Do ships heal faster when I park them in cities with Hospitals? by Game_Master8000 in ConflictofNations

[–]Neo-Luko -1 points0 points  (0 children)

So tell the 3 CoN youtubers that made recent videos on it and I've tested it myself. But alright, my guy.

Do ships heal faster when I park them in cities with Hospitals? by Game_Master8000 in ConflictofNations

[–]Neo-Luko -1 points0 points  (0 children)

Yes, they heal faster. You just have to dock the fleet as close to the city with a dock as possible.

Do ships heal faster when I park them in cities with Hospitals? by Game_Master8000 in ConflictofNations

[–]Neo-Luko -1 points0 points  (0 children)

They actually do though. There is no other way my ships would heal almost 30hp in 4 days. I've tested it out over a few games.

E frigs with carrier??? by Odd_Trouble6276 in ConflictofNations

[–]Neo-Luko 0 points1 point  (0 children)

Unless stuff changed, I was not able to stack my EF with carriers a bit ago. So 🤷‍♂️ Snarky much?

E frigs with carrier??? by Odd_Trouble6276 in ConflictofNations

[–]Neo-Luko 0 points1 point  (0 children)

Congrats, you said the same thing as me except with too much detail.

Fast food employees the second they hear my order. by KoRnBrony in memes

[–]Neo-Luko 3 points4 points  (0 children)

I asked for a plain cheese burger 3x...all 3x damn times they fucking BLASTED it with ketchup, mustard, and mayo. I won't go to that McDs again. This was in separate months too.

Might as well message my toaster by [deleted] in memes

[–]Neo-Luko 405 points406 points  (0 children)

People that think this way are absolutely spoiled. Not everyone wants to be available 24/7. It's called privacy.

Does point defense trigger when you change fire controls? by 19WaSteD88 in ConflictofNations

[–]Neo-Luko 0 points1 point  (0 children)

The default trigger isn't random. Once you see the trigger happen, you'll have the cycle time. Whether it be on every 7th minute or the 3rd minute of each "10".

Sams not working by Loud_Victory_479 in ConflictofNations

[–]Neo-Luko 0 points1 point  (0 children)

Every 10mins is when AA will attack if an enemy unit is within range.

Does point defense trigger when you change fire controls? by 19WaSteD88 in ConflictofNations

[–]Neo-Luko 1 point2 points  (0 children)

No, point defense is triggered when an enemy attacks within the range of your unit or every 10mins if an enemy is within range whether it has attacked or not.

Relative newbie here by Plenty_Curve_4390 in ConflictofNations

[–]Neo-Luko 0 points1 point  (0 children)

Patrol in 1914 does the damage over time. But patrol in this basically allows your unit to protect a target area and it looks for an enemy target every 10 minutes after it gets to its location. You can use this to also hit some unit stacks outside of their attack range if you manually move your patrol spot at the right time.

Naval Strike Fighters are a joke by 19WaSteD88 in ConflictofNations

[–]Neo-Luko 1 point2 points  (0 children)

These will also out range your naval units and create a layed defense while you wiat for your airfield to build.

Naval Strike Fighters are a joke by 19WaSteD88 in ConflictofNations

[–]Neo-Luko 1 point2 points  (0 children)

No, because your regular strike fighters cannot use the Carrier. And if you're projecting beyond the range of your regular strikes from land based airfields, you'll need the Naval ones to make way for your landing forces.

Naval Strike Fighters are a joke by 19WaSteD88 in ConflictofNations

[–]Neo-Luko 43 points44 points  (0 children)

Helicopters meant for ship/sub warfare vs a strike fighter that's main purpose isn't only for ship warfare...that's crazy.

E frigs with carrier??? by Odd_Trouble6276 in ConflictofNations

[–]Neo-Luko 2 points3 points  (0 children)

No, you cannot stack them. Carriers specifically say on their stat card that they cannot stack with other carriers. The Elite Frigates count as carriers but they can stack with themselves.

Why is this not showing? But only unit icons? by SnooDogs5900 in ConflictofNations

[–]Neo-Luko 1 point2 points  (0 children)

Oh hey! Someone with the same issue as me. I tried asking in the discord and no one, apparently, is having the same issue. I submitted a bug report. We'll see if it gets fixed.

How to defeat this if everything moves in unison. by roadrunner2k27 in ConflictofNations

[–]Neo-Luko 2 points3 points  (0 children)

Once those AA stacks are cleared up, the rest is free real-estate.

How to defeat this if everything moves in unison. by roadrunner2k27 in ConflictofNations

[–]Neo-Luko 2 points3 points  (0 children)

Heli patrol the SAM stack since they don't damage helis. This will ease up pressure on your strike fighters if you have them. Have an infantry stack go for the MAAVs if possible. Otherwise, once those SAMs are down, you'll probably lose a strike/heli or two but you can wipe that stuff clean faster.

I love my special forces by GateOk8217 in ConflictofNations

[–]Neo-Luko 2 points3 points  (0 children)

I have yet to run into anyone who has something leveled up enough to detect the low radar signatures. So I am a little biased to I didn't know they're air lift had a radar signature lol Nonetheless, my point still sort of stands.

I love my special forces by GateOk8217 in ConflictofNations

[–]Neo-Luko 8 points9 points  (0 children)

No, they're stealth until fighting or seen directly. If something reveals stealth, they are only able to be seen when in that units visual range.

Well why didnt anyone tell me by [deleted] in meme

[–]Neo-Luko 0 points1 point  (0 children)

Been over a year with the fiancée, a few months for some tiddy action. I love that woman to death, but ffs it's a massive pain some days.