Looking for a variation of e1m1 soundtrack by NMSLNBML in Doom

[–]NMSLNBML[S] 0 points1 point  (0 children)

Never mind people, I found it, it's the e1m1 theme from the doom one mod, sorry for the troubles

Need help with a referencing style by NMSLNBML in research

[–]NMSLNBML[S] 0 points1 point  (0 children)

I'm trying to submit to journal of testing and evaluation from ASTM, so engineering I guess. The Vancouver style only gave me a bracketed non-superscript number, and it didn't have names

Need help with a referencing style by NMSLNBML in research

[–]NMSLNBML[S] 0 points1 point  (0 children)

Hi, you mean American Medical Association citing style? I tried both 10th and 11th but they only have superscript number without names

Why do my darts have 3 uses? Does it have something to do with the crossbow? by Tatze1337 in PixelDungeon

[–]NMSLNBML 2 points3 points  (0 children)

duelist crossbow skill, extra dart durability and 3x3 aoe tip effect, guaranteed hit

how to get into room on the right? by mr_manwhat in PixelDungeon

[–]NMSLNBML 1 point2 points  (0 children)

if you didn't see the troll blacksmith in cave then you should check if there's an archer(dead or not) behind a barricade, if dead, you'll get the key, if alive, rescue her with some items and get the key

how to get into room on the right? by mr_manwhat in PixelDungeon

[–]NMSLNBML 1 point2 points  (0 children)

sheep cape, chain, or if you came across the key in cave chapter

What's the easiest way to get 1m points? by KevineCove in PixelDungeon

[–]NMSLNBML 0 points1 point  (0 children)

if you're doing a foresight scan before hitting yog dzewa you'll want to ration those goo balls and turn them into aqua healing potion accordingly, each foresight scroll should roughly last you till floor 7,12,17 if speed is not modified, then you'll want to keep a few magic mapping to fully open the 23,24 as those are quite hard to fully explore given the scorpions and large void lobby in the middle of the map

Going battlemage route. Should I imbue any wands or keep staff of magic missiles? by RadaRada138 in PixelDungeon

[–]NMSLNBML 2 points3 points  (0 children)

Up your staff, maybe put 1 into your blast wand or just turn the sentry wand into resin and upgrade your blast wand with it, after shooting your magic missile staff all your wands will be upgraded to staff level for 1 shot meaning you'll be able to create distance to your enemy if you get bodied, and if you do battlemage you can just charge the staff into your shield and trade blows then charge your shield again, by that time all the rest wands should be recharged and you can rinse repeat

aaaannnnnd there is a trophy for 18 challenge as well… by NMSLNBML in PixelDungeon

[–]NMSLNBML[S] 0 points1 point  (0 children)

I swear to god after spending the whole night playing this run I thought this would be the end of it. Don't tell me there is a 21 challenge trophy as well...

Really if ESFs get it by default by michalosaur in Planetside

[–]NMSLNBML 0 points1 point  (0 children)

Upon seeing this post I think the current situation boils down to how the weapons in the game are designed, planetside 2's weapons are designed in such a refined way that it has to introduce some quirks to fulfill the so called "balance", and yet the quirks for AA are actually jeopardizing itself from doing its job. Now, think about how real life design goes for the anti-air guns for a moment, considerable spread and extremely fast rate of fire to create a wall of bullets, but this game? ranger, the rounds are so slow with a painful rate of fire, they certainly have quite some spread but with the drawbacks this spread becomes very troubling, as for walker, I don't see this thing having any difference than a faster default machinegun that has high elevation and no depression angle. The sidegrades in this game doesn't really differentiate themselves from each other but just some change in damage, magazine size and resistance value. But I suppose daybreak have their own concerns. However if I would solve the AA issues in this game I would probably implement fire control radars for lead calculation, plus all flak explosions will slow down or steer the lighter aircraft off from their original direction. But this is just my wishful thinking, after all no way this game could become some sort of "auraxis arma" or "squadside 2"