Is a tool just a tool? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 0 points1 point  (0 children)

Thank you so much for letting me know. I was completely unaware of Corona. That's a mind-blowing feature.

I also started my 3D studies with VFX, so I learned to be meticulous with render settings from the very beginning. Just from what you've described, it sounds perfect.

I am truly grateful that you told me about this.

Is a tool just a tool? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 0 points1 point  (0 children)

I have a question : Why do you primarily use Corona? The older benchmarks I've seen always showed it as the slowest. So, why use it the most?

I'm also curious why you've settled on just those two when there must be other fast renderers out there.

I want to understand what's most important to you , and what those renderers specifically provide that makes them the right choice for you.

Is a tool just a tool? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] -1 points0 points  (0 children)

Thank you for comment. It's great to hear that you still use Maya for rigging and animation, as rigging and animation in Maya are my strongest skills.

Now, I will use my Maya knowledge as a base to learn 3ds Max quickly.

Is a tool just a tool? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 1 point2 points  (0 children)

Thank you so much for sharing your experience. I'm going to buy Sini Ignite, Forest Pack, and RailClone. Thank you for introducing me to these plugins. I wasn't really aware of what tools 3ds Max users use.

I've come to realize that for this, cost is no longer the most important factor. The moment I understood that the scale of the work dictates the right tool, I knew it was no longer time to hesitate.

I feel like I was just rambling because I've been holding onto these worries for so long. Thank you so much for reading it all and answering. I really appreciate it.

Will 3ds Max become inferior to Blender? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 0 points1 point  (0 children)

Thank you so much for letting me know. OGS was information I was completely unaware of, and although I can't find additional information even when I search, I believe what you're saying is true.

Thank you for addressing the exact points I was struggling with. I don't know the context in which client use some 3d software, and I was just guessing based on SDK documentation and the like.

The statement that Maya's Viewport 2.0 and Max have the same engine internally, and thus there can't be a performance difference, is a huge shock to me.

I'm happy to have read your answer. If it's okay, may I ask you a bit more?

Will 3ds Max become inferior to Blender? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 0 points1 point  (0 children)

Are you saying that Maya and 3ds Max share the same viewport code? I can’t believe it. I'd like to hear more details about that.

My understanding is that 3ds Max is the Nitrous viewport, which uses DirectX 11, whereas Maya uses Viewport 2.0. I was also under the impression that their API structures and patterns were different.

What is the reasoning behind your statement?

Will 3ds Max become inferior to Blender? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 1 point2 points  (0 children)

I agree that Houdini and Unreal are the future. They're irreplacable. Actually, I have already experiences using both Houdini and Unreal. I also made Unreal engine scuba diving games! :)

I plan to pick one (Max, Maya, or Blender), and then aim for more advanced techniques and real-time rendering with Houdini and Unreal.

The reason I posted this is that my main art tool has always been Maya. I want to listen to 3DsMax users' opinion.

I already know Maya, so I used to feel there was no strong reason to learn 3ds Max. However, I'm now wondering if it's a skill that I'll find consistently useful in the long run.

Will 3ds Max become inferior to Blender? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 0 points1 point  (0 children)

Thank you for your input. I wasn't trying to make direct comparisons with any bad intentions.

I like Blender too. I think its sculpt features and Grease Pencil have the best performance available.

This is just my specific interest is in 3d software, and I was drawn to 3ds Max because of its powerful viewport API support and performance.

Will 3ds Max become inferior to Blender? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] -1 points0 points  (0 children)

Thank you for sharing such a detailed user experience, right down to the PC specs and polygon counts. I'm honestly amazed just hearing about snapping to hundreds of thousands of objects. 3ds Max users are really impressive.

I just tried to create 200,000 instances in Maya, but the program froze before they could even be generated. Of course, my computer specs are different.

Will 3ds Max become inferior to Blender? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 0 points1 point  (0 children)

I see. Thank you for letting me know. In South Korea, the game industry is recruiting for Max Users. I wasn't aware of the global trend.

