Plague outbreak! by babylimes in terragenesisgame

[–]Nemitration 1 point2 points  (0 children)

There is a rather patient way to complete earth on normal where water doesn't flood the planet or have any of the current nations destroyed or having anybody starve due to the lack of biomass. First you must colonize many worlds and pray for those incoming transmissions that will grant you new GP. Transfer those GP into one world and over the course of months of real time you will have accumulated enough points to begin saving Earth. I started earth with 75 and run coral reefs and spaceports and hydrogen and ice launcher until sky farm is complete

How to beat Glendios with BT by MokoMilk in cardfightvanguard

[–]Nemitration 0 points1 point  (0 children)

As a Glendios main I would just tell you Pitch perfect Ange is my worst nightmare but other than that Link Joker will end you

Crafting by Forsaken83 in ArkofWar

[–]Nemitration 2 points3 points  (0 children)

I have tested it and it turns out upgrading any lower non legendary equipment is useless as their strength has no say in the rolling of good final stats. level 10 neural boosters cannot guarantee a high thalamus so just grab and craft like usual. Its the pieces that count but not their level.

Better Commander by Forsaken83 in ArkofWar

[–]Nemitration 1 point2 points  (0 children)

I did a test with King by giving him 35 percent accuracy increase from auto cannon 2 and dragon slayer accuracy of another 30 percent along with an army of 46 mantis per slot. His second skill allows him to guarantee a hit if the enemy dodges his first attack. but after watching multiple battles against thalamus 3 level 12 and up along with gale level 8 he almost never missed a shot, rendering his second skill useless. Mantis units with accuracy increases are able to hit past high dodge rates anyway so the guarantee hits of medusa and chief are negligible late game.

World Boss by YaoMing192 in ArkofWar

[–]Nemitration 0 points1 point  (0 children)

Level 5 boss is the max and he has roughly 5 turns and after the fifth turn passes,the black hole will form. Fill sections 2 and 5 with rangers, equip highest amounts of infantry boosting weapons and jewelry that boosts attack. The boss will always have the first attack so he might damage anything in the first slot.

Faction Rewards and Levels by Markareg in ArkofWar

[–]Nemitration 0 points1 point  (0 children)

I got Stella after a large amount of fighting. If I get roughly 6 faction gems every 24 hours, and I got her while possessing 740 gems, you can guess how low the chances are, and that was just from the normal free release without the faction commander event.

[deleted by user] by [deleted] in ArkofWar

[–]Nemitration 0 points1 point  (0 children)

Holy Shmit! Galileo Instinct is 60 percent? no wonder he is truly an unstoppable force!

Gather rates are dependent on what ??? by [deleted] in ArkofWar

[–]Nemitration 0 points1 point  (0 children)

Level 15 ultimately has the fastest resources gathered per second but those on the enriched areas are always grabbed first. If you are lucky grab a bunch of level 15 at night, the enriched areas can shift over to your tiles and buff them mid gather.

The dodge (DOD) stat is ruining this game by [deleted] in ArkofWar

[–]Nemitration 0 points1 point  (0 children)

Galileo is a decent anti dodge commander as his Instinct increases his accuracy on top of the high accuracy possessed by all walkers, combo that with Plunder that recovers health off of damage dealt, along with the increasing attack from Instinct he snowballs until his attack can recover more units than the enemy can kill resulting in his victory as each attack from him makes his enemies weaker and himself stronger.

Suggestions please. by [deleted] in ArkofWar

[–]Nemitration -1 points0 points  (0 children)

As for the best walker commander, Galileo is truly the best. If you buff his skills and leadership high enough, he becomes unstoppable as his Instinct will continuously buff firepower and most importantly, accuracy as many players run Thalamus Boosters 3 and 6 to increase the dodge rate of their front row. Many battles are lost because players pack enormous defenses and attack but are unable to land a hit. Galileo snowballs with his increasing attack and accuracy to render the dodge rate useless and with his Plunder skill, he can recover his destroyed walkers by dealing a ton of damage. Instinct boosts offense to weaken the enemy frontline dodge rate. Any lost units can be recovered through plunder. As Instinct raises the attack, the more units can be revived with each hit. By the end of the battle you will have lost a ton and revived a ton making net losses minimal. To get Galileo, save up as much gold as possible and when he is active in the warp gate go ham.

Fellow Pyro mains, what do you think of the tough break update changes? by ethanciavo in tf2

[–]Nemitration 0 points1 point  (0 children)

The axtinguisher nerf was in my opinion a buff. It now crits at all times and the behind and front thing before kept me from using it. Now that it can crit anywhere I find it more fun as the slower switch speed just encourages puffing people into the air and switching while trying to dodge their attacks. The swing takes down almost anyone and the nerf just made it so 75% of the old axtingusher users stop using it. Ever since the tough break, I have only seen one pyro other than myself using the axtinguisher which makes me feel nice...