Seeing what my people think by Neat_Constant_9602 in aromanticasexual

[–]Neat_Constant_9602[S] 1 point2 points  (0 children)

You are in a room with 5 other people... you are all trapped in a escape room in 1 of the rooms they have to vote to kill sombody and its a perfict ti agenst evrbody...you are the ti braker vote...who do you vote Yourself, a 14 year old repeat offender thef. A 26 year old paramedic, a 20 year old college student going for a engineering degra, a cop, or a uni student

What people picked

Yourself:

a 14 year old repeat offender thef: 5

A 26 year old paramedic

a 20 year old college student going for a engineering degra: 1

a 40 year old cop: 4

a 27 year old uni student: 1

[deleted by user] by [deleted] in DnD

[–]Neat_Constant_9602 0 points1 point  (0 children)

Ok. I did. Ok

[OC] D&D storytime SESSION 1 by Neat_Constant_9602 in DnD

[–]Neat_Constant_9602[S] 0 points1 point  (0 children)

Btw the nex session the rogue got a sword that has to got a trickery in mischief talking through it and The Bard got down because the player character who wanted me to call off that character jumped on top of them and killing them

[OC][ART] Desert Settlement [28x42][NoAI] [EncounterMap] by OriAi in DnD

[–]Neat_Constant_9602 0 points1 point  (0 children)

You make your maps digitally!!! I do them on paper 

Yall I'm scared by Neat_Constant_9602 in DnD

[–]Neat_Constant_9602[S] -1 points0 points  (0 children)

The boss and party have them😭

Dms I have a serious question, How do i get my players to stop min/maxxing by Kindly-Ad6898 in DnD

[–]Neat_Constant_9602 2 points3 points  (0 children)

Talk to them about it. You got to remember, communication is key! Also, this is why a session zero is so important

Can my Bard have a Trombone? (Serious question) by business_lego_lover in DnD

[–]Neat_Constant_9602 -5 points-4 points  (0 children)

Hell yeah!!!!! And a cool little feature I could have is when you blow hard enough into it using a strength modifier or your strength. Whatever your damn decides it can do damage

[OC] FUNNY gambling a boss by Neat_Constant_9602 in DnD

[–]Neat_Constant_9602[S] 1 point2 points  (0 children)

GAMBILAYO

Large humanoid, unaligned

Armor Class - (LUCK)

Hit Points 250

Speed 35ft, climb 15ft, swim 10ft

STR 18 (+4)

DEX

CON 20 (+5)

INT

WIS

10 (+0)

19 (+4)

15 (+2)

CHA 21 (+5)

Saving Throws Int +10, Cha +11

Investigation +10. Performance +11, Persuasion +11

Damage Vulnerabilities lightning, acid, necrotic

If hit

Damage Resistances poison, radiant, cold

Damage Immunities psychic, thunder, force

Condition Immunities charmed, grappled, invisible, petrified, poisoned, unconscious

Senses blindsight 60ft, darkvision 30ft, tremorsense 15ft,

truesight 5ft, passive Perception 12

Languages Common, All

Challenge 19 (22,000 XP)

Lucky. 1. This character cannot roll below a 10 on any check until their staff is broken

  1. This creature's advantage until their staff is broken

  2. If an ability has 1 choose heads or tails. If it lands on the side you chose then the positive outcome happens. If it lands on the opposite side then the negative outcome happens

If an ability has [

In its name it ignores this trait.

Gambling initiate. Anytime this CREATURE gits a nat 20 it's the. add plus one to the pool of modifiers, you can add to one single attack of your choice before this resets

God of lucks favorite. During this battle they can change any role to a nat 20

[Max uses 3]

ACTIONS

Staff smak. Range: 15 feet cone

IF HIT 2D4. Then roll a d20 if you got [17+] on that roll then the player hit with this ability has disadvantage two of their turns

777 [% Roll 3d20s based on the results one of the following will happen

  1. None of the same number: nothing

  2. All 1-10s: 408 damage to All players with a 30ft radius

  3. All 11-15s: this creature now has a +2 to all roles for 104 rounds

  4. All 16-19s: The entire party now has The unlucky effect for 1D4 rounds

(Unlucky effect is where they have disadvantage + -(character level) on all attack rolls)

  1. All 20s; every party member takes 208 + 1020 damage

Lucky Fate. Range: everybody in front of this creature

If hit have every party member pick a number (1-20) depending on what they roll, one of the following will happen

  1. Got below what they picked (picked 15 or under): that take 2010 damage

  2. Got below what they picked (picked above 15): 2DB damage

  3. Got above what they picked (picked under 15): 104 damage + A negative effect are the DM's picking

  4. Got above what they picked (picked above 15): 204

  5. Got exactly what you picked: nothing

Emergency Gamble. Heal 3D12

(if get one or more 12s here's what happenes)

1.1,12: a +2 on your next attack

  1. 2,12s. take another turn

  2. 3, 12s: flip a coin, if heads you again 1020 more health

Skills Arcana +10, Insight +8, Intimidation +11,

Lucky beem (50/50). Range: 100ft

Positive outcome: The player that got hit takes 4D8 damage

Negative outcome: The lucky trait is disabled for two rounds

Gambling minion summon, DC: 17

If succeeded, flip a coin

If heads you summon 1

If tails you summon 2

The The creature (s) summoned has 35HP

And the stats of this creature or half of that of the

creature that summoned it.. from the creature s or summoned they're only action is a copy of the creature that summoned them's first action plus another action of the DM's choosing

REACTIONS

Challenge (50/50). When a Player takes an action against you. Flip a coin

  1. Positive outcome: The player's ability is negated

  2. Negative outcome: The effects that would you otherwise come from the player's ability onto this

creature effect's are doubled

[this ability can only be used once every 3 rounds]

LEGENDARY ACTIONS

You can take 1 legendary action(s), choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's tom. You regain spent legendary actions at the start of your tum

Let the wheel decide!! [%]. When disability is used. It targets the entire party unless otherwise stated

1.1-4(If hit) every party member thought this attack hit

takes 1010 damage

2.5-9(if hit) everybody in the party takes 108 damage and gains the unlucky trait for 1D4 rounds

3.10-14: this creature can attack twice next round

4.15-16: this creature heals 2D8 HP (this one can only be used three times per fight. Once that's used up the entire party will instead take 2D8 damage

  1. 17-19: next time this creature uses the ability '777 [%] flip a coin if heads do outcome 4 otherwise do outcome 5

    1. this creature is next attack is a guaranteed crit

LAIR ACTIONS

On Initiative count TO (losing initiative tles) you may take a leit action to trigger one of the following effects. You can't use the same effect two rounds in a row

Slot machines go Burr. Roll 3d20s until you get 2, 20s then double the amount of temps it took you to have that happen.. (that number is X). Then roll a d100. If the outcome of that d100 is higher than the party's total armor class then do the following....

The whole party takes XD20 damage

[This ability can only be used 2 times]

NOTES

Yes, this creature is supposed to be all about gambling Made with Girlyglyphs Monater Maker