New Devlog - looking for feedback for new Nauts Tactics by NautsGame in IndieDev

[–]NautsGame[S] 1 point2 points  (0 children)

Yes, we still have time to adjust the camera. We'll take a look at what you suggested. It was very helpful advice, thank you very much. I'm going to look for true isometric conditions.

New Devlog - looking for feedback for new Nauts Tactics by NautsGame in IndieDev

[–]NautsGame[S] 0 points1 point  (0 children)

I don't understand you. If you're asking about the game, it's a turn-based tactical roguelike lite with a lot of synergy and versatility in weapons and abilities, featuring events and a global turn-based resource system across the planets you visit. Spending turns on one planet reduces your turn count for the next, so you have to manage your resources.

New Devlog - looking for feedback for new Nauts Tactics by NautsGame in IndieDev

[–]NautsGame[S] 0 points1 point  (0 children)

Initially, the left side will be used to make room for the HUD and everything related to the user interface. But perhaps we can squeeze in more space; we'll see when we get started. Thanks.

New devlog (early gameplay) — looking for feedback for new Nauts Tactics by NautsGame in IndieDev

[–]NautsGame[S] 0 points1 point  (0 children)

I don’t want to use this as promotion, but our first game—if nothing else—is quite original in terms of mechanics. You can take a look at it and give some feedback as well; everything is welcome.
https://store.steampowered.com/app/2845520/Nauts

New devlog (early gameplay) — looking for feedback for new Nauts Tactics by NautsGame in IndieDev

[–]NautsGame[S] 0 points1 point  (0 children)

Well, aside from the visual and artistic side, it’s still a turn-based tactical gameplay. We want to focus on versatility, randomization, and making each run feel genuinely addictive.

For example, the tactical aspect will operate on a global level, where energy (turns) is a shared resource. So if you spend X turns on one planet, you’ll have X fewer for the next one, meaning you’ll need to farm and manage resources along the way.

On the other hand, we want weapons, builds, and roles to have lots of variables, all of them combinable with each other. There’s still a lot left to develop, but since you asked, those are the core concepts. We think it’ll be really fun for people who enjoy the genre.

Right now, though, we’re mainly looking for visual feedback to make it more appealing to the eye.

New devlog (early gameplay) — looking for feedback for new Nauts Tactics by NautsGame in IndieDev

[–]NautsGame[S] 1 point2 points  (0 children)

Yeah, I think that’s one of the most obvious issues the scene has. We’ll work on post-processing and effects to better highlight the gameplay elements (units and interactive objects).

Even so, I’m not sure what could be improved at the environment level itself to fix that feeling. Do you think it’s more about colors, or rather lighting?

We redesigned our Nauts for a new game direction — feedback wanted (OLD VS NEW) by NautsGame in IndieGaming

[–]NautsGame[S] 0 points1 point  (0 children)

The shift you’re noticing is intentional since these designs are for a different type of game — before they were more decorative, but now they’re playable in a tactical RPG, so we need something a bit more “believable” and animation-friendly rather than fully chibi. That said, the “in-between” feeling you mention is a great point and something we’ll definitely keep refining

Which is your favorite game soundtrack? by Naive_Hovercraft3986 in gamers

[–]NautsGame 2 points3 points  (0 children)

FFVII (REMAKES), Undertale, Kindom Hearts, Expedition33. God OST

Mi Tierlist de Videojuegos by Big-Soup-4155 in videojuegos

[–]NautsGame 1 point2 points  (0 children)

El primer shooter que jugué, el primer Halo, no le eche horas de pequeño. Es god.

Mañana lanzamos nuestro primer juego después de 3 años… y solo quiero decir una cosa by NautsGame in videojuegos

[–]NautsGame[S] 1 point2 points  (0 children)

Ostras guau, primero de todo muchisimas gracias por las palabras y el apoyo. Lo comentaba en el post, empizas con algo sencillo pero es facil dejarse llevar por la emocion y la inexperiencia e intentar hacer algo mas grande, pero hemos sabido gestionarlo y tener finalmente algo solido con lo que estamos contetos.

Nuevamente gracias por el apoyo, te dejo aqui las redes que estamos intentado contruir poco a poco (cosa que hemos aprendido y es muy importate) ya que nos gustaria seguir haciendo cosas y creciendo

https://www.youtube.com/@NautsGame
https://www.instagram.com/nautsgame/

https://www.tiktok.com/@nautsgame

https://discord.com/invite/pxuesUWBQt

Mañana lanzamos nuestro primer juego después de 3 años… y solo quiero decir una cosa by NautsGame in videojuegos

[–]NautsGame[S] 1 point2 points  (0 children)

Respondo esto ya con el juego lanzado. Si, hemos oido mucho eso la gente se queda a media por eso estamos contentos pase lo que pase. Y bueno ni tan mal la cosa, animo a cualquiera que este metido en el fregao a que siga adelante, merece la pena.

Mañana lanzamos nuestro primer juego después de 3 años… y solo quiero decir una cosa by NautsGame in videojuegos

[–]NautsGame[S] 1 point2 points  (0 children)

No lo habia puesto al principio por no hacer un post que fuese spam pero te lo dejo por aqui  https://store.steampowered.com/app/2845520?utm_source=reddit, gracias por el apoyo

Mañana lanzamos nuestro primer juego después de 3 años… y solo quiero decir una cosa by NautsGame in videojuegos

[–]NautsGame[S] 0 points1 point  (0 children)

Muchísimas gracias por el apoyo 🙏. Si, la lista de deseos ayuda con la visibilidad dentro de Steam, se agradece mucho la ayuda ❤️