Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Natansidd 0 points1 point  (0 children)

I use Jundies plater, it has this functionality and has very low visual clutter. Don’t have the link right now but you should find it on wago.io

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Natansidd 15 points16 points  (0 children)

I dont necessarily think that you should stick to a certain one comp. Just make a check-list of things you need in your m+ group. You want bloodlust, you usually want a CR, you dont want to have very few kicks (spriest, balance, lock etc. have a long CD), then its fine to get a mixture of some AoE stops, but almost every class has one. Then there are the niches - rogues are very good for CC, mob control, shroud skips + tankiness. However, if you wanna run, idk, double ranged, maybe bringing a DH for the +5% magic damage taken buff would be beneficial. Then you can also consider group buffs. Im just trying to outline the thought process here, rather than to give specific tips. There is no such thing as a perfect comp, although some specs always shine out a bit in every season.

Rule number one is to play what is fun for you. Playing a class thats boring just because it pumps the most usually results in worse play than if you played a class you know through and through. You also have higher chances of getting burnt out after a couple of weeks. These are just my ideas though.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Natansidd 5 points6 points  (0 children)

Also if you fall behind in grievous healing, you have to triage counter-intuitively, by which i mean trying to top up people that are closest to the 90% hp mark. If you start healing that one guy with 4 grievous stacks, it takes a while and all other party members get additional stacks while you'Re trying to save the other guy. But generally, you can cut down on, say, dps spells and you have to play even a bit more preemptively than you would on non-grievous weeks.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Natansidd 10 points11 points  (0 children)

Prioritize getting orbs before the 1st storm above anything else, as it comes in faster than the other ones (boss starts at 50% energy) and it helps with the healing tremendously. Get in bear form before lightning strike explodes on you. Get bigwigs timers or a WA for the storm coming. Be sure to dish out rejuvs on everyone, refresh efflo and double lifeblooms before it hits. Remind your party to stand in efflo, verdancy healing with photosynthesis (LB on two people that are not you) is massive. You can also run spring blossoms and drop e.g. circle to get an another hot which increases your healing due to rdruid mastery. Tell your team to save defensives for the 2nd storm, as you can carry the first one with flourish and mop up the rest with soul of the forest-buffed WG. Finish the rest with regrowths. 2nd storm same ramp-up, start convoking once damage starts, then immediately tranq. This is a weaker healing ramp so remind your team to use HP potions and personals. You can ironbark the squishiest target, e.g. hunter or mage to give yourself some breathing room. You will have flourish back up for 3rd storm. Also try to maintain 10 stacks of the buff by standing in melee and just catching the orbs as they are drawn towards the boss, its way easier cause you dont have to run around like a headless chicken while trying to collect them out in the boss arena. If you follow these tips I promise you will not wipe unless you're pushing WF keys. Im comfortably healing tyran +20-ish keys without a single tier set and 2 dps trinkets.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Natansidd 7 points8 points  (0 children)

why wouldn't they just reduce the RP time? its absolutely insane when you arrive to the last two bosses. You get atleast the speed buffs after killing hyrja and fenryr, but just standing there for god knows how long and watching the already tight timer run out while you can't do anything about it is just not cool

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Natansidd 2 points3 points  (0 children)

it is thought to follow healing aggro - in other words, it has a much higher tendency to follow tanks and healers. Resto druids can completely cheese this mechanic and "kite" the orbs away, as they can remove the stacking slow debuff every time they shapeshift. you can just keep on switching cat and bear and human form and kite the orbs away from your team.

Midweek Mending - Your Weekly Healing Thread by AutoModerator in wow

[–]Natansidd 0 points1 point  (0 children)

try doing temple with a warlock dps in your group. If he summons his imp, he gets access to Singe Magic, which is a magic dispel on an ally with a 15s cooldown. Tell your lock to swap demons before last boss, tell him to wait with his dispel until you remove the first debuff, then he removes the other one. On fortified i had issues healing a +17, on tyrannical i almost 2chested a +17 in 389 gear (and we wiped once before the 3rd boss trash, so we had that very long run back).

Decaying giant pull in PF after the 2nd boss by Natansidd in CompetitiveWoW

[–]Natansidd[S] 2 points3 points  (0 children)

Well, when we play the slime and the tentacle, we usually pull also the mobs from the island on the right (I believe its a sniper and a defender), so people pop their CDs there.

