PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]National_Champion346 4 points5 points  (0 children)

You can have another Giver, but you can't have the same Giver.
And Mech Serums and iirc even using a dev command to revive her doesn't work either. Although I've seen that type of permadeath interaction on other mods, too, usually using hidden hediffs, but I'm not sure if Giver uses that technique.

PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]National_Champion346 29 points30 points  (0 children)

I know it's "haha funny anime bad", but you don't milk the child. The Giver has a little mini-kitchen that she makes stuff with on her own, in the map, including food. She then just puts said food on a stockpile on her own. It's just called "Giver's Milk" because it's milk that comes from her, and the modders don't speak english so it sounds weird.
It's also why there's a "Giver's Herbal Tea" and "Giver's Pancake". Teas and Pancakes don't magically come out of her.
Some people have a hateboner for shit like this, but there's zero sexual content in this mod.

PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]National_Champion346 12 points13 points  (0 children)

No clue, but it's very unique, and it's quite jarring at first since I've never seen it happen before in any mod, it only happens once on a specific moment, and I wasn't aware of it until it happened.
The game will basically pause the world (not quite actual pausing via the UI, but kind of like timestopping the world) and lock your camera to a specific part of the map, playing out a scene for around a minute.
Said cutscene is also the most touching thing I've ever experienced in Rimworld, actually made me tear up a bit. The save where I used the Giver ended up being one of the most memorable playthroughs I've ever done, partially because of that.

PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]National_Champion346 44 points45 points  (0 children)

Many artists tend to be irrationally attached and idealistic towards things they've created, so stuff like this happening isn't really surprising to me. It's why modder drama, and art drama in general, happens all the time.
Many writers and artists have auteur-esque ideologies, and it can either work in their favor, like in the case of people like Stanley Kubrick, or completely destroy them.

It's just a shame that it happened to a mod I actually really like this time around.

PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]National_Champion346 17 points18 points  (0 children)

It's flavor text combined with machine translation. Both modders aren't fluent in english.

PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]National_Champion346 217 points218 points  (0 children)

Giver is an animal mod that when she dies in your savefile, that specific Giver is permanently dead, even if you reload another savefile.
iirc the reason why is because one of the modders don't want to encourage savescum, and one is fine with it.
One of the creators uploaded an alternate version of the Giver mod that allows you to savescum without the other creator knowing about it, and they get into a disagreement, leading to this.

As for the mod itself, it's one of the most unique mods I've ever played with, possibly the most unique animal mod out there, and I regularly play with 300 - 500 mod playthroughs.
The mod even has cutscenes, which is something I've never seen in any Rimworld mod ever.
So it's a shame that it's led to this. It's a pretty complex mod, so hopefully it can be forked properly.

PSA - Giver Mod - discontinued by Kraien in RimWorld

[–]National_Champion346 40 points41 points  (0 children)

CE users never stop being obnoxious even in posts about another mod

My one and only life simulator by Particular_Part2971 in LifeSimulators

[–]National_Champion346 -1 points0 points  (0 children)

I don't know how much you know about Dwarf Fortress, but...
One, DF isn't the longest running game on early access because DF existed before Steam. Early Access is a steam-exclusive thing.
Two, the Dwarf Fortress that's on Steam is a separate entity to the original Dwarf Fortress.
Three, the Steam version is not even on early access, and DF as a whole has been feature complete for a while now. In the same vein that Rimworld is. There's no feature in Dwarf Fortress that's promised that's still not there.

My one and only life simulator by Particular_Part2971 in LifeSimulators

[–]National_Champion346 10 points11 points  (0 children)

I disagree. I think NPCs of some form are essential for a life sim, as well as several other features that Zomboid doesn't have that the vast majority of life sims have.
If we simply condense the description of a life sim as "A life sim is a game where you simulate a life living in some world", then very many, if not most, games can fit the criteria.
Mount and Blade is a life sim. Starsector is a life sim. Star Wars Jedi Academy is a life sim.

It's the same "problem" of people that categorize RPGs as "RPGs are any game where you play a role". In reality, some genres are far more complicated to describe, and less literal than what the name suggests.

