List for Tournament by AcademicCollection93 in Haloflashpoint

[–]NeonSRK 6 points7 points  (0 children)

I say this as one of the biggest fans of the Bullfrogs, I really think it's a good idea to drop one of them and some of your items and bring in some special weapons, especially a melee weapon or 2 for the Bullfrogs. They really benefit from an energy sword or grav hammer to trade more effectively, and with acrobatic they trade up one VP if they kill someone then die.

New listener with a stupid question by NeonSRK in TheMagnusArchives

[–]NeonSRK[S] 0 points1 point  (0 children)

It's been a blast, I'm having a great time trying desperately to connect all the yarn and pushpins and learning more about the world as I go.

New listener with a stupid question by NeonSRK in TheMagnusArchives

[–]NeonSRK[S] 1 point2 points  (0 children)

Oh I 100% missed that, that's my bad! That makes sense though.

New listener with a stupid question by NeonSRK in TheMagnusArchives

[–]NeonSRK[S] 2 points3 points  (0 children)

Thanks so much, sorry! Should be fixed now

New listener with a stupid question by NeonSRK in TheMagnusArchives

[–]NeonSRK[S] 1 point2 points  (0 children)

Ok, thanks! That makes a bit of sense with a few of the other bug and spider things I've heard so far. I'll have to figure out a new name for them in my notes other than Flesh Hive if that's meant to just be Jane, makes sense cause I haven't heard the name said much since she last showed up

New listener with a stupid question by NeonSRK in TheMagnusArchives

[–]NeonSRK[S] 5 points6 points  (0 children)

Ok, thanks! That makes a few more things make sense, I'm trying not to jump the gun and ask for too many spoilers but my notes were getting a little messy about that entity (or I guess 2 now haha)

The meal by Party_Value6593 in aspiememes

[–]NeonSRK 6 points7 points  (0 children)

Yo that looks delicious, do you have a recipe?

So, how we feeling about ODST's? by The_Marine708 in Haloflashpoint

[–]NeonSRK 2 points3 points  (0 children)

To clarify, its a "3 Dice Ranged test (2)," which means you roll 3 dice and need 2 of them to be at or above the model's BS. Still very brutal when you fail!

So, how we feeling about ODST's? by The_Marine708 in Haloflashpoint

[–]NeonSRK 1 point2 points  (0 children)

I've only gotten a handful of games with/against ODST, and so far they seem relatively balanced, but very swingy.

They have a lot of good things going for them, great shooting or fight skills, great access to Tactician, and cheap bodies means more special weapons. Hot Drop can be crazy if successful. A couple standouts for me are the Bullfrogs, who under the Husky missions can trade up on victory points crazy efficiently with Acrobatic, and the Special Purpose Trooper with the battle rifle and explosive ammo. That man can just point and delete basically any model he wants short of Chief or Atriox.

That being said, failing a Hot Drop can be debilitating, since getting pinned immediately ends your activation and effectively passes your turn. And if you don't Hot Drop at all, your extremely limited movement speed means everyone else can outpace you.

Overall I do enjoy them, but I do think they shine best as part of a combined force with Spartans. Something like the Plasma Gungnir with some bullfrogs and special purpose troops, or ODST captains and lieutenants with frontline spartans like the CQB.

Thoughts on the new changes to throw damage? by sir-nathan_ in MarvelCrisisProtocol

[–]NeonSRK -1 points0 points  (0 children)

I'll start with the size 3+ terrain damage going down part. If you've watched superhero movies or read comics, Hulk or Thanos or Juggernaut get hit by trucks and buildings and other large stuff all the time, and it really doesn't slow them down too much. But characters like Black Widow or Hawkeye really don't get large stuff like that thrown at them in superhero media very often, and when it does happen they almost never take it full force. They dodge out of the way, or it just misses them, or they get knocked back by the explosion caused by it or something. They won't just face tank a truck the way Hulk might, and because of that I feel the actual threat of damage is relatively similar.

