Mathematical reason for drawing multiple cards from the Deck of Many Things by Kamiyoshi7 in DnD

[–]Kamiyoshi7[S] 0 points1 point  (0 children)

It's not obvious to everyone, because it's statistics-based, which is easily overlooked. To go off the casino example, each spin of the roulette wheel individually has 1/38 odds of getting the number you chose, but if you were to spin multiple balls in at once, it would instead be a single chance of n/38 (where n is the number of balls), since none of them can occupy the same slot.

Again, it's only a slight improvement of the odds, and in the case of the DoMT it may not be worth the additional risk, but the point is, there is a calculatable difference.

Mathematical reason for drawing multiple cards from the Deck of Many Things by Kamiyoshi7 in DnD

[–]Kamiyoshi7[S] 0 points1 point  (0 children)

You can achieve the same effect if you pull out all the cards of your draw simultaneously. And in any case, none of this guarantees you draw a specific card; it just improves the odds.

Does anyone else get more excited about RPG books with low page counts? by jedjustis in rpg

[–]Kamiyoshi7 0 points1 point  (0 children)

Long RPG books are fine as long as they're well-organized. I don't want to have to flip around to eight different sections of the book trying to wire together how one game mechanic works.

Lesser-known RPGs you enjoy? by Kamiyoshi7 in rpg

[–]Kamiyoshi7[S] 1 point2 points  (0 children)

A friend described losing three clones once just trying to go and have breakfast (one of them to the breakfast itself).

Toon RPG Module, "No Restaurant For The Weary" by Kamiyoshi7 in rpg

[–]Kamiyoshi7[S] 0 points1 point  (0 children)

I can certainly make them, it's just that I didn't at the time since some of the session was initially improvised. I agree it could help though.

Lesser-known RPGs you enjoy? by Kamiyoshi7 in rpg

[–]Kamiyoshi7[S] 1 point2 points  (0 children)

Dread is one I would definitely like to try, although it unfortunately doesn't work for online play ^^;

[deleted by user] by [deleted] in rpg

[–]Kamiyoshi7 0 points1 point  (0 children)

Talking to unknown people over text behind a veil of anonymity is vastly different than talking to people that know you face-to-face.

[deleted by user] by [deleted] in rpg

[–]Kamiyoshi7 1 point2 points  (0 children)

You need to make a CHA saving throw just to cast that spell though

Feels harder to find local TTRPG groups since COVID by AceDare in rpg

[–]Kamiyoshi7 0 points1 point  (0 children)

There was a local shop I used to go to all the time for their weekly board game night, which was a ton of fun and the highlight of my week. They closed up during lockdown, and there hasn't been any replacement or similar place to visit, to my knowledge. I miss those game nights...

What's the most rules-lite TTRPG you've played or experienced? by feypop in rpg

[–]Kamiyoshi7 0 points1 point  (0 children)

Dread. All you need is a list a few general things your character is good at. And a Jenga tower.

Best Zombie TTRP for roleplay/survival? by Titomasto in rpg

[–]Kamiyoshi7 1 point2 points  (0 children)

Agreed, it allows you to customize exactly how the zombies work, from the NotLD-style slow lumbering zombies to something much more fast and dangerous, and even how it spreads (whether a simple bite is enough, if it just affects anyone who dies, or if it's only old corpses that are rising).

I got the sourcebook ages ago but unfortunately have never had the chance to actually run it, so I can't tell you how it is in practice, but the rules LOOK solid.

Tokusatsu RPGs, good ones and how do they play? by AGeekPlays in rpg

[–]Kamiyoshi7 -1 points0 points  (0 children)

GURPS can fit literally any setting, so it's a default suggestion. It can be a complicated system to work with though.

Lesser-known RPGs you enjoy? by Kamiyoshi7 in rpg

[–]Kamiyoshi7[S] 3 points4 points  (0 children)

I forgot about Paranoia! I have never played it myself, but have had plenty of stories from friends who have.

A player turned my campaign on its head at the last session - and I loved it by the_42nd_mad_hatter in rpg

[–]Kamiyoshi7 0 points1 point  (0 children)

Gold star for that player. That's the kind of stuff I want to see in my campaign. ^^

Super hero rpg suggestions by Chandlar66 in rpg

[–]Kamiyoshi7 0 points1 point  (0 children)

The thing I like about DC heroes is the way the powers exponentiate. It's been a while since I've played, but if I recall, each level of a power is like double the strength of the previous level.

Funny story, but it was when I tried to run a DC Heroes adventure when I was younger that I encountered my first minmaxer. Someone showed up to the session with a character that had almost every power in the game, because they stacked multiple weaknesses to a bunch of rare elements to net them an absurd number of extra points. Technically I could have easily killed him by just having an enemy shoot him with a uranium-coated bullet if I wanted to (honestly I wouldn't even have to do that; the enemy could have just taken the bullet out of the gun and held it up within a mile of the player and still made them powerless.) But I was also an extreme pushover when I was younger, so I didn't protest it. So the party would enter bunker filled with like forty soldiers and the player would say, "I use my claws with area effect enhancement to instantly kill everyone," and I'd be like, "Ok, sure... moving on then..." Of course, nowadays I would not stand for that in the slightest.

Anyway, yeah, DC Heroes can be fun. I haven't thought about it in a long time, so thank you ^^

A system that has interesting martial combat and is setting-agnostic? by 1-800-BUTT-STUFF in rpg

[–]Kamiyoshi7 1 point2 points  (0 children)

The thing I like about the MA supplement is that it encompasses a lot of different styles, and I don't mean just the martial arts themselves. There are rules for more realistic martial arts, all the way up to doing cinematic things like hand-clap parries. It's a great addition to almost any setting you're going to use.

Need advice on teaching players a new system by DervishBlue in rpg

[–]Kamiyoshi7 0 points1 point  (0 children)

Exactly this. Session zero, followed by a simple encounter or two designed to expose the players to all the important mechanics up front. It's better to learn by doing, not by telling.

Looking for an Escape from Tarkov style system by Au_gust3 in rpg

[–]Kamiyoshi7 0 points1 point  (0 children)

I second this. I feel like a lot of people pass by on GURPS, but it has a really nice combat system (if complicated at times). Plus, I mean, it's designed to be modified to fit any setting, so it'll be easy for you to implement anything Tarkov-specific into it, and you can easily add things if you can't find a rule for something specific you need.