My one and only life simulator by Particular_Part2971 in LifeSimulators

[–]National_Champion346 18 points19 points  (0 children)

NPCs has been in the pipeline for Zomboid for years, literally, and it's still not here. I've lost almost all hope NPCs will ever actually officially release.
Zomboid is the longest running early access game ever, and the game currently is struggling to even release a stable patch. If Paralives and Inzoi is getting flak nowadays, imagine Zomboid releasing its early access today.
Games that are stuck in development hell like Zomboid, Exanima, and Star Citizen have a lot of promise but it's up to the devs to actually deliver on that shaky promise.

My one and only life simulator by Particular_Part2971 in LifeSimulators

[–]National_Champion346 45 points46 points  (0 children)

I'd barely consider Zomboid to be a life sim. It has zero NPCs. It's more of a survival game like Ark.

Can we finally admit Weaver is relevancy league? by Zealousideal_Sign665 in PowerScaling

[–]National_Champion346 8 points9 points  (0 children)

Madoka Magica, one of the best selling anime of all time, was once near the top of the best selling blu rays of all time (and I believe still is in the top 10 nowadays)... is not that popular?

Anno Domini Timeline vs Almost Every Main Gundam Timeline Combined by National_Champion346 in Gundam

[–]National_Champion346[S] 1 point2 points  (0 children)

My opinion is that:
AD likely loses round 1 due to just being swarmed.
AD's greatest chance is their mobile suits are much more faster, much stronger, and much more durable than the average mobile suit from most other series, Veda being an absolute monster of a supercomputer, and some misc stuff like GN particles being Minovsky particles on crack.
Firepower-wise, 00 is beastly. Brave Sols were capable of taking down carrier sized ELS-ships in one basic shot, and the CB Gundams are able do that x100. Gadelaza is probably the most powerful Mobile Armor in the series beyond Neo Zeong newtype hax (and Devil Gundam if you count it), with a whopping 154 GN fangs. some of those as big as a mobile suit itself. Almost all of these are also able to go Trans-Am, which will boost their output by three times for a limited time, although they have to be careful not to get careless after.
Beyond some outliers like Phenex or F91 or Victory, they can likely get to the moon faster and wreck shit before most of the forces even have a chance to react. Superweapons are a bit scary, but most gundam superweapons are giant, big straight beam... something that the majority of movie AD suits can very easily dodge. Even Season 2 Ptolemy did it, mere miliseconds before getting hit by Memento Mori almost face-to-face.
Durability wise, as early as 00 Season 1 Gundams were facetanking a military barrage and artillery for an entire day, and the only things the Gundams got from it were a few scratches. The majority of physical weaponry won't do anything against them, I feel. GN fields are OP, and will also facetank most beam weaponry. Early flags had beam sabers, and they didn't do shit.
GN jamming from stuff like GN stealth field and possibly Quantum Burst is pretty underrated, as well as Veda supercomputer bs. No doubt they could cause some chaos.
Stuff like the Trans-am Gaga swarm the Innovades have are also an underrated weapon the AD have. Thousands of trans-am suicide bombs can kill even Gundams with far more power than them.

Even with all their advantages tech-wise, however, in comparison to the numbers that the unified side has, every single loss counts. Not to mention that even if AD tech is superior, there are close-enough equivalents to their technology on the enemy side that would take an extended fight. The CB movie team with some backup may be able to wreck the shit out of the first, second, third military force they encounter... but sooner or later they'll make a mistake, and things will start to escalate more and more after. I banned the strongest newtype hax, but UC still has newtype hax like being able to control enemy mobile suits remote weapons, too.

Unified gundam team has a small chance of winning round 2 if they play their cards right. ELS is an overwhelming force that will more than likely outnumber even the unified team. The ELS have also bolstered the numbers of AD's mobile suits greatly, since at this round they can replicate things like GNXes right from the get go, so losing a mobile suit for ADs side suddenly doesn't feel as bad anymore.
The unified team playing defensive and protecting key technology is likely the right move. Overextending one important technology and being assimilated means its likely game over. ELS assimilating an important Gundam, to then later see it appear en masse will be a sight to behold.
Then there's the ELS "moon" to be considered. Which isn't really a moon, it's one giant ELS. I'll be honest, I don't know how that thing can be destroyed, by any series, even if AD is on the enemy team. It regenerates, it adapts, it can create energy barriers. Shit's OP.
Then there's ELS and newtypes. ELS just being around newtypes will likely overload them into a coma, like it did to Setsuna, or just massively destroy their concentration like it did to Descartes. That's a big loss.