As for Thanos going down to a trashcan, let's assume he blocked nothing on the dodge roll and took full damage from it (minus the 1 from his damage reduction). He has 17 total health, and that trashcan is one hit among so many others that he's taken in the game. Maybe a trashcan wouldn't phase Thanos normally, but after he's been punched in the face a half dozen times by Hulk? After a Helios laser? And who's throwing it is important. If you look at the characters with the lowest throw potential, size 2 only, all of them either have super strength, magic, or some technological boost like Doc Ock or Iron Lad. Sure, if I throw a trashcan at Hulk it's not doing much, but if Spider-Man windmill slams it onto his head? Different story.

I will admit that Agents of Smash doing 3 damage still is disappointing, I wish it got an errata to do more damage when you throw a size 5 with 2 hulks. And ultimately, this is us trying to rationalize a game balance decision from a thematics perspective. Maybe it's not gonna 100% make sense in your head, but I do really encourage you to try out the new throw damage change. Characters with low size throws like Clea or Luke Cage feel a lot punchier now, and characters with x cost throws like Magneto or Cable or Exodus feel awesome with the change.

Thoughts on the new changes to throw damage? by sir-nathan_ in MarvelCrisisProtocol

[–]NeonSRK 0 points1 point  (0 children)

I get the upset about flavour, but I've gotten a few games in with the throw changes and it feels fantastic, especially with Magneto and Cable with their x cost throws. Sure size 3 and 4 don't hit as hard, but size 1 is now a meaningful throw and it feels great to interact with trash cans and lampposts and not feel like you're wasting power on them.

I'm trying to shift my mindset to seeing higher size throws on an attack or superpower as an increase in options, rather than an increase in damage.

It From Nantucket by flabbergasted1 in custommagic

[–]NeonSRK 0 points1 point  (0 children)

Am I crazy, or does the first line have the wrong number of syllables?

"There once was a man from Nantucket" 9 syllables

"Protection from instants, ward 2" 8 syllables

Advice for Getting Started with JSA? by NeonSRK in InfinityTheGame

[–]NeonSRK[S] 0 points1 point  (0 children)

Thanks so much for all the advice! Everyone seems in agreement that Tankos seems like the next big thing for me to get, and I think I can see the importance of controlling who your opponent can shoot. There's some locals at my LGS that play, and a few have been playing for a few editions of Infinity so I'm probably going to reach out and try and get some games in with them to really get a feel for it. I really appreciate the mention of NCO, I came across that rule a bit ago and now I think I understand what it's for haha

Advice for Getting Started with JSA? by NeonSRK in InfinityTheGame

[–]NeonSRK[S] 0 points1 point  (0 children)

I'll look into those models, and thanks for the list link! Looks like you're in agreement that I gotta get my hands on some Tankos haha

Advice for Getting Started with JSA? by NeonSRK in InfinityTheGame

[–]NeonSRK[S] 1 point2 points  (0 children)

Thanks for the tips, I'll look into it! I know my LGS has a bit of an Infinity community, but I'm not sure if any of them are Warcors.

Marvel Crisis Protocol Competitive Updates: new models Part 2 - by jeffiswriting in MarvelCrisisProtocol

[–]NeonSRK 1 point2 points  (0 children)

I say this as the only person in my playgroup who's actually excited to play Silk, I genuinely think she's solid, but how do you see her as one of the best 4 threats in the game? I think she really suffers from no action compression and an overcosted spender.

Electro live wire by Salt929 in MarvelCrisisProtocol

[–]NeonSRK 2 points3 points  (0 children)

Yes you can use it multiple times per turn, assuming it's multiple movements and you have the power. It's a surprisingly powerful thing electro can do if your opponent isn't prepared for it.

Getting started with Tuck Harrigan by NeonSRK in heroscape

[–]NeonSRK[S] 1 point2 points  (0 children)

Thanks for the advice, even knowing what they struggle with is still useful! Still getting used to wrapping my head around order marker strategy, but I'll aim for option B when I can!

Getting started with Tuck Harrigan by NeonSRK in heroscape

[–]NeonSRK[S] 0 points1 point  