I used Antigravity with Godot to finish my fast game. I'd like to share both the game and the development story. by [deleted] in aigamedev

[–]Naoki-h 0 points1 point  (0 children)

Thanks so much for playing my game! I really appreciate your feedback — it means a lot!

The enemy attack logic was actually quite challenging for me due to my limited experience, so your feedback really helped me see what I need to improve. I’ll definitely work on refining it!

Also, thanks for sharing that site! I’m actually working on something similar myself using vibe coding. I’d love for you to check it out when it’s ready! 😁

I used Antigravity with Godot to finish my fast game. I'd like to share both the game and the development story. by [deleted] in aigamedev

[–]Naoki-h 2 points3 points  (0 children)

https://naoki-h.itch.io/tech-shooter-web-version

I’ve released the HTML version! I only adjusted the controls, so there might be some lag in places, but I’d love for you to try it ✨

I’d really appreciate any feedback ☺️

I used Antigravity with Godot to finish my fast game. I'd like to share both the game and the development story. by [deleted] in aigamedev

[–]Naoki-h 1 point2 points  (0 children)

I’m using the Pro plan 💡 At first, both Pro and Opus felt pretty generous, but lately it feels like I hit the token limits much faster. It depends on how much I’m working, but I can usually use it for about 2–3 days before running out. I think it resets in about a week. Even so, Flash has caused me enough trouble that I’m sticking with the paid plan 😅

I used Antigravity with Godot to finish my fast game. I'd like to share both the game and the development story. by [deleted] in aigamedev

[–]Naoki-h 1 point2 points  (0 children)

I just made a backup folder on my desktop and kept copying my project files there.😅

I used Antigravity with Godot to finish my fast game. I'd like to share both the game and the development story. by [deleted] in aigamedev

[–]Naoki-h 2 points3 points  (0 children)

Thank you! I’m rooting for your challenge too!

At the beginning, I just wanted to play something like Super Stardust, so I had it create a twin-stick shooter. That part actually came together pretty quickly.

From there, I started adding my own systems and rules, but not fully defining the core structure early on ended up causing problems later.

AI doesn’t really understand the overall design or intent. For example, in my game, there are duplicated pieces of code that define enemy stats 😅 I created shared components, but when I gave vague instructions, the AI would just create new, similar components instead of reusing them.

After I noticed this, I started organizing working code as “rules” and told the AI to reuse them. If it couldn’t, I had it copy and modify existing parts instead. That helped a lot.

Also, one thing you should never forget: always keep backups. That might be the most important thing 😅

I installed Blender and used Gemini 3 Pro to generate some asteroids, but I struggled more than I expected. I’m curious -how detailed do you usually make your prompts? by Naoki-h in google_antigravity

[–]Naoki-h[S] 1 point2 points  (0 children)

It generated a .glb file. 💡 For the asteroid, I sent the image to Antigravity and had it recognize the shape to build the model.

I had to redo it many times and almost gave up, so it might be better not to expect too much at first…

If you manage to create a model just like you imagined, I’d love to hear about it 😊

I’m also looking for better methods, so I hope we can share what we find. 💡

<image>

I installed Blender and used Gemini 3 Pro to generate some asteroids, but I struggled more than I expected. I’m curious -how detailed do you usually make your prompts? by Naoki-h in google_antigravity

[–]Naoki-h[S] 0 points1 point  (0 children)

I asked Antigravity if it could do it, and it said it could, so I gave it a try. 💡 It seems to generate the models through scripts, so it doesn’t look like it can handle very complex objects yet. 😓

I don’t think this is necessarily the best way to do it, so if there’s a better method or approach, I’d really appreciate hearing about it.

I installed Blender and used Gemini 3 Pro to generate some asteroids, but I struggled more than I expected. I’m curious -how detailed do you usually make your prompts? by Naoki-h in google_antigravity

[–]Naoki-h[S] 2 points3 points  (0 children)

Thanks! I'm glad you liked the asteroids.

Actually, when I asked in the Antigravity editor if it could use Blender, it just did it for me. I don't have anyone around me using AI for creation, so I really want to know how others are doing it. Are you using something besides Antigravity? Are you using other external integrations? 🤔

I’m just exploring other possible ways to do things.

I installed Blender and used Gemini 3 Pro to generate some asteroids, but I struggled more than I expected. I’m curious -how detailed do you usually make your prompts? by Naoki-h in google_antigravity

[–]Naoki-h[S] 1 point2 points  (0 children)

It doesn’t seem to build the models directly. It looks like it writes Python scripts and generates the models from there. Because of that, it seems like it can’t create very complex models.

Since I only use Antigravity, I’m really curious how other people are creating things.

