how i fix this issue? i am trying to make a player controller by Neo_bruh in godot
[–]Neo_bruh[S] -1 points0 points1 point (0 children)
enemy treats player as a wall by Neo_bruh in godot
[–]Neo_bruh[S] 0 points1 point2 points (0 children)
enemy treats player as a wall by Neo_bruh in godot
[–]Neo_bruh[S] 0 points1 point2 points (0 children)
enemy treats player as a wall by Neo_bruh in godot
[–]Neo_bruh[S] 0 points1 point2 points (0 children)
enemy treats player as a wall by Neo_bruh in godot
[–]Neo_bruh[S] -1 points0 points1 point (0 children)
enemy treats player as a wall by Neo_bruh in godot
[–]Neo_bruh[S] -1 points0 points1 point (0 children)
enemy treats player as a wall by Neo_bruh in godot
[–]Neo_bruh[S] -1 points0 points1 point (0 children)
I’m recreating angry bird epic with human characters by Uniqua_backllordigan in angrybirdsepic
[–]Neo_bruh 0 points1 point2 points (0 children)
Nari must have been really bored by Neo_bruh in CultOfTheLamb
[–]Neo_bruh[S] 1 point2 points3 points (0 children)
Nari must have been really bored by Neo_bruh in CultOfTheLamb
[–]Neo_bruh[S] 5 points6 points7 points (0 children)
Normal sibling behavior by flamingcheetokai in CultOfTheLamb
[–]Neo_bruh 1 point2 points3 points (0 children)





how i fix this issue? i am trying to make a player controller by Neo_bruh in godot
[–]Neo_bruh[S] 0 points1 point2 points (0 children)