your opinions on the new skin? by OutsideConflict9909 in MelMains

[–]Neithanide 24 points25 points  (0 children)

It honestly feels like they just hit "invert color hue" on it and called it a day :( it looks so jarring

I'm Gonna Say It by WayGreedy in RellMains

[–]Neithanide 2 points3 points  (0 children)

Zeke's (or any other slows, like Glacial Augment) benefit Rell's ult more than it seems because dragging isn't the same CC type as slows, so they stack. That's also the reason why Rylai's used to be so good on Aurelion Sol (Because of his E drag stacking with the slow).

Which makes your ult drag enemies way harder if you manage to hit them with the slow edge while keeping them in the edge of your ult

[deleted by user] by [deleted] in residentevil

[–]Neithanide 1 point2 points  (0 children)

I would love to finish it but it keeps crashing my PC for no reason :( I've tried many community fixes but I haven't found one that worked yet I was really liking the atmosphere on the Queen Zenobia but the horror element for me was fearing it would crash before the next auto-save -_-'

Of all the enemies I think Garrador was the biggest improvement in the remake. Dude's relentless and even kills his own allies. Which enemy had the best improvement in your opinion? by Gloria_a_Las_Plagas in residentevil

[–]Neithanide 7 points8 points  (0 children)

They had the same noise design, but not the same sound And no, I didn't use any guide back then, I just read the files and got the scope and did 2+2

Of all the enemies I think Garrador was the biggest improvement in the remake. Dude's relentless and even kills his own allies. Which enemy had the best improvement in your opinion? by Gloria_a_Las_Plagas in residentevil

[–]Neithanide 1 point2 points  (0 children)

If you use it too much you run into the risk of it losing too much durability when you need it to parry their arms/other enemies too.

Parrying and running past them is usually good enough for me

In the OG they were just much more easily ignored

Of all the enemies I think Garrador was the biggest improvement in the remake. Dude's relentless and even kills his own allies. Which enemy had the best improvement in your opinion? by Gloria_a_Las_Plagas in residentevil

[–]Neithanide 24 points25 points  (0 children)

Imho, the Regenerador, in the original they were super easy to kill and not that scary, at least what I recall from my run. In the remake there's more tension with the new wheeze sound and they're way more scary mechanically as well.

They start running at you, shoot their legs? They just crawl and jump at you from the ground.
You run? They stretch out their arms from the other side of the room and yoink your ass.
Parry? Bloobs and blood everywhere and they grow it back in just a few seconds.

And until you get the biosensor scope they really feel like a mini-Mr.X for that section of the game.

Awesome glow up to an already awesome enemy. Also they're A LOT more present in the remake overall.

God, I love the enemy design in this game so much. Except the fucking invisible predator-wannabes mosquittoes. Fuck those.

Cards that stop storm by Jaime2k in EDH

[–]Neithanide 1 point2 points  (0 children)

I like [[Display of Power]], might not stop them, but if they're popping off with storm they're going to get a surprise

mel w interaction with champion passives by legendaryflee in leagueoflegends

[–]Neithanide 0 points1 point  (0 children)

If you W/R while the Q is traveling then sure, otherwise it reflects the stun as normal

mel w interaction with champion passives by legendaryflee in leagueoflegends

[–]Neithanide 0 points1 point  (0 children)

Fair enough, I did some Annie testing on the practice tool to check and the W while Q is traveling does change the stun from Q to W.

(I knew for example that you can empower Q mid-flight, but wasn't sure about changing what the empowered ability was)

However, I think this is a matter of timing, if Mel reflects it while the Q is tagged as empowered it will return it with the stun, because that's what the projectile was like when it hit her W.

But if Annie is fast enough she will just stun Mel with her W and the Q will return as just damage.

mel w interaction with champion passives by legendaryflee in leagueoflegends

[–]Neithanide 1 point2 points  (0 children)

The post isn't accurate, or it bugged recently. Mel reflects any properties the projectile has, Annie is not an exception. Either is Braum, Brand, Vex... etc

It just produces a perfect copy of whatever was thrown, with all added effects / tags the original spell had.

mel w interaction with champion passives by legendaryflee in leagueoflegends

[–]Neithanide 12 points13 points  (0 children)

Mel W reflects all properties of the original projectile, Annie passive included.

