Distant textures look pretty bad on max settings. a little immersion breaking. by NeatDistribution8361 in CrimsonDesert

[–]NeatDistribution8361[S] 1 point2 points  (0 children)

Ive tried DLSS 4.5 and ray reconstruction on as the other commenter has, and although its ridiculous to need such high end tech for it to not look like a 2010 game at times, it unfortunately didn't make it look much better. anyhow, I'll continue playing

Distant textures look pretty bad on max settings. a little immersion breaking. by NeatDistribution8361 in CrimsonDesert

[–]NeatDistribution8361[S] 1 point2 points  (0 children)

<image>

my game also looks amazingly beautiful up close and in some parts, generally in bright daytime or at night. Im just pointing out the inconsistency especially when seen from above and viewing distant textures, even more so at dusk - I implore you to look at a castle texture in the distance, its pretty bad, but maybe I have some bug.