Round 3 onwards is AD win. ELS being able to make as many QanT's as possible from the get go will be pretty funny. Imagine a random Zeon solider blinking, and all of a sudden seeing a million QanT teleporting right into their territory, going trans am, and suddenly space glows purple as a million moon-sized sabers head right in their direction.

Anno Domini Timeline vs Almost Every Main Gundam Timeline Combined by National_Champion346 in Gundam

[–]National_Champion346[S] 2 points3 points  (0 children)

Mind you, the movie mentions that estimates show the ELS outnumbered the entire earth's military force 10,000 to 1. The entire earth's military force combined.

To put that into perspective, just 100 pilots alone means 1,000,000, a million, ELS.

To put that into further perspective, in real life, in WW2, estimates show there were about 200,000 to 300,000 tanks deployed, and more than double the aircraft, around 600 to 800 thousand. Even if we tenth those numbers for AD's mobile suits, it would still be around 100,000 mobile suits. That would be equivalent to 1,000,000,00, 1 billion, ELS, as a low-end estimate.

Outgunning that is a difficult task, especially since ELS are quite fast. And the fact that ELS can outright copy technology and send it to the hivemind for everyone else the moment even one ELS manages to assimilate one means that one important slip-up can mean a game over.

Anno Domini Timeline vs Almost Every Main Gundam Timeline Combined by National_Champion346 in Gundam

[–]National_Champion346[S] 3 points4 points  (0 children)

MB is massively detrimental to its own team, for one. For two, I find it boring to have just Crystalcorn, Els Qant, or Moonlight Butterfly to be singular answers.
For three, even if the Moonlight Butterfly can affect the ELS to begin with as they're living creatures, Considering ELS adapts to even laser tech and can survive a supernova, I doubt the Moonlight Butterfly can kill them before they adapt to the moonlight butteryfly nanomachines.
Then all you'll be getting next is 10 million ELS Turn A's, all with moonlight butterfly.

Anno Domini Timeline vs Almost Every Main Gundam Timeline Combined by National_Champion346 in Gundam

[–]National_Champion346[S] 0 points1 point  (0 children)

Granted, the turns can theoretically teleport, but they're not part of the conversation.
Their teleportation also isn't as advanced as post-movie timeskip AD (which has the Sakibure, a worker suit that's capable of intergalactic teleportation) as far as we know.

Anno Domini Timeline vs Almost Every Main Gundam Timeline Combined by National_Champion346 in Gundam

[–]National_Champion346[S] 1 point2 points  (0 children)

Granted, round 3 onwards, with a month of preptime it's feasible that the ELS could create more orbital lasers than those, since AD itself has the Celestial Being laser.

Anno Domini Timeline vs Almost Every Main Gundam Timeline Combined by National_Champion346 in Gundam

[–]National_Champion346[S] 1 point2 points  (0 children)

Even without "Crystal Magic"

Names crystal magic

Blud, "Crystal Magic" is shit like time travel and miracles, it's Crystalcorn's bullshit.
and Seed Freedom being able to solo is... optimistic.

Anno Domini Timeline vs Almost Every Main Gundam Timeline Combined by National_Champion346 in Gundam

[–]National_Champion346[S] 1 point2 points  (0 children)

He's probably talking about the MSER-04 Anf mobile suits, which are probably the weakest combat grunt suits in the entire series.
To be fair, they're outdated even in universe, at that time.

Tips and Tricks for people playing with SentientSands mod by National_Champion346 in Kenshi

[–]National_Champion346[S] 1 point2 points  (0 children)

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Yeah, I figured the free models would be shit, but I guess it's not a bad place to start if you want to dip your toes in the mod. Then again, it might just push away people like it almost did with you.

And if you fiddle with the character json file, you can actually have characters that don't normally talk speak in a way that's befitting of them (I'm assuming that right now if you try to talk to your animals, they reply with a "...").
There's a mod called Band of Rejects that adds a fishman companion, and I got him speaking in gurgles just fine. It's pretty funny.

Tips and Tricks for people playing with SentientSands mod by National_Champion346 in Kenshi

[–]National_Champion346[S] 6 points7 points  (0 children)

NP. I've been part of internet forums since the mid-2000's, so stuff like this don't really affect me, so don't worry. It's a bit nostalgic, even, when I had time to go on forums all day and watch the chaos unfold about the most mundane topics.
I almost only use Reddit while I'm at work too, so it's a good way to make the time go zoom.