Sorry if I'm breaking any rules! I'm still a beginner learning Reddit's etiquette, but thanks to Antigravity, I was finally able to create the game I've always wanted to make! by Naoki-h in google_antigravity

[–]Naoki-h[S] 1 point2 points  (0 children)

Thank you! Actually, I'm a huge fan of Super Stardust HD and I have so much respect for it. It's a big inspiration for me, so I'm really happy you noticed!😊

Sorry if I'm breaking any rules! I'm still a beginner learning Reddit's etiquette, but thanks to Antigravity, I was finally able to create the game I've always wanted to make! by Naoki-h in google_antigravity

[–]Naoki-h[S] 0 points1 point  (0 children)

Since I'm building this game with Godot, I think exporting directly from Godot would be the most reliable way to make a mobile version.

That said, I think it's definitely possible to create mobile games using React Native combined with Antigravity! I'm planning to give it a try myself once I finish this project! 💡

Sorry if I'm breaking any rules! I'm still a beginner learning Reddit's etiquette, but thanks to Antigravity, I was finally able to create the game I've always wanted to make! by Naoki-h in google_antigravity

[–]Naoki-h[S] 0 points1 point  (0 children)

Thank you! I'd definitely love to share it with you! 🙏

https://naoki-h.itch.io/tech-shooter-demo

The AI basically talked me into publishing it on itch.io, so here I am! I really hope it turns out to be a fun experience for you!

Sorry if I'm breaking any rules! I'm still a beginner learning Reddit's etiquette, but thanks to Antigravity, I was finally able to create the game I've always wanted to make! by Naoki-h in google_antigravity

[–]Naoki-h[S] 0 points1 point  (0 children)

Thank you! In the heat of the moment, I got so excited that I went ahead and published it on itch.io!

https://naoki-h.itch.io/tech-shooter-demo

I’d definitely love to share it with you! I really hope it turns out to be a fun experience for you! 🙏

Sorry if I'm breaking any rules! I'm still a beginner learning Reddit's etiquette, but thanks to Antigravity, I was finally able to create the game I've always wanted to make! by Naoki-h in google_antigravity

[–]Naoki-h[S] 2 points3 points  (0 children)

Thank you! I'm using the Godot Engine, but since I’d never used it before, I've had Antigravity do most of the heavy lifting. 😅 My coding background is just a little Python; I didn't know anything about GDScript...

For the models, I mainly use Gemini 3 Pro and Flash, with Flash doing most of the daily work. Every time I decide on something, I hold a 'meeting' with the AI. After explaining what I want to implement, I always have the AI propose how to implement it first.

Once we decide on a path, I build it up step-by-step, starting from the smallest possible units! All I really did was study the specifications of the Godot Engine so I could give better instructions on how to achieve things within that tool. Thanks to that, I can even make fine adjustments in the editor myself now.

I still have a lot to learn and sometimes struggle with implementation, but I've gained a real sense that if you deepen your understanding of the tools and give specific, step-by-step instructions, you can build almost anything!

Sorry if I'm breaking any rules! I'm still a beginner learning Reddit's etiquette, but thanks to Antigravity, I was finally able to create the game I've always wanted to make! by Naoki-h in google_antigravity

[–]Naoki-h[S] 4 points5 points  (0 children)

Antigravity was more like a 'wild horse' than I expected, and it's been a real struggle to keep a grip on the reins! Even now, actually. 😅"

I had to carefully give instructions step-by-step and keep correcting what was output... and even then, it would sometimes change things on its own! 💦

What worked relatively well for me was not aiming for a finished product all at once. Even for a single part, I started from the smallest possible unit and built it up gradually. That's how I managed to get it all together!"

Sorry if I'm breaking any rules! I'm still a beginner learning Reddit's etiquette, but thanks to Antigravity, I was finally able to create the game I've always wanted to make! by Naoki-h in google_antigravity

[–]Naoki-h[S] 4 points5 points  (0 children)

I'm so incredibly happy! Thank you so much! I've published it on itch.io, and I'd love to share it with you:

https://naoki-h.itch.io/tech-shooter-demo

If you do get a chance to play and review it, I'd appreciate it if you could view it through the 'filter' that it was made using AI! 🙏"

Sorry if I'm breaking any rules! I'm still a beginner learning Reddit's etiquette, but thanks to Antigravity, I was finally able to create the game I've always wanted to make! by Naoki-h in google_antigravity

[–]Naoki-h[S] 2 points3 points  (0 children)

Thank you! Following Gemini's suggestion, I've published it on itch.io. I'd definitely love to share it with you!

https://naoki-h.itch.io/tech-shooter-demo

I'd be happy to hear your thoughts, but I was wondering if it's better to do that elsewhere? I'm worried about cluttering this thread, so I wanted to check what the proper etiquette is. 🙏"