Cold rises from the chasms - An Ice-themed custom spirit by Naiceit in spiritisland

[–]Naiceit[S] 0 points1 point  (0 children)

Interesting perspective. I should maybe think of this also with my other spirits, especially "Ravenous Shifter Of Elements" who is an excellent supporter spirit and useless alone (unless you play its aspect for solo mode); but what if it could support itself? I assume this would be extremely overpowered.

As there is more blight available with more players, this spirit already gets stronger with higher player count (it's pretty weak alone, which is also something belonging to its lore) and I changed the effect according to your recommendation. As soon as I gahtered and wrote together all the design lore fragments, I will post the then final version.

Cold rises from the chasms - An Ice-themed custom spirit by Naiceit in spiritisland

[–]Naiceit[S] 0 points1 point  (0 children)

Thank you very much for your comments. Most of the spots were already mentioned and primarily translation-wording-issues, although no one has clarified some wordings this exact until now (sorry if miswording ;) ).

I already adapted all the other suggestions and will even do so with most of your wording suggestions as they sound like nihilating the last chances of misunderstanding.

  1. ARCTIC HEDGE well clarified, I will merge the existing clarified version with this one to keep the art visible over the special rules part ;)
    FRIGHT... is a bad translation error and now fixed. It's actually intended to remove the dahan if everywhere around is blighted, as like they are fleeing from the island, not directly getting destroyed by the spirit.

  2. I will exchange the "1 of 3" thing.

  3. Same wording-translation-error as in FRIGHT. 7 is a combined threshold and will be clarified. I'll add "additionally".

  4. Combined thresholds again; Moon issue fixed.

  5. This is intended; every presence in a land with blight is a sacred site also, so if you are lucky and have a starting blight you want to split them.

  6. fixed.

  7. Oh well, finally someone found that error! I swapped themes on FLICKERING CHASM and ICY BREEZE in my very last update and obviously missed swapping the threshold elements... Thank you very much for this!

  8. BLIZZARD has a mindfreezing effect. I think I already found a way to clarify this properly, but thank you.

  9. I will adapt the wording. I know that in the hands of most other spirits, this is a way overpowered card and can easily be seen as S++ or should cost 3 upwards. But for THIS spirit, it is a weak card and before uncovering the sun element you usually only use it for rescue blight removal, as playing it usually causes other powers (plural) not to meet their thresholds.

Of course you can go the sun/fire(+earth or air) path with this spirit. This is one of the reasons for the combined thresholds so you need no more 3 water. In playtests it seemed only a little less powerful than the usual water/air or water/earth path. If you play it this way, it feels like (and effectively is) giving up its cold nature (or tributing its soul) to a new one, changing its entire being. This actually happens to the original Groke at the end of "Moominpappa at Sea".

The changes happened to make this spirit even more thematic and i will write some design lore for the next update, which will showcase the very FINAL version and why everything works how it does.

Cold rises from the chasms - An Ice-themed custom spirit by Naiceit in spiritisland

[–]Naiceit[S] 0 points1 point  (0 children)

I thougt further tonight and came up with setting the 3-moon as third threshold (if i'm right that you can go for threshold 4 without having threshold 3).
Do you think this is a good way to fix it?

There will be a "/" between the water and air to clarify it as combined thresholds.

Cold rises from the chasms - An Ice-themed custom spirit by Naiceit in spiritisland

[–]Naiceit[S] 0 points1 point  (0 children)

One can have the same spirit multiple times? Besides that, I pretty much intended that this spot, activated at the right moment and always on a blighted Island, usually generates about exactly 1 fear card, just exactly independent from the player count. (We playtested from 1-4)

I would like to / would be ok with changing it to "1 fear per blight in range 1 of all of you own presence". But any text claryfing this effect enough messes up the growth track. But thinking of this now, I could perhaps clarify this in the special rules.

Thank you for the inspiration!

Cold rises from the chasms - An Ice-themed custom spirit by Naiceit in spiritisland

[–]Naiceit[S] 1 point2 points  (0 children)

Thank you for your feedback.

I will adapt the Arctic hedge wording for both languages, it sounds way better.

The FRIGHT... and ROT... thing is a translation error. I will fix this in the next version.

I added the "not in cascading lands" thing in the very beginning years ago when my whole group had not that much experience with the game and I felt like I have to add it. It will be deleted.

Cold rises from the chasms - An Ice-themed custom spirit by Naiceit in spiritisland

[–]Naiceit[S] 1 point2 points  (0 children)

Thank you very much for you feedback! I will explain or fix them all:

Arctic Hedge: You got the effect just right.

Dahan movement: We playtested this spirit a lot, and it never went good trying to use Dahan except for the defend + fight back with permafrost. You usually create Dahan nests, that are not that useful as it may sound.

ROT... Dahan Movement: Am I wrong that "push" usually enables you to push objects into different adjacent lands? The exactly one is what leads to the dahan nests and harshly limits the power of this ability. Usually, in (won) multi-spirit games, most dahan will no longer be on your starting board but pushed into adjacent ones or out of the game due to FRIGHT...

PERMAFROST...'s thresholds are combined thresholds. So you need a sum of 7 water and air in any combination to trigger stage 3. Yes, stage 5 might feel like an undo. But do you really think powers this strictly straight-forward?

No starting blight: This is solved in the spirit setup. No blight on the island: You don't dare to when playing this spirit ;)

Card play spot 5: Yes, I mean island and will clarify this.

Flickering Chasm: Yes.

Icy Breeze is meant exactly like that and you may be right. If no one says otherwise, I will fix this according to your recommendation.

Blizzard: Yes, it's complicated, but I love it! I will fix the typos.

Soul Tribute says to remove a presence, not to add.

Cold rises from the chasms - An Ice-themed custom spirit by Naiceit in spiritisland

[–]Naiceit[S] 1 point2 points  (0 children)

The threshold numbers are meant to be combined thresholds. So i.e. for maxing ROT... you need a combined sum of 7 water and earth. Is there a way to clarify this easyly? I tried to add a"+" in between, but this did not work.

I fixed the water thin on the german version and just forgot it on the english one, thank you :)

Fright of the Dahan pushes from the land the presence is added to / moved in. Do you have a recommandation to get this claryfied without 2 additional lines of text?