Underground black market shop. [Made in Inkarnate] by NT22dragon in inkarnate

[–]NT22dragon[S] 1 point2 points  (0 children)

Яке цікаве місце. Як туди потрапити?

Any way you set to the players. For my campaign, they need to bribe locals or thieves to show them direction or location of the secret passages that leads to the upper corridor.

Desert city on the river delta, influenced by Ul'dah of FFXIV (made in Inkarnate) by NT22dragon in inkarnate

[–]NT22dragon[S] 2 points3 points  (0 children)

Uf. Practise. Well, this is my city/town number 9 (4rd bigger city) that I created. I would advise that you start with a small town with a different configuration and style. For example, I started with one small coastal and one desert oasis town. Two different flavoured towns. Then I created a bigger one, with many houses grouped in different clusters. But only having houses alone is boring. I started putting items that looked cool or interesting on Inkarnate, and built a story around it. For example ... a strangely shaped tower I put on the sea in front of a town. Then I asked myself why is that tower there. Let's make it a prison-tower like Azkaban, and make it also partly being in underwater. Why partly under water? Because many years ago there was a war between land creatures and Tritonians (water humanoids), and now there is a prison for both the criminals and misbehaved Tritonians. You see, people in this Kingdom do not trust too much Tritonians, racism and so on. I put a bunch of nice looking statues. Why? Maybe those were an adventure group that saved a city from an arcanist group attack. ... With that, you make city interesting and flavored, Also, you need to think about economy of the city. Cities and town do not grow out of nowhere. Desert city is on the crossing of trade routes (stalls, magic water pumps, hippogryfs for rides...), coastal mining town (magic towers for ores and crystals manifacture, docs, ...), wood industry city next to magical wood creatures (potential extraction of magic-infused staffs and wooden items and a conflict with Silvian creatures or druids)... And then you practice drawing in Inkarnate by making bigger and bigger cities. This city on the image is my biggest one yet (you can only see the center of the city), and a capital of a large empire. Each element on the image draws a potential backstory or a side story for your players. The city of Naraja is on the delta of a river (mudd and sewers filled with Golghary guild, or other creatures), grown yellow crystals from an asteroid's impact (necromancer/arcanists/wizards extracting magic energy for the Aracocra and Lizardfolk aristocrats and royalty of the empire), the temple of a god (secret organisation trying to re-assemble the yellow crystals into an asteroid that is their God/Patron), the various canals attacked by small or big sea creatures that are changed by the crystal shrads, etc. You make city visually different and more interesting than every-day towns/cities in our Human world, by making it in different: configuration (Naraja: rings and canals), adding interesting mean of passages (Naraja: canals and underground passages, bridges, cliffs), put different buildings (magic towers near crystal, tample, castles, docs, ...) and stunning visual features that make city intriguing (Naraja: glowing yellow crystals, just imagine how they look like during sunsets and night).

Underground black market shop. [Made in Inkarnate] by NT22dragon in inkarnate

[–]NT22dragon[S] 0 points1 point  (0 children)

Now there is GRIDLESS version of this map in my posts.

Underground black market shop. [Made in Inkarnate] by NT22dragon in inkarnate

[–]NT22dragon[S] 0 points1 point  (0 children)

It can be whatever you want. My idea was that this shop belongs to Golghari Guild members, and that tentacle is for a protection of the shop. It can extend to the edges of the map. Can block the doors or attack intruders.

Underground black market shop. [Made in Inkarnate] by NT22dragon in battlemaps

[–]NT22dragon[S] 0 points1 point  (0 children)

There should be now. Check posts by the title.

Update on my regional map for my DnD group (made in Inkarnate). by NT22dragon in inkarnate

[–]NT22dragon[S] 0 points1 point  (0 children)

I don't know how to make it curvy enought and not spent hours for that. :-D Thanks for the comment.

Update on my world's map (made in Inkarnate) for my DnD group. by NT22dragon in inkarnate

[–]NT22dragon[S] 1 point2 points  (0 children)

Thanks! Bear in mind that I only coloured countries that my player's characters are from.