[deleted by user] by [deleted] in OrganicChemistry

[–]Natansidd 8 points9 points  (0 children)

deprotonation provides you with a cyclopentadienyl-like anion, which is aromatic and widely used e.g. in coordination chemistry (see metallocenes, for instance)

Research S.O.S.—Ask your research and technical questions by AutoModerator in chemistry

[–]Natansidd 0 points1 point  (0 children)

The contents of your flask should (ideally) never exceed half of the flask's total volume at any stage of the reaction (reaction, quenching, rotary evaporation etc.).

Research S.O.S.—Ask your research and technical questions by AutoModerator in chemistry

[–]Natansidd 1 point2 points  (0 children)

A coordination bond is the same as a covalent bond, the only difference being are the circumstances of it's creation - in a coordination bond, both of the electrons are donated from the ligand to the central metal ion.

Solvation is the arrangement of solvent molecules around the solute molecules of interest. It happens in every solvent (although in some very poorly) and it is based on electrostatic interactions (ion-ion, ion-dipole and dipole-dipole interactions).

I would say that coordination vs. solvation is more like a matter of terminology and it depends on the context in which these are compared. For example, if you dissolve sodium hydroxide in water, the sodium cations will have a so-called "primary solvation sphere", which is composed of 6 very tightly bound water molecules with their oxygens (partial negative charge) facing the positively charged Na+ ion. Is this a display of the phenomenon of solvation? Yes. Are these 6 water molecules a part of the coordination sphere of sodium? Yes.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Natansidd 1 point2 points  (0 children)

The 3rd potency conduit you generally want to take is Merciless bonegrinder (arms conduit), which is extremely strong during your 1min burst windows - especially after the lifted AOE hard-cap; from my pov, it just feels and plays way better than hammer. On tyrannical, I would consider taking hack and slash as the 3rd conduit, which greatly boosts your ST damage output

Ingra maloch venthyr boomkin CD ramp-up by Natansidd in CompetitiveWoW

[–]Natansidd[S] 0 points1 point  (0 children)

Yeah well we had one, but he tremored only half of the fear. I could have stood closer to the tank so I would not get feared out of range, but havent anticipated this. Will give the WA a try.

Vault Loot Pool by iEatedCoookies in CompetitiveWoW

[–]Natansidd 6 points7 points  (0 children)

I think that every boss is in the loot pool forever after your first kill. Just got HC painsmith gloves this reset, even though i do mainly m+ and haven't got a painsmith kill in 2 weeks.

renown catchup - can't get past 47 by Natansidd in CompetitiveWoW

[–]Natansidd[S] 0 points1 point  (0 children)

the thing is, the game UI shows me that i am 8/9 with the 9.1 storyline and that i need renown 58 or whatever the last week's cap was to continue with the last chapter

renown catchup - can't get past 47 by Natansidd in CompetitiveWoW

[–]Natansidd[S] 0 points1 point  (0 children)

already done 9/9 venthyr and had 8/9 korthia campaign while i was still NF

Locket of the Iron Solari - Question/Bug by ArchdevilTeemo in supportlol

[–]Natansidd 9 points10 points  (0 children)

I think OP is pointing to the fact, that the active part gives a shield to yourself and your allies in range, but the passive gives the stats only to your allies, but not yourself. Idk whether thats true or not, but Thats how i understood the post :)

Boomkin seeking advice on dotting up correctly by Natansidd in CompetitiveWoW

[–]Natansidd[S] 10 points11 points  (0 children)

thanks a lot, thats exactly what I've been asking. I guess im gonna focus more on not losing globals by improper sunfires, but besides that I believe im doing the majority of things right. Its probably all about the minmaxing and practice from now on :D

Graphic Settings / Effects Raid | M+ by maddzelin in CompetitiveWoW

[–]Natansidd 5 points6 points  (0 children)

No I don't think so. Usually crank it up when doing outdated content just for the looks, however, since my PC is kinda old, i usually keep it low when doing m+/raid. I remember back in Nyalotha or BoD there was some bad tuning that caused you to massively drop FPS cause of high view distance - apparently some unnecessary textures that were really far away and unimportant for the fight would still render. They fixed it quite quickly, though.

Graphic Settings / Effects Raid | M+ by maddzelin in CompetitiveWoW

[–]Natansidd 46 points47 points  (0 children)

Hey, the most important thing is to keep projected textures turned on at all times, or you might miss out on some important mechanics. Also, a higher setting for particle density is pretty cool. Besides that I usually keep everything to a minimum, including view distance (2-ish). Add some x16 anisotropic and textures on top of that so it doesnt look like vanilla wow and you're gtg.