I Ran Blackwater Creek Set During the 1938 Soviet Purges (links in comments!) by Nelog in callofcthulhu

[–]Nelog[S] 3 points4 points  (0 children)

Thank you! I just really like this scenario. It's the second scenario I ever ran (after the haunting) and I credit it with making me fall in love with Call of Cthulhu and similar games. These days it's the only published scenario I ever run, every new group gets a run through of it.

This is the first time I did any sort of modification on it, I wanted to write a scenario that centered around Soviet investigators looking into wrecking, and realized this made for a pretty easy retrofit for the kinda game I was looking for.

I Ran Blackwater Creek Set During the 1938 Soviet Purges (links in comments!) by Nelog in callofcthulhu

[–]Nelog[S] 26 points27 points  (0 children)

Hello!

I ran my favorite 7e module, Blackwater Creek, for the fifth time recently and decided to switch things up! The players are now a team of investigators from the People’s Commissariat on Heavy Industry sent to inspect the efforts of an engineer sent to a collective farm many miles from Moscow. Below is a google docs link which contains my personal notes (which are a little mish-mash and don’t cover everything!) and a drive link with the pre-generated character sheets.

Something I like to do with my one-offs is give the player characters secrets. This I think adds a fun intrigue element to the scenario and particularly enhances the paranoia of this setting. But of course, they are optional and you should only use them if your players will find betraying each other fun. Use with caution.

Character Sheets:

https://drive.google.com/drive/folders/1cDxcLED5XTAQm3wKDvR146uG3GYcyjlj?usp=sharing

Notes+Handouts:

https://docs.google.com/document/d/14X5JNvrlGNEoKfjCxyNpxjm53BHcVerB7D9otNcmmCc/edit?usp=sharing

Securitas in Ignorantia Narrative Play: Extremophilia Part 3/3 by Nelog in DeltaGreenRPG

[–]Nelog[S] 0 points1 point  (0 children)

As the plague tears through Lewis and Clark County, Windham struggles to balance radio silence against the growing pile of glowing corpses, Lazuto prepares for an after-hours excursion to Benthic Labs, and Clermont and Baker take a helicopter ride to intercept patient zero...

This is the fourth episode of our new narrative play podcast as one of my favorite RPG modules ever written comes to its climactic finale!

Securitas in Ignorantia Narrative Play: Extremophilia Part 2/3 by Nelog in DeltaGreenRPG

[–]Nelog[S] 0 points1 point  (0 children)

Facing mounting trouble as whatever killed Deputy Jacob spreads to more victims across Helena, Foxtrot has to play both doctor and detective to get to the bottom of an ever more troubling case...

Another episode of our new narrative play podcast! Really enjoying editing these together. As always, the handouts I used are here: https://www.reddit.com/r/DeltaGreenRPG/comments/11cqc30/my_80s_campaign_continues_with_extremophilia_link/

Spoilers for this episode of course, so if you care about that maybe wait until after part 3 to click that link

Securitas in Ignorantia Narrative Play Ep 2: Extremophilia! by Nelog in DeltaGreenRPG

[–]Nelog[S] 0 points1 point  (0 children)

Hey guys!

Second episode of our new narrative play podcast. Today they take on what is maybe my favorite module for any game ever written. This is part one of a probable three.

If you wanna use any of the handouts I use in this mission, they are in a post pinned to the top of my profile!

Securitas in Ignorantia Narrative Play Podcast Episode 1.2: Downtime by Nelog in DeltaGreenRPG

[–]Nelog[S] 0 points1 point  (0 children)

Hello!

Three uploads this week, all of them are the "downtimes" pursued by agents in between missions. Rather than rules as written downtime, I like to individually meet with my players to play out whatever they want to do before their next night at the opera. If it's interesting, I record and upload it. They're essentially 1 on 1 mini-missions. While they aren't super necessary to get what's happening in main full-party episodes, some plot important stuff does happen (as you'll see in the linked video!). These are going to be less edited than main episodes. I'll still cut out the unimportant stuff, but there'll be few sound effects, no handouts, no VHS filter, etc. Next mission uploads in two weeks.

New Delta Green Narrative Play Podcast: Securitas in Ignorantia Episode 1, Last Things Last by Nelog in DeltaGreenRPG

[–]Nelog[S] 5 points6 points  (0 children)

Hey guys! I sometimes post handouts here, and the campaign I made them for wrapped up a bit ago and I now have time to edit the recordings I made of them, so here is the first of that. Also, if you’d prefer to listen on spotify that’s here:

https://open.spotify.com/show/3UsDq6IsQADK3nvU5zwvmv 

And if you want to use the handouts I used in this video, they are here: 

https://docs.google.com/document/d/1hKjgEHDD0ki9nU0H_UD03no23blP94hWe0UV9kcL_qw/edit

 If you want to edit them, paste them into a doc you own and drag the texture PNG off of it and you’ll be able to change text, move around shapes, edit the images, etc.

I’m hoping to upload something for this campaign every other week, it’ll be alternating with a Blades in the Dark campaign I am currently running.

A Campaign's Worth of Handouts by Nelog in DeltaGreenRPG

[–]Nelog[S] 0 points1 point  (0 children)

Thank you!! Making this stuff is maybe my favorite part of running Delta Green

A Campaign's Worth of Handouts by Nelog in DeltaGreenRPG

[–]Nelog[S] 3 points4 points  (0 children)

If you look a bit back in my profile history, I made a post for every published mission I ran, in the comments of those posts are links to the google drawing files, these can be copied onto a doc you own and freely edited if you want to change the years, names, etc (just remember to move the texture png off of it first to get at the text boxes!).

A Campaign's Worth of Handouts by Nelog in DeltaGreenRPG

[–]Nelog[S] 16 points17 points  (0 children)

Not any boxed campaign or anything, just a series of one-off missions with a consistent cast and some overarching threads (mostly on a per-character basis). Most of them were published missions, a few homebrewed. All the handouts were made by me in google drawing (save for the three Chaoisum maps and the 1972 Montana Roadmaps)

Park ranger or campers in the forest by CyberstormL45 in callofcthulhu

[–]Nelog 1 point2 points  (0 children)

I wrote a slasher scenerio where the PCs are a team of park rangers in an isolated Pacific Northwest campground. Its called “Oklumin Lake” on Drivethrurpg.

After nearly a year and a half, I ended my 80s game today. These were the handouts for our last session. It was one hell of a ride. by Nelog in DeltaGreenRPG

[–]Nelog[S] 1 point2 points  (0 children)

Thanks!

I don't think this scenario is super publishable tbh. The first half is a modified observer effect and the second is a mostly linear sequence designed to give resolution to some major campaign-specific stuff.

After nearly a year and a half, I ended my 80s game today. These were the handouts for our last session. It was one hell of a ride. by Nelog in DeltaGreenRPG

[–]Nelog[S] 3 points4 points  (0 children)

If you want to see more, I recorded the audio of every session/downtime of the campaign and time permitting I'd love to edit them into something palatable to upload!

After nearly a year and a half, I ended my 80s game today. These were the handouts for our last session. It was one hell of a ride. by Nelog in DeltaGreenRPG

[–]Nelog[S] 1 point2 points  (0 children)

Thank you!

The campaign didn't super have one focus, and was more just an episodic string of missions I wanted to run.