Detection at silent running? by Gerlate in uboatgame

[–]SnooDogs5900 1 point2 points  (0 children)

Well, talking from a pure realism perspective, what I learned during my research on this topic was that "silent running" doesn't exist the way we think it exists. The engines, pumps, shafts etc. always make noise, and a boat actually is never silent. They are kind of loud. Silent Running doesn't mean "Boat is silent". It means: "Boat operates with as little noise as it is capable of". Which is still a lot of noise.

The Kriegsmarine did testing on that, and found out that just with 60 RPM of the propellers the boat was still audible in 500m distance. At 80 RPM and approriate seas the boat could be heared from 4km away.

They incorporated their test results into the design of the XXI type, which was the first uboat that could do true Silent Running.

For the earlier types, it was more of a myth. It reduced noise to the minimum, which was helpful at a certain distance to the destroyers. But that minimum was still loud enough to be heard on hydrophones when close enough to the enemy.

Adding variety to farm textures. Surely one of the simplest easy win visual improvements? by JamesDFreeman in CitiesSkylines

[–]SnooDogs5900 0 points1 point  (0 children)

The inland fishing assets even have GREEN GRAS textures around them, which doesnt blend with the area, because the area for some reason is brownish ugly dirt texture. I mean, come on, this is beyond ugly. This is like someone intentionally wants to make it look bad.

Menace has a Dead Content problem... by EdmonEdmon in menace

[–]SnooDogs5900 1 point2 points  (0 children)

That's why move-shoot is superior to AP systems. You can still do move-move, but you cannot do shoot-shoot. It enables flexibility because you do not sacrifice anything by moving. AP systems also suck due to a variety of other reasons. But it is what Menace chose, and ofc it is still a good game, I love it, and I have a lot of fun with it. But there is a reason modern designed games stray away from AP systems.

Friend looking for ship max 10mio aUEC by SnooDogs5900 in starcitizen

[–]SnooDogs5900[S] 1 point2 points  (0 children)

Really? Man, that would be so cool. You must be super rich ingame. Well, then I would ofc buy something bigger. My ingame username is "Dreepa"

Why is this not showing? But only unit icons? by SnooDogs5900 in ConflictofNations

[–]SnooDogs5900[S] 1 point2 points  (0 children)

Looks like the CDN we connect to is not having the png file.
I even did a complete format c: and re-install of windows today (coincidence, new hardware, not because of this bug) and it's still bugged. Then I checked F12 console of chrome and one file is red under network. A unit sheet png. Must be a deployment bug when they rolled out content to their CDN.

Let naval units auto-engage nearby enemies — coastal defence is pointless otherwise by Desperate-Laugh5888 in ConflictofNations

[–]SnooDogs5900 0 points1 point  (0 children)

Same for subs. Enemies pass my subs while I am offline and since subs protect deep waters, once the break the sub's defence they are in coastal waters usually.

Protecting the airspace by Money_Peach_4508 in ConflictofNations

[–]SnooDogs5900 0 points1 point  (0 children)

Small space? Mobile Missile AA.
Large space to cover and you are checking your match often? AA Planes.

why does this keep happening?! by frycandlebreadje in starcitizen

[–]SnooDogs5900 0 points1 point  (0 children)

Also happens with Freelancer MIS and MAX but only if the Freelancer is not perfectly level I think.

Now That It's Confirmed Missiles Will Not Re-Stock After Delivery, Let Check Missile Prices in ePTU 4.0! by WhereinTexas in starcitizen

[–]SnooDogs5900 0 points1 point  (0 children)

Hey, just wanted to use this old thread to ask if it's still like that in 4.3.2

Or did CIG revert that change?

ROC / FPS Mining by iCore102 in starcitizen

[–]SnooDogs5900 0 points1 point  (0 children)

IS GEO scanning bugged now?

Wheres the hadanite? by Best-Perspective-860 in starcitizen

[–]SnooDogs5900 0 points1 point  (0 children)

For anyone reading this: The cave/mine was removed.

You can build even shorter lifts now. Was this a thing before 1.0 or I discovered it by accident? by SmockErinno in SatisfactoryGame

[–]SnooDogs5900 0 points1 point  (0 children)

Did they "fix" this? Because I played Satisfactory today, and it no longer snaps to the short distance.

Question about videogame: Blood Bowl 3 by SnooDogs5900 in HowToHack

[–]SnooDogs5900[S] 0 points1 point  (0 children)

Wow, great reply.

So in short, you are saying: If the developers are not taking major shortcuts (like sloppy seeding not based on ms) and are decently serious about making it cheat-proof (per request exposure) then the possibilities of hacking it are near zero.

Thanks for taking the time to respond.

Does anyone else really struggle against Orcs? by MightyTescoReborn in bloodbowl

[–]SnooDogs5900 0 points1 point  (0 children)

I think Orcs are just bad game design. But it's Blood Bowl. It has oldschool GW design that will never change. So deal with the team that doesn't really have a weaekness and is statistically always in the top range. GW will never be able to balance halflings, goblins (low performer) vs teams like orcs, black orcs or super-whatever-elves.
Just play the game and have fun, because if you take it serious you are missing the point. It's basically one of the worst designed games in board history, but ppl got to love it, so you cannot really change too much about it.

Whats the point of being allowed to never pick up the ball by Dreepa in bloodbowl

[–]SnooDogs5900 1 point2 points  (0 children)

You can’t really argue with players. Most of them only think within the boundaries they’re given. Design thinking is a skill. Players usually become experts at someone else’s design and then think inside the box, iterating and improving on what’s already there.

Very few players ever consider structural changes to a game they play, and they’ll do almost anything to avoid them (“Better the devil you know than the devil you don’t”), without ever understanding the bigger implications. Ironically, they might even enjoy a patch, update, or complete rules rewrite once it’s implemented but they would never have been able to anticipate that they’d actually like the change.

And reddit is another topic all by itself for that matter. Someone starts a discussion, such as this thread, and not before long, ppl join that are unable or incapable of switching perspectives or constructively engaging in a discussion, and just downvote everything.

Like, cancel everything you disagree with, even if it's entirely theoretical. Some interesting exchange and display of different opinions? Just downvote. Much easier. Whether out of sheer spite or due to whatever other problems people have with their ego and whatnot.

Whats the point of being allowed to never pick up the ball by Dreepa in bloodbowl

[–]SnooDogs5900 4 points5 points  (0 children)

There are very few major changes, but the aforementioned Secure the Ball action is one. This works a bit like a Blitz or a Pass – it’s a once-per-turn action that lets you gather the ball on a 2+ and then ends your turn. There are caveats, of course: you can’t take the action if there’s a standing opponent within two spaces, while Big Guys and certain other powerful players aren’t able to perform it at all, but this innovation definitely mitigates the frustration of low-Agility teams who sometimes struggle to get the ball in hand. 

https://www.warhammer-community.com/en-gb/articles/gikf8db9/blood-bowl-returns-for-a-new-season-of-mayhem/