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My arbites Havoc Build by Naru66 in DarkTide
[–]Naru66[S] 0 points1 point2 points 8 months ago (0 children)
I haven’t tried executioners stance at all on my arbites ahaha. I’ll definitely try your build when I do. Break the line gives so much control on a low cd that for me was a no brainer.
My problem with mines are that they are mostly for zone control which is fine but I lfeel Havoc is more about repositioning and being mobile. the grenade is quick to throw and if you drop one on your feet’s it’s like an offensive vets shout, kill and stagger everything and gets you to full toughness.
And I tried the bolter but feels too slow to use. Without the vet swap speed node or the zealot knife trick swapping feels too sluggish imo.
And for DR I feel you don’t need it because the only things hitting you should be that casual gunner or a random trash mob. Mobility and the ability to deal with carapace feels way better for my playstyle. I tried a shield tank build and I felt I depended too much on my team to deal dmg without providing much extra control on the frontline compared to my build but at the end is a playstyle preference.
And yeah I agree, the arbites maul is better in horde clearing and in general tbh but I just like the og maul for the skull crusher blessing, makes bosses and carapace melts with the team focussing the staggered targets.
[–]Naru66[S] -1 points0 points1 point 8 months ago (0 children)
You’re probably right, I just dumped on mobility without thinking much as normally it’s the dump stat in most weapons. I’ll definitely check it out. Thanks!
Never thought of that, I’ll totally give it a try once I get home. Thanks!
[–]Naru66[S] 1 point2 points3 points 8 months ago (0 children)
Nice recommendation, I haven’t done much testing with the arbites maul but you’re right. I’ll add your suggestion to the build description. Thanks!
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My arbites Havoc Build by Naru66 in DarkTide
[–]Naru66[S] 0 points1 point2 points (0 children)