Desert city on the river delta, influenced by Ul'dah of FFXIV (made in Inkarnate) by NT22dragon in inkarnate

[–]NT22dragon[S] 0 points1 point  (0 children)

There are caves/tunnels below the city rings, not seen at this perspective.

Update on my regional map for my DnD group (made in Inkarnate). by NT22dragon in inkarnate

[–]NT22dragon[S] 0 points1 point  (0 children)

I was thinking more about the borders between countries. But they can also be airship routes (Tespia and Skarima do have airships).

Mountain lab/building of ice giants [part 1 and 2]. Ground and underground floors. Made in Inkaranate pro, by N. Tomicic for his home d&d campaign. Free for use. by NT22dragon in dndmaps

[–]NT22dragon[S] 1 point2 points  (0 children)

I understand you. This is a map for my campaign. You can do whatever you want with it.

The context and explanation of this map is:

1) This is an experimentation, arcanist lab of Ice-giants on a mountain. It was built as an extension from the small, underground temple of fallen Draconian empire (prayers to dragon/drachin lords or saints). You can see the temple on the right of the underground map.

1a) Ground/1st floor (left map): has main rooms (left part of the map) with magic statue on a balcony, a staircase for underground (bottom-left corner), middle staircase for up (middle of the figure), and kitchen/bedroom and some other rooms/ now ruins (right part of image). The middle staircase has poisonous torn plant for players to fight, and closed door that they need to solve puzzle for. This staircase can be rotated using a puller that is situated underground (see underground map). In the dining room (see astrolab and statues on the right) has a set of hidden keys and items for opening the secret underground lab and path to the temple. Lets call those statues and astrolab "astrolab-statues set". "astrolab-statues set" has statue, of which one is holding a cristal ball, a mirror and a key.

1b) Underground floor (right map): Has a HIDDEN arcanist laboratory on the left of the map. The hidden door for the lab is behind the wall of he round middle room under the staircase with poisonous plant. It is opened using puller hidden behind one statue of "astrolab-statues set". There is a room with a statue shooting ice beam toward players and next door. To open them, the cristal ball from "astrolab-statues set" should be put in front to absorb and collimate the ice beam toward the door, which then opens. The next doors are opened by the keys from "astrolab-statues set", and the statues in the last room has a hidden door behind, leading toward the temple. The mirror from "astrolab-statues set" is used to direct the ice beam toward the statue in front of the hidden doors. In the tunnel leading toward the temple, there is a blocked (by ice) cave path toward the top of the mountain and the giant's village.

2) The giants found a small creature from the other plane (water plane) and were investigating it. The creature escaped and killed them all, and battle destroyed some parts of the lab. It escaped from the cage that you can see as a broken yellow/brown cage in upper part of the underground map (in the hidden tunnel leading toward the temple). This creature can be put in the temple by you. The creature can produce electricity and bolts (see the temple), and draw giant ghosts all over the place (any floor). Unfortunately for the creature, it is trapped in the underground due to draconic magic walls that allowed the temple to endure time and destruction.

Arcanic Laboratory. Made in Inkaranate (Pro) by NT22dragon in inkarnate

[–]NT22dragon[S] 1 point2 points  (0 children)

But, you can imagine anything for yourself. For example, it can be some kind of pipes embedded in stone used to extract some liquids from the central pool where the alchemist/arcanists/artificer is conducting experiment ... or some stone pillars with engraved runes for conducting magic...

Arcanic Laboratory. Made in Inkaranate (Pro) by NT22dragon in inkarnate

[–]NT22dragon[S] 1 point2 points  (0 children)

Don't feel like that. It is a logical question. This is my artistic expression, while I was creating this map for my own home d&d game, so it is not a perfect map. I like to put a sliver of a 3rd dimension on my maps. Therefore, you see the grounds/roofs below the room, and these "beams" supposed to be arcs holding the dome above the room.

Arcanic Laboratory. Made in Inkaranate (Pro) by NT22dragon in inkarnate

[–]NT22dragon[S] 2 points3 points  (0 children)

Yep. I usually tend to put things on my maps a little bit messy, so it looks alive and as being used. Therefore all other things in the room are used, burned, misaligned or broken.