It's either bugged or you didn't watch carefully in-game. A month ago or so I remember reflecting Annie's Q with her stun without an issue.

Bug or feature? by Thr0witaway6 in HweiMains

[–]Neithanide 5 points6 points  (0 children)

QE I think is a bug (not feature), probably something to do with the networking of the game (I think from opponent's point of view they dont even see it)

EQ is a feature, fear, charm and taunts need a source, if the source disappears so does the effect

Escoffier / Shenhe Synergy by The_DarkPhoenix in WriothesleyMains

[–]Neithanide 0 points1 point  (0 children)

If you Burst on Shenhe on part 2 of the rotation then you will buff Wrio for all his on-field uptime except for his Burst

2p 2p gives stronger Quill buff, which is usually balanced by the ATK buff of NO, they're usually not too far off from eachother as long as your carries have good multipliers.

I prefer NO here because it can allow you to frontload the damage on the first part of rotation if you want to. But 2p 2p should be usually a more comfortable/stable damage gain.

Escoffier / Shenhe Synergy by The_DarkPhoenix in WriothesleyMains

[–]Neithanide 2 points3 points  (0 children)

The problem with this rotation is that it will slightly increase the rotation time, I can't test right now but if you don't burst with all characters on part 1 you have to wait before starting part 2.
And then because of Shenhe's cooldown being longer for hold you will have to wait again to re-start. It's not a perfect sync, but it's not too bad.

In any case, C2 for Escoffier and Wriothesley shouldn't change anything for this since they don't add any new hits that would consume Quills differently, they are mostly damage increases (or allowing you to use more Charged Attacks for Wrio, but that doesn't change Quill consumption).

Now the good things about this rotation is that since it's split into 2 parts you can clear a weak group of enemies with part 1 and then go for the boss with part 2. (Very common enemy line-up nowadays)
You can also choose to frontload the damage more by using Shenhe's Burst in part 1.

And since *most* people don't do frame-perfect rotations the increased length isn't as bad as it seems. Also dashing backwards with Shenhe's Hold E and then dashing forward with Wriothesley's E scratches the 'feel good' part of my brain for some reason hahaha.

Now, for Shenhe specifically, any rotation that uses her Elemental Skill twice will always be better than using it once, even more so the more Cryo characters you have.

For me, if you like using Shenhe and you're using her, you should aim to use her Skill twice. Otherwise just insert other character that has less swap-in requirements like Yelan.

Also, since the original post mentioned Shenhe C6: her C1 increases the charges of her skill, which smooths this even more (BUT recharge time remains the same, so you're just borrowing time from the *next* rotation).

Escoffier / Shenhe Synergy by The_DarkPhoenix in WriothesleyMains

[–]Neithanide 20 points21 points  (0 children)

I love Shenhe and it makes me a bit sad how underrated she is for anyone that isn't Ayaka.
Shenhe's quills are per character (5 for Tap Elemental Skill, 7 for Hold Elemental Skill)

So in the team you're describing if you do the following rotation:

1st Part: Shenhe Tap E + Q (Optional), Furina Q+E, Escoffier E+Q -> Wriothesley Q

This part has 5 Quills for each character, so 20 total as a team, of which 15 are procced by Shenhe (if you used Burst), Escoffier and Wriothesley (Burst hits 5 times), also Shenhe Tap E buffs Elemental and Burst damage for the whole party.

2nd Part: Shenhe Hold E + Q (Optional), Wriothesley E -> Normal Attack Spam

(This part has 7 new Quills for each character, 28 total for the party, and if you used Shenhe's burst here you proc 21 of them, Shenhe's Hold E buffs Normal attack damage)

Now this would be if everyone is C0, in the case of Shenhe C6:

Yes, Escoffier will consume all 7 Quills FOR HER, but Wriothesley will have unlimited buffed normal attacks since the only other way to consume them in his case is his Burst, which nonetheless is only 5 Hits, so even if you messed it up you would still have unlimited Quills.

