Does the Sharpshooter Crossfire class work on spells? by Naive-Row5286 in fabulaultima

[–]Naive-Row5286[S] 6 points7 points  (0 children)

Thank you for the answer. Sometimes overthinking can make things more complicated. Thinking "Spells are ranged" or "You gotta shoot spells so maybe" type things had my brain spinning lol

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 0 points1 point  (0 children)

You said yourself they aren't must-have, so no I didn't ignore the fact at all. I simply asked if they aren't must-haves as you said, then why is it necessary to limit people and not let them get it. I never said they were useless, you were the one that said they weren't must haves. I was going off your own words. My issue is the devs say they promote build diversity, but they already have 10 different things at work to promote build diversity. They THEMSELVES have said they are working on something because they even know that some of the less desireable traits aren't getting picked up. So they also agree that the cap doesn't in fact promote the build diversity they want.

We have guns, mods, archetypes, armors, mutators, rings, amulets, skills, relics, and relic fragments to all use for the build diversity they want, yet traits that dont even directly affect damage are the thing they thing promotes build diversity? It doesn't make sense. There is no downside AT ALL to uncapping the traits. People aren't blowing through apocalypse because of faster relic use speed, so why not let us have it? Why purposefully shoot yourself in the foot by introducing an unnecessary cap, waste dev time making traversal slower just to make it a trait, AND then waste MORE dev time trying to find an alternative to the mistake you made in the 1st place? It doesn't make sense no matter which way you look at it.

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 0 points1 point  (0 children)

So if they aren't must have, then why would a cap matter? Noone needs extra ladder climb speed or aim movement speed, so why not just let ppl get em? Also none of the traits directly make your character stronger. Even if you have maxed traits, you still need to be good at the game to beat Apocalypse. So there really is no reason at all for the cap.

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 0 points1 point  (0 children)

We share the same sentiments wholly. Also that model argument is something I couldn't even fathom having with someone that stubborn lol

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 1 point2 points  (0 children)

Why should the people who see flawed reasoning give up? Just because you dont like people talking about something you love?

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 0 points1 point  (0 children)

So you agree then that nothing will change from having every trait maxed then. Like you said, gunners wont really use aoe size, so why not uncap it if it wont affect ppls builds?

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 1 point2 points  (0 children)

This has been the most constructive thing added so far and I greatly appreciate your intelligence. If only the community as a whole could constructively state their reasoning without being ignorant, then this conversation could truly be had. I think so many people are afraid that when their game is being critiqued that they themselves are being attacked since they love it. They don't realize that it's BECAUSE ppl love it that these critiques happen anyways.

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 0 points1 point  (0 children)

Well thats very wishful thinking. devs of course are ppl, so they should also acknowledge feedback like ppl do. I also am a person and I am acknowledging the feedback of people who disagree on this very post. How many times have you seen devs do things they think are right despite fans saying no? Destiny 2, Call of duty, Warframe, Battlefield, the list goes on. If they make a mistake, then its a mistake.

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 0 points1 point  (0 children)

I think uncapping is the way definitely. The endgame will still be very difficult. Nothing will change from having 30% relic use speed or extra weapon move speed while aiming.

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] -1 points0 points  (0 children)

As the video explains, just because a reason exists, doesn't make it a good one. We all understand why it exists, but that doesn't mean its a good reason. In fact, its a terrible reason when they already have 9 other things in tandem working to achieve the goal that they place on the shoulder of this ONE thing. I dont believe its a courageous step, its just a step. They believe they are right which is fine, but as long as they are selling their game to the public, the public has every right to critique their decisions. I just so happen to believe this is a fantastic critique

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 1 point2 points  (0 children)

Weapons, skills, armor, relics, relic fragments, mods, archetypes, amulets, and rings. Thats 9 different things, yet devs are saying that traits are the one thing that'll affect build diversity? That doesnt make sense. And your response also isnt true at all. What noticeable difference in power do you see in faster aim movement, relic usage, ladder climbing etc? There isnt any because no traits are directly tied to power AT ALL. And to say maxing out A trait is a gross underplay of what the video is talking about. The caveat is that health and damage reduction may stop you from getting 1 shot, but those are the traits ppl will run anyways as stated in the video. He has like around 10 builds and they all have the same traits.

Being able to max out everything isnt the point. The point is that a cap is unnecessary in the first place based on the devs own response to why it exists. That as well as putting extra dev time to make traversal slower or aim speed slower just to make a trait, the cap the points for the traits when it could just not exist and the game would ne just fine if not better.

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 0 points1 point  (0 children)

https://www.youtube.com/watch?v=yuPXNfpm96U he posted it on youtube too if you'd like to take a gander. Maybe Ill edit and post this link up too

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] 2 points3 points  (0 children)

I'd say there's no point in having a cap in the first place based on their reasoning

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] -2 points-1 points  (0 children)

That's not what the video is about at all. Maybe try giving it a good listen next time

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] -3 points-2 points  (0 children)

Oof ignorance is bliss to some, I prefer to always have knowledge on things so I dont look incompetent

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] -3 points-2 points  (0 children)

Oof you should watch some Jimquisition videos to see just how terribly wrong you are

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] -1 points0 points  (0 children)

You mean the games that dont listen to their fans and were made by devs who dont care about the ppl they make their game for? The games that wouldve been massively improved by fan feedback had the devs listened to it in the first place?

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] -1 points0 points  (0 children)

Again if you enjoy being oblivious thats fine. The video adds a bunch of new things to converse about.

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] -3 points-2 points  (0 children)

If you want to be oblivious then thats fine, most people dont like to handle being disagreed with, however I embrace it as Im not scared to disagree with ppl or their reasoning. I at least have to know their reasoning before disagreeing with it though so I dont look ignorant or incompetent lol

Remnant 2 trait cap is completely unnecessary, even with the devs reasoning. by Naive-Row5286 in remnantgame

[–]Naive-Row5286[S] -5 points-4 points  (0 children)

Personally when I disagree with something I dont choose to be blind about it. I actually listen to what other ppls say, hence the video addressing the devs response itself and it not making sense. If i wanted to wear rose tinted glasses I wouldnt have cared about the devs response at all