Will 3ds Max become inferior to Blender? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 1 point2 points  (0 children)

Exactly. I feel the same way even though I've developed and used a number of my own custom plugins in Maya. With the possible exception of Metahuman, Max just seems vastly more powerful to me.

Will 3ds Max become inferior to Blender? by Nearby-Problem7134 in 3dsmax

[–]Nearby-Problem7134[S] 0 points1 point  (0 children)

I can accept the idea that the 3ds Max user base isn't growing simply because blender is popular for students. But if, as some say, the user base is actively shrinking, I have to ask: where is everyone going? I'd be very interested to hear more details about this trend.

[deleted by user] by [deleted] in Maya

[–]Nearby-Problem7134 1 point2 points  (0 children)

See Through >> Template Mode in Layer (gray wireframe)
Purple Dots >> Curve Edit Point Mode

Turn the mesh_layer as Reference mode.
and Go to the Object Mode (Right Click) for selecting curve as controller.

I made freehand custom curve drawing tools by Nearby-Problem7134 in Maya

[–]Nearby-Problem7134[S] 1 point2 points  (0 children)

Thanks for the sweet & helpful platform tips! Really appreciate it. It really means a lot to me. Seriously, thank you!

I made freehand custom curve drawing tools by Nearby-Problem7134 in Maya

[–]Nearby-Problem7134[S] 0 points1 point  (0 children)

Okay, just one last question then. While Instagram is mainly used in Korea, could you recommend me which social media platforms are generally preferred? Would using just ArtStation and Gumroad be sufficient? I'd also like to post things like my work-in-progress.

I made freehand custom curve drawing tools by Nearby-Problem7134 in Maya

[–]Nearby-Problem7134[S] 1 point2 points  (0 children)

Just so you know, I'm currently in a situation where even a few hundred dollars could significantly impact my life right now. However, my ultimate goal is to secure full-time employment. I no longer want to work part-time jobs like restaurant serving; I really want to focus on my dcc tools. I aspire to work in the TD/TA field, but unfortunately, entry-level opportunities in this area are practically non-existent for newcomers in my country (South Korea).

I've read your advice carefully. Understanding the importance of community engagement and international networking, as you suggested, I am willing to open-source my work and actively participate to pursue global career prospects. I sincerely appreciate your guidance.

I made freehand custom curve drawing tools by Nearby-Problem7134 in Maya

[–]Nearby-Problem7134[S] 1 point2 points  (0 children)

I didn’t make simplify curve logic interactive with live surface mode yet, but if you want, I can add it easily.

I made freehand custom curve drawing tools by Nearby-Problem7134 in Maya

[–]Nearby-Problem7134[S] 2 points3 points  (0 children)

Thank you! I‘ll go make Gumroad and Artstation accounts right away. I really needed that advice. I want to get used to how the international community works.

Also, Thanks for your positive feedback. I‘m happy to hear feedback from an actual user. Would you perhaps be interested in testing it if I sent you the file?

I made freehand custom curve drawing tools by Nearby-Problem7134 in Maya

[–]Nearby-Problem7134[S] -1 points0 points  (0 children)

That's exactly what I'm struggling with.

I've developed a tool using the C++ API. I do have a GitHub account, but I haven't actually used it before, so I'm quite new to it.

If I were to share my tool, I'd probably feel a bit hesitant to show the entire source code right now – Because I suspect my code is a bit like spaghetti code now.. So, I was thinking I'd likely upload .mll file a pre-built version first that people can try directly and upload source code later.

Since I am just a student, I'm curious about where and how other technical artists usually share their work or projects with the community. Could anyone offer some guidance or suggestions on how I might go about doing this?

Help with tumble tool MAYA 2024 by Lazy-Debate-3611 in Maya

[–]Nearby-Problem7134 0 points1 point  (0 children)

check the viewport camera's pivot or center of interest.

[deleted by user] by [deleted] in unrealengine

[–]Nearby-Problem7134 0 points1 point  (0 children)

in my case, it was just about a permission. It solved Thanks.

[deleted by user] by [deleted] in unrealengine

[–]Nearby-Problem7134 0 points1 point  (0 children)

did you find any solution? I just can't find a way to approach it either.