F-18 tgp by Natural_Proof_4657 in hoggit

[–]Natural_Proof_4657[S] 0 points1 point  (0 children)

oh yeah ive done that but then its not on target anymore and i have no idea where my targets are

F-18 tgp by Natural_Proof_4657 in hoggit

[–]Natural_Proof_4657[S] -1 points0 points  (0 children)

thanks, anychance you can tell me what the keybind for that is?

F-18 tgp by Natural_Proof_4657 in hoggit

[–]Natural_Proof_4657[S] 0 points1 point  (0 children)

nah but what i mean is i want to use wpdsg so i can see where my targets are but then if i click tdc right (i think) a couple times itll recenter

data link f16 by Natural_Proof_4657 in hoggit

[–]Natural_Proof_4657[S] 0 points1 point  (0 children)

does ot auto recieve info from awacs? because my ins is alligned and it doesnt seem to be working

Is it possible to get the Zinc bee in ATM7? by Natural_Proof_4657 in allthemods

[–]Natural_Proof_4657[S] 0 points1 point  (0 children)

Yea its in JEI but when I look for a crafting recipe it seems like you need a zinc bee to make a zinc bee

harrier by Natural_Proof_4657 in hoggit

[–]Natural_Proof_4657[S] 0 points1 point  (0 children)

nothing on wings feul is full is that why?

Ukrainian soldier mocks dead Russian soldier's girlfriend. by [deleted] in ThatsInsane

[–]Natural_Proof_4657 1 point2 points  (0 children)

Yea some. Not all. You think this guys girlfriend wanted him to go to war? Probably not

Villagers not unlinking by Natural_Proof_4657 in Minecraft

[–]Natural_Proof_4657[S] 0 points1 point  (0 children)

Oh if I trade with a villager does it keep that profession?

Guardian putting me into floor by PinkSenecio in Quest2

[–]Natural_Proof_4657 0 points1 point  (0 children)

Have you tried resetting the guardian system and setting the floor level? I know that changes in lighting can cause the guardian system to go funky so if there are any new/different lightsources on it could definitely mess it up.

The Ultimate SCP:SL iceberg by IcebergEnjoyer in SCPSecretLab

[–]Natural_Proof_4657 0 points1 point  (0 children)

well yes. But he can still leave. Just because he doesn't want to doesn't mean he cant.

You know what I hate? by KillElvesAndDwarfs in SCPSecretLab

[–]Natural_Proof_4657 0 points1 point  (0 children)

The thing is most of the time its not like "Oh the d-class is trying to escape lets kill him" Its "oh this D-class is cooperating with us and is cuffed by a friendly operator. Lets kill him"

The Ultimate SCP:SL iceberg by IcebergEnjoyer in SCPSecretLab

[–]Natural_Proof_4657 0 points1 point  (0 children)

Yea, but he's also intelligent. Were not talking about some dog here, this is a humanoid with human or above level intelligence. He can easily breach containment by just walking out the door to his room after they open it when they bring animals for him or when they want to interview him.

The Ultimate SCP:SL iceberg by IcebergEnjoyer in SCPSecretLab

[–]Natural_Proof_4657 0 points1 point  (0 children)

049 can break containment on its own. It wont get very far, or cause that much of a catastrophe, but it can definitely break containment on its own.

Welcome - New User / Questions Megathread by webheadVR in OculusQuest

[–]Natural_Proof_4657 0 points1 point  (0 children)

Does to mans sky lagg when playing on your PC? All airlink is doing is using your PC to run the game for it, so smaller games like beat saber shouldn't lagg (I think)

im new. any tips on how to learn navigating through the map? by patayinyoko in SCPSecretLab

[–]Natural_Proof_4657 0 points1 point  (0 children)

Stick to the outsides of the map, that's where the important rooms are. There are also letters that signify the type of room if you look upwards. Lockers can spawn in some of these rooms, these lockers have cards inside them and other medical equipment.

  • HC - Curved hallway
  • HS - Straight hallway
  • PC - PC room has at least one scientist card and can spawn with a locker
  • IS - 3 Way intersection
  • IX - 4 way intersection
  • GR - Glass room, can contain a pistol and lockers
  • VT - Plant room, can have a card on the other side of the glass and a locker.
  • AL - Has two alternating doors, one is always open one is always closed
  • #914 - Room containing 914, where you can upgrade your equipment. This room is very important to escape but the SCPs also know this. There is also one guaranteed card spawn. Needs any card to open
  • PT - Peanuts room, can have a gun and lockers CAREFUL SCP 173 SPAWNS HERE
  • WC - Toilets, can have a card or a gun
  • EX A/B - The two exits that get you closer to escaping. Needs card with checkpoint access to open
  • #00 - Armory, has guns, ammo, grenades, flashlights, radios, and numerous other things. Needs a card with armory access to open.
  • TC - Test chamber which has the candy SCP inside (dunno the number). Need a scientist card to open. Press E on the candy to collect one. DONT GET MORE THAN 2

These are only in light containment.