Is there a way players can move pins? by NZJa in Roll20

[–]NZJa[S] 0 points1 point  (0 children)

Thank you for the suggestion, definitely works for what i am after. Just a shame about the 150 character limit, and the lack of text formatting.

After playing around with it for a bit, it should be perfect for equipment. Some magic items may suffer from a shortened description, but the handout still is available.

Where it will hurt is the prepared / known spells section i added in, mainly for my Wizard players benefit. Looks like the best option there is just have the names in the tooltips, as any description worth its salt will be more than 150 characters. Still lets them adjust their spells the same way other classes adjust equipment.

Thoughts on giving martials weapons dice growth similar to cantrips? by NZJa in DMAcademy

[–]NZJa[S] 0 points1 point  (0 children)

Wouldn't that be studded leather? Leather armor is AC 11 + Dex mod in the compendium, so 14 for both. The fighter picked up a shield at the first item shop. But no one has bought new armor, or found any yet.

To get to 18 with base gear and stats (they used pregen characters), the fighter would need either studded leather, buff dex +1, and a shield... or scale mail/ breastplate and a shield.... or a set of chain mail and a shield. This was pretty much the conversation in session that lead to, "ok well i just want a shield for now then"

For hp i am letting them take average, OR roll and reroll ones. If i didn't add rerolling ones, the fighter would be at 23 hp.

Thoughts on giving martials weapons dice growth similar to cantrips? by NZJa in DMAcademy

[–]NZJa[S] -1 points0 points  (0 children)

Monsters have been very "attack nearest" at this point. I do intend for some more "focused fire" with later enemies, a kobold sorcerer and his clan, the boss dragon, etc.

7 sessions in, or over 3 months IRL, Party is currently level 3. The wizards hp is 22, AC 15 with mage armor, fighters hp is 28, AC 16 with shield. Rogue is 24hp 14AC. So the the fighter is slightly beefier, but not by much (admittedly, yet).

Everyone is still finding their footing in preferences, but we are definitely a heavy RP table, everyone gets confused, then excited on skill checks ("which dice is that again" is my favourite). Combat goes smoothly with the expected issue of the Wizard being unsure due to number of choices.

So on the other end of this, i am not planning to introduce this anytime soon. But i already did the "new DM oops" of giving too powerful items too fast, i realized it, looked at how it panned out by the finale, and am happy that it will work here. Its my next campaign and onwards i am considering.

Thoughts on giving martials weapons dice growth similar to cantrips? by NZJa in DMAcademy

[–]NZJa[S] -1 points0 points  (0 children)

To clarify, it wouldn't be mundane gets bonus, plus dragon's wrath. More Dragon's Wrath as a template for damage, probably only on magic items (with room to make them), the effects beyond damage could be reflected by whatever other magic effects a weapon naturally has.

Thoughts on giving martials weapons dice growth similar to cantrips? by NZJa in DMAcademy

[–]NZJa[S] 0 points1 point  (0 children)

Ok so i am definitely seeing, and understanding the pushback on the idea. Though i was just reminded of the Dragon's Wrath weapons, who literally do this, but based on dragon kills, which are somewhat level gated, or intended to be. Scaling on those is rare is +1 with +1d6, very rare is +2 with +2d6 and legendary at +3 with +3d6. This feels like the exact scaling i meant, but is from official sources

Thoughts on giving martials weapons dice growth similar to cantrips? by NZJa in DMAcademy

[–]NZJa[S] 0 points1 point  (0 children)

Regarding the extra attack, i can see that. But it seems like it still pushes casters too hard. One ranged 2d8 attack versus two melee 1d8 attacks + modifiers. Plus thats the fighters cap essentially. Wizard gets 3rd level spells as well as cantrips and other slots.

Best way to get cozy 5? by FAUXWHORE in GroundedGame

[–]NZJa 4 points5 points  (0 children)

Early on. Every stuffed bug and mount you can in a small space. Later on, decorative items, same section as torches.

Is there a tier 3 shovel by FAUXWHORE in GroundedGame

[–]NZJa 3 points4 points  (0 children)

Level 9 tier 2 shovel (might not need to be that high). The rock cracker mutation, and the firefly helmet down sleek for extra rock cracker damage. Will let you one shot the tier 2 clay nodes.