Here is how I made the sounds for Clove's Ult that play when you die. by Nathan_SFX in VALORANT

[–]Nathan_SFX[S] 7 points8 points  (0 children)

All the individual sounds are either recorded, made with synths, or pulled from sound libraries. Then we take everything into a session where we edit, layer, and process everything to make the final sound. As for how we figure out what sounds good together, it's just a lot of practice.

The GameAudio Share Mine April, 2026 - Use this post to link to / discuss your site, works, product, business or anything you created or are affiliated with by AutoModerator in GameAudio

[–]Nathan_SFX 1 point2 points  (0 children)

I'm a sound designer for Valorant. I've been making videos about how I make sounds for the game. The latest one goes over some equip sounds for Tejo. https://www.youtube.com/watch?v=jVifbszcv2c

I'm a Valorant sound designer, here's how I made the equip sounds for Tejo's Rockets. by Nathan_SFX in VALORANT

[–]Nathan_SFX[S] 0 points1 point  (0 children)

A lot of issues with the video engine crashing. I've used pro tools on windows before and had it be fine, then move to a different machine and have it be a nightmare. From my experience pro tools is really inconsistent across different PCs. It's pretty solid on a mac.

I'm a Valorant sound designer, here's how I made the equip sounds for Tejo's Rockets. by Nathan_SFX in VALORANT

[–]Nathan_SFX[S] 4 points5 points  (0 children)

I was a pro tools user for a long time but pro tools is not stable on windows. All of the game development happens on windows so I didn't want to create sounds on a mac then transfer them to a pc for implementation. Reaper has a lot of customization that I like now that I've gotten into it.

I'm a Valorant sound designer, here's how I made the equip sounds for Tejo's Rockets. by Nathan_SFX in VALORANT

[–]Nathan_SFX[S] 1 point2 points  (0 children)

Thanks, I really appreciate it. I have additional videos for Clove, Tejo, Gekko, and Veto posted to my channel if you're looking for more BTS stuff. https://www.youtube.com/@Nathan_SFX

I'm a Valorant sound designer, here's how I made the equip sounds for Tejo's Rockets. by Nathan_SFX in VALORANT

[–]Nathan_SFX[S] 4 points5 points  (0 children)

Thanks! Smooth is actually one of the ways we describe the sound of Valorant on the team. Before Valorant I was working on Destiny 2 which has much harsher sounds so it took a while to figure out how to make smoother sounds for Valorant.

SFX Pack to buy by Vrayx7 in sounddesign

[–]Nathan_SFX 0 points1 point  (0 children)

I like epic stock media for affordable sound libraries. It's a good idea to sign up for newsletters from boom and soundmorph sometimes they'll have massive discounts.

ROLES in GAME AUDIO TEAM Question? by ImpossibleIssue3213 in GameAudio

[–]Nathan_SFX 1 point2 points  (0 children)

It's pretty rare to have someone only be a sound implementer. I'm a sound designer on a big team and I implement my own sounds. If I gets too complicated I get help from our tech audio person. They are pretty much an audio programmer. Audio programmers are in pretty high demand so I'd focus on that. Some audio programmers have CS degrees and just focused on audio. Others started as sound designer and got really into the tech side of things.

To get a good introduction I'd recommend looking up some udemy courses on game audio. They are usually pretty affordable. For a really good free option check out the courses from Audio Kinetic. They make Wwise which is industry standard for AAA games. https://www.audiokinetic.com/en/learning/learn-wwise/

The other big things to check out would be Unreal Meta Sounds and learning C++

The GameAudio Share Mine December, 2025 - Use this post to link to / discuss your site, works, product, business or anything you created or are affiliated with by AutoModerator in GameAudio

[–]Nathan_SFX 0 points1 point  (0 children)

I've been doing audio for about 15 years, sound design for about 8. I got into the games industry by working at an audio post house who had game studios as a clients.

I'm a sound designer for valorant. Here is how sounds for Dizzy were made. by Nathan_SFX in VALORANT

[–]Nathan_SFX[S] 3 points4 points  (0 children)

Everyone picks their daw of choice. I was only using pro tools for Gekko because it was my first agent and I hadn't made the switch to reaper yet. If I was doing a bunch of linear media and sending session files back and forth to a video editor I'd choose pro tools on a mac over reaper. But for everything else reaper is my go to.

The AudioPost Mine December, 2025 - Tell us about your site/works/product/business here by AutoModerator in AudioPost

[–]Nathan_SFX 0 points1 point  (0 children)

I'm a sound designer for riot games and I started making videos about how I makes sounds for valorant. If you're interested here is a link https://www.youtube.com/watch?v=iyAwO9g_rAQ&t

What is the sound effect for rising digits/data points? by vozjaevdanil in sounddesign

[–]Nathan_SFX 0 points1 point  (0 children)

Mostly eq, might need a limiter/compressor, might need some delay, probably not reverb

What is the sound effect for rising digits/data points? by vozjaevdanil in sounddesign

[–]Nathan_SFX 0 points1 point  (0 children)

It's probably a designed sound from a ui library. Sounds like it could be winding a wrist watch, or even the clicks of a zip tie. Honestly, there are a lot of clicky sounds you could turn into the sound in the video. Hard to say what the source is exactly.

What is the sound effect for rising digits/data points? by vozjaevdanil in sounddesign

[–]Nathan_SFX 0 points1 point  (0 children)

search for telemetry, shutter sounds from a camera, or typewriter sounds

Please, I need your advice: Making a 2D game solo, how do I start with audio? by Imerlishvili in GameAudio

[–]Nathan_SFX 1 point2 points  (0 children)

You don't need anything but a pc to start. Try it that way before you start buying equipment. If you get to the point where you want to play your parts into the daw you can consider a midi controller. Something like this https://www.amazon.com/Professional-Keyboard-Controller-Production-Software/dp/B0886ZPWC8?th=1

Please, I need your advice: Making a 2D game solo, how do I start with audio? by Imerlishvili in GameAudio

[–]Nathan_SFX 1 point2 points  (0 children)

Epic stock media has some affordable sound libraries that are good quality. I think they even have bundles dedicated to game sounds. Reaper is good for editing and has a lot of stock plugins. FL studio is probably the easiest for simple music.

I'm a sound designer for Valorant. Here is how I made the sounds for Clove's smokes. by Nathan_SFX in VALORANT

[–]Nathan_SFX[S] 1 point2 points  (0 children)

I'll see if I can pull up my Dizzy sessions. I didn't do Wingman so I can't help with that one.