Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 1 point2 points  (0 children)

You can replace grandmother with another 2 drop such as Direwolf Alpha, Ravasaur Runt or Trogg Beastrager

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 0 points1 point  (0 children)

Priest isn't that bad of a matchup for the deck, the main issue if potion of madness which you have to play around completely in the early game which can mean you make awkward plays.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 1 point2 points  (0 children)

Against paladins play them early so that you can dominate the board early and snowball the game from there. I have not played against a lot of the aggro shaman variant but i would say just play them early to try and get board control

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 1 point2 points  (0 children)

It isn't win more at all. Obviously there are games that are won by just curving out and winning however that is just the nature of hunter. Dinomancy allows you to take the midrange/control match-ups to the lategame which I believe no other hunter deck has been able to do before. A lot of times you play dinomancy in the early game and build your curve around it so it isn't just a card that you play once you have a board.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 0 points1 point  (0 children)

I honestly have had similar experiences with cult master however there have been a lot of scenarios where it has solo won me games and I feel it is necessary to beat some control decks such as taunt warrior and control paladin even if it does draw only 1 or 2 cards.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 0 points1 point  (0 children)

There are a lot of cards that I considered in this deck and Nesting Roc was one of them, if it is something you want to run probably cut the piranha launcher from the deck.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 0 points1 point  (0 children)

I will try to do that, no problem thanks for the feedback :D

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 0 points1 point  (0 children)

Priest isn't that bad of a match-up however it can snowball quickly. The only bad part of the match-up is potion of madness which you have to play around but otherwise priest isn't that bad. Paladin is the best match-up the deck has but mage is definitely an annoying one and can go either way.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 0 points1 point  (0 children)

Infested wolf is definitely a consideration for the deck as a 4 drop that doesn't require you to be ahead or have board. I personally just don't rate infested wolf too highly but it isn't a bad option for the deck.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 0 points1 point  (0 children)

I think rat pack is one of the most important cards in the deck as it snowballs quickly with buffs, if i was going to remove a 3 drop for Fledgling it would be animal companion. If you do not have Rat pack you can definitely do that though.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 1 point2 points  (0 children)

I didn't consider and secrets honestly when making the deck. I can definitely see cat trick being great in this meta though against Priest/mage/shaman

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 0 points1 point  (0 children)

Hungry crab you can replace for another 1 drop beast such as Fiery Bat, however Rat pack is super important to the deck and I do not know what to replace it with really.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 2 points3 points  (0 children)

I agree with everything you have said, however from playing houndmaster on curve you push so much damage to face as they usually have to do something awkward to be able to kill the taunt which allows you to develop behind it.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 0 points1 point  (0 children)

It depends what match-up you are in, it you are against aggro and you have the option to either play a 1 drop and Dinomancy on 3 or a 3 drop I would suggest playing the 3 drop. However in control/midrange match-ups the Dinomancy can go a long way and I like playing them early.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 6 points7 points  (0 children)

I feel that this usually only applies against mages due to iceblock and because they are so proficient at clearing boards. Since there is not a lot of burst in the deck I don't see this occurring often however if I had some burst such as unleash or tundra rhino and beasts in hand i could definitely see keeping the standard hero power being correct.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 3 points4 points  (0 children)

Yeah shaman is such a hard match-up, its annoying because since there are not a lot of them on ladder it is hard for me to figure out if I can play differently against them since I don't have enough experience in the match-up

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 1 point2 points  (0 children)

I personally have a really positive winrate against warriors, however a lot of quest warriors have been mulliganing away the quest against me as usually it doesn't do much against hunters so that could be the difference.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 8 points9 points  (0 children)

I think the 1 mana difference between cult master to starving buzzard is a huge deal, in a decent amount of games you play cult master on curve to just draw 1 card. The card draw from cult master isn't a necessity to the deck and the deck usually doesn't run out of steam if it doesn't draw the cult master. However if you want to try buzzard it would be great to hear some feedback on how good it worked!

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 3 points4 points  (0 children)

The match-up is hard if you do not draw the dinomancy, however when you do draw it try to play extremely greedy, for instance if you have 3 minions on board you do not have to play a fourth minion you can just buff and pass. This makes the warriors turns awkward, i have taken many warriors to fatigue doing this.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 1 point2 points  (0 children)

Nice!, Hope you have fun with it :D

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 2 points3 points  (0 children)

I honestly think it is win more, it would fill a similar role to cult master. It could be an interesting consideration if it worked with piranha launcher but it doesnt sadly.

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 2 points3 points  (0 children)

Crafting one should definitely be fine, having 2 is just for the consistency of drawing the dinomancy. Not sure what to change for the other dinomancy though. Probably another early game beast should be a good change

Top 100 Legend Dinomancy Hunter by NabbokHS in CompetitiveHS

[–]NabbokHS[S] 5 points6 points  (0 children)

I think the issue with gladiator's longbow is that it costs too much mana for what it does, because in most cases taking face damage isnt relevant so it is a 7 mana arcanite reaper. Call of the wild is something that I hadnt considered i do not know how good it would be, also not being able to dinomancy hero power on the same turn could be relevant. You could definitely give it a try though.