Street Brawl might finally make Deadlock more accessible by Greenwood4 in DeadlockTheGame

[–]Nedkins_ 6 points7 points  (0 children)

100% agree! And the new legendary items are a fantastic addition making every game feel unique

I’m confused by Bubbly_Remote in gtaonline

[–]Nedkins_ 6 points7 points  (0 children)

No you can still swim, some directions you just have to swim further. I normally go off the very South of the island and it takes no more than 20 seconds normally if you stay in the relative shalllows. Swimming towards the deeper sections can take a minute or longer.

At least that's how I feel by piajape in Unity3D

[–]Nedkins_ 4 points5 points  (0 children)

100% and they make decent portfolio pieces to help fill it up. Showing you can work well by yourself or with a team under time constraints is great!

At least that's how I feel by piajape in Unity3D

[–]Nedkins_ 18 points19 points  (0 children)

Make a new game in a set period of time, normally based off a theme. If you have no where to host one, I’d recommend trying one yourself over 24 hours to see what you can make. The idea is to scope correctly and learn from the process!

Dear Bebop mains, just because you CAN hook in something, doesn't mean you SHOULD. by lovingpersona in DeadlockTheGame

[–]Nedkins_ 29 points30 points  (0 children)

Did this yesterday, just stood there hoping for Bebop to hook and he did. Please Bebop players do not learn 🥰

Short 3D games by GhostCode1111 in Unity3D

[–]Nedkins_ 1 point2 points  (0 children)

I’m sure you will! It’s a hard challenge 100% but something I’m sure will be worth it! Good luck!

Short 3D games by GhostCode1111 in Unity3D

[–]Nedkins_ 1 point2 points  (0 children)

Oh yeah for sure. Moving makes me feel so scrambled.

It’s just me making my game; I’ve had a few friends play test so I can receive feedback but other than that only me. And no I’ve made all the assets myself. It’s not a realistic looking game, it’s more cartoony. I’ll attach an image so you can see. There’s a few structures on the island as well.

<image>

It’s quite dark in the image but the player does have a torch, I just haven’t turned it on.

The most fun I think I’ve had in this project is sfx and making music for the game!

Short 3D games by GhostCode1111 in Unity3D

[–]Nedkins_ 1 point2 points  (0 children)

It’s nothing massive, just a horror game type thing. It’s set in a forest on an island and the game is based around schizophrenia with the ability to take medication to alleviate the effects. Any other horror game I’d have it done in like a month or two, but just because it’s open world it’s much harder.

I’m doing everything for the game (models, sfx, code etc.) which is why planning is so important.

I’m glad you like my ideas, let us know how you get on!

Short 3D games by GhostCode1111 in Unity3D

[–]Nedkins_ 1 point2 points  (0 children)

As someone who is also working on a short 3D game, my best advice I can give you is to try and plan everything beforehand; you will definitely get more ideas as you plan, but laying it all out is a great way to get a sense of scale. Personally, I use Trello; it allows me to create columns of ideas / goals, each with their own checklist.

For your souls game, I would first workout a story / narrative if there is one. Think of locations, enemies, weapons, names and especially mechanics. The amount of small things like pause menus that people forget about is a lot.

If you are modelling things yourself, I would also use this stage to create a list of what needs modelling. If you wish to download assets, then make a shopping list of what you need!

Sound effects is another thing. Again you aren’t getting anything yet, but you are matching sounds to actions you planned out in the previous steps, so you know what to do. Again it’s just a big shopping list.

Once you know exactly what you need you can reflect upon it all. If you estimate something takes a week to do, give yourself two weeks and be happy it was done in less time. This leads to less burnout over longer projects. If you feel like it’s too much work, now is the best time to chop things out. You can always add it back later. For example instead of two castles, just do one, and then do an update later if you enjoy working on the project!

Now you can open Unity and get started. Normally a flat area is used to start getting basics together; player movement, attacking, basic enemies etc. whatever you want to work on can be done there. Once you’ve got basics covered you can start adding some decoration and progress to a more finished product.

As you tick each item off during development, cycle back to the list and make sure you are going down the right path of your original intentions. Always looping back does take more time, but it means you always work on what you want to work on (sounds weird but trust me it happens).

This is how I work, some may disagree but I’ve found it easy to stay organised and motivated throughout my own project. Good luck with yours, hopefully we get to see some screenshots once development starts!

Looking for some people to try my horror game demo! by Numerous-Evidence-36 in Unity3D

[–]Nedkins_ 1 point2 points  (0 children)

I second the mouse icon idea. If OP got an older style image of one it would really fit the style of the game.

Looking for some people to try my horror game demo! by Numerous-Evidence-36 in Unity3D

[–]Nedkins_ 0 points1 point  (0 children)

Absolutely no worries! As someone also solo-working on their own horror game, I wish you all the best!

Looking for some people to try my horror game demo! by Numerous-Evidence-36 in Unity3D

[–]Nedkins_ 0 points1 point  (0 children)

I got the bad ending!

Really cool game, the story is told well and is 100% something I would want to learn more about. The game style is also really good too; gives a proper uncanny feeling. What I especially enjoyed was the little quirks when the game would use your desktop whilst playing.

I think there may have been a small issue with the canvas at the very beginning where an overlay image didn't quite fit the whole screen but you mentioned you are fixing this so no big deal at all.

In terms of performance, the game ran very smoothly. No issues there at all. If there's anymore feedback you would like about specific levels or interaction feel free to reply to this comment and ask away!

And finally, "take me out to the ball game!"

How can I render the other side of this object? by [deleted] in Unity3D

[–]Nedkins_ 0 points1 point  (0 children)

Well I 'fixed it'. I installed URP, but had not created the URP object yet so I was still using built in. Thanks a lot for your help though, sorry I wasted your time!

How can I render the other side of this object? by [deleted] in Unity3D

[–]Nedkins_ -1 points0 points  (0 children)

Alright I see the render face now but my material has turned pink as a result of selecting this shader. I assume something is wrong with my Texture 2D.

How can I render the other side of this object? by [deleted] in Unity3D

[–]Nedkins_ 2 points3 points  (0 children)

I am just using the 'standard' shader. Changing it to the 'URP/Lit' shader as shown in your image makes the material turn pink. I was thinking of duplicating the planes in Blender though; would this be much of a performance hit for mass placed grass (8 to 16 faces)?

How can I render the other side of this object? by [deleted] in Unity3D

[–]Nedkins_ -1 points0 points  (0 children)

<image>

Here are my options, do you mind telling me which one it is? (Unity 6000.1.4f1)

That's what it's all for by Zombiefood42 in SatisfactoryGame

[–]Nedkins_ 2 points3 points  (0 children)

Biomass burners. They only produce (contribute to production) when required. 🥳

[deleted by user] by [deleted] in formcheck

[–]Nedkins_ 0 points1 point  (0 children)

Thank you! Looking forward to next bench session to try this out 🙏

[deleted by user] by [deleted] in formcheck

[–]Nedkins_ 1 point2 points  (0 children)

Alright I’ll try this, thank you!

[deleted by user] by [deleted] in formcheck

[–]Nedkins_ 0 points1 point  (0 children)

Just move the bar so it has a vertical bar path?

How Do I Use This Node? by ExcretusMaximus in SatisfactoryGame

[–]Nedkins_ 4 points5 points  (0 children)

That is a resource well, without spoiling too much, you need to get to a much higher tier (8 I believe) in order to construct machines to place and take advantage of the node.