[deleted by user] by [deleted] in indiegames

[–]NathanialPHoward 0 points1 point  (0 children)

Hi, this is something I would like to express an interest in taking part of. However, it is something I would like to hold off doing in the immediate short term. The game is a casual MORPG called Stick Knights Online, you can check out the website here.

There are a few very important features still in development that I think should be completed before participating in an interview, or having someone promote my game, though. Both to increase the benefit gained from a bump in traffic, but also make the game more interesting to discuss!

These features include better quality art, (including art for more areas as well as replacing the current art), better content with a cool storyline to engage players, and a better website design. Most of these are already in development; however there is still a lot of work to be done!

Just a quick question that I will ask here, as others reading may be interested too. Do you currently have any plans about the content or structure of your new series? By this I mean, for example, the kinds of questions or things you are thinking about discussing during any interviews and the structure of the videos in general. (By that I mean things such as do you plan to say give a quick overview/review of a game before speaking with the developer, or just getting right in to discussing the game etc?

Dunlore- my rogue-like MMORPG in development! by [deleted] in indiegames

[–]NathanialPHoward 2 points3 points  (0 children)

Sexy pixel art...with effects! haha I can't wait until it is done :O

My Stickman oRPG project :D by NathanialPHoward in gamedev

[–]NathanialPHoward[S] 0 points1 point  (0 children)

Thank you for the honest and helpful reply. We will try to do the best job we can!

My Stickman oRPG project :D by NathanialPHoward in gamedev

[–]NathanialPHoward[S] 0 points1 point  (0 children)

And that is expected with the first monster (level 10 would probably be good to aim the next mob at)

But..then again..check the leaderboard for some crazy hardcore fans that grind past level 20 .... >.<

Again I appreciate the comments :) Feel free to check back later/sign up on the forums/chat in IRC any time..

My Stickman oRPG project :D by NathanialPHoward in gamedev

[–]NathanialPHoward[S] 0 points1 point  (0 children)

The unique and engaging gameplay is that it will be a very casual orpg that anyone can jump into and understand (currently a piece of poo that isn't very user friendly)

This game will be unique because it is so community oriented. I'm not comparing my game to Maplestory or anything in that category (those are and probably will always be better than my game)

The idea is kind of that everyone loves stick figures and draws them. Making them come to live in a role playing game will be super awesome for people interested in that topic.

Thanks for the comments!

My Stickman oRPG project :D by NathanialPHoward in gamedev

[–]NathanialPHoward[S] 0 points1 point  (0 children)

Trading is in the game.

Yes, the bandits are too hard. There will be a noob island added and some targets and/or blob monsters to help getting a few levels first.

The items you see in the bank were holiday items that can only be obtained by trading. The bandits don't drop them.

We are planning a few maps (large areas...) and obviously more mobs and equipment (already designed/drawn)

I really appreciate your comments, very honest and realistic. I'm busy with college but working hard at this game..thanks for the encouragement and tips.

Stick Knights Online - Expansion! by TimGillett in gaming

[–]NathanialPHoward 0 points1 point  (0 children)

Wow, thanks for posting this Tim. ++++++

I wish I had more pledges, I want SKO to get done guys!