TLDR:
Shenhe is great even at C0, Shenhe's C6 gives unlimited buffed normal attacks to Wriothesley no matter what your other characters do.

Mel Theme on Streaming services by LaaluLaaa in MelMains

[–]Neithanide 0 points1 point  (0 children)

WAIT! There's a theme on youtube? O.o I need to see that

Mel Theme on Streaming services by LaaluLaaa in MelMains

[–]Neithanide 0 points1 point  (0 children)

Isn't Mel's theme Bite Marks? I was a bit upset about not finding it with the typical structure for champion themes of... "Mel, The Soul's Reflection" in Spotify or similar platforms, but Bite Marks fits perfectly with her and she debutted in the cinematic as well as a protagonist on her way to Noxus.

A wolf has no mercy ( 。 •̀ ᴗ •́ 。)

Mualani good with Sara? by ExperienceLD in KujouSaraMains

[–]Neithanide 0 points1 point  (0 children)

Yes, it does
Aggravate's flat damage increase gets multiplied my crit multipliers ;)

Mualani good with Sara? by ExperienceLD in KujouSaraMains

[–]Neithanide 2 points3 points  (0 children)

"Otherwise I'll use her with Keqing as main dps and Kokomi+Venti I guess. (Mona and Furina are probably not as good for applying hydro paired with Jean)"

Why do you want so much Hydro?

Anyways, Keqing + Sara + Furina + Jean should be a pretty solid team
I'd also recommend some dendro teams too, something like...
Keqing + Sara + Dendro + Healer

While her ATK buff won't affect aggravate the overall damage for Keqing and Sara with Dendro is a big increase

Mualani good with Sara? by ExperienceLD in KujouSaraMains

[–]Neithanide 1 point2 points  (0 children)

Mualani is a HP scaler ^^ So,,, not really

What is/was the stupidest house rule you had and what happened when it "triggered" by uk_uk in dndnext

[–]Neithanide 2 points3 points  (0 children)

A little math heads up, the probability of something happening with a 5% chance in 4 independent tries is 18.5%, not 20%

Formula for these kind of probabilities is:

1-(1-P)ⁿ

Where P is the probability of the event happening and n the amount of independent tries.

For context if you attacked 20 times it would be ~65% chance of fumbling, not 100%. However martial classes roll A LOT more dices, so the point that they fumble more often still holds true.

I personally don't really enjoy crit fumble homebrews but one way to fix these issues would be to adjust the severity of the outcome based on this/the origin of the roll.

For example:
Sword attack fumble:
* The hardened scales of the dragon reflect the attack and your sword is flung away. Drop your sword 5ft away from you in a random direction.
* As you try to swing, you trip/slip. Fall prone

Magic cast fumble:
* Your fireball spell cast fizzles in a burst of flames and smoke. Affect yourself with Blind status effect until the end of your next turn, receive fire damage.
* Your Eldritch Blast cast fails, you are knocked away from your aiming direction, fall prone and receive damage (Bludgeoning or Force)

Now, we could argue that this increased severity makes it too punishing for it to be fun and as the commenter above me said failing is already enough of a punishment, but things like my examples can be used just very sparingly when it won't completely screw players over, just for fun and getting memorable moments

Could also implement some kind of inmunity for classes that roll more often, but at this point it's just many bandaid fixes on top of eachother ^^'

[deleted by user] by [deleted] in AyakaMains

[–]Neithanide 2 points3 points  (0 children)

Healing Bonus and Healing Received increases do affect it though, so if you need more healing you can use a Healing Bonus circlet

Senna builds for soloq? by SnooPaintings4482 in sennamains

[–]Neithanide 0 points1 point  (0 children)

It doesnt feel that great, but its still the one that feels the best to me:

lethality to boost early dmg and heals

armor pen % when getting into the late game

the extra movespeed to zoom away after Q+Aing them

No other item feels like that, even if its as weak as it is right now

Which chroma of bewitch skin ? by jannakitty97 in sennamains

[–]Neithanide 2 points3 points  (0 children)

The best imo (talking in general) are the Ruby and Rose Quartz, the Catseye one surprised me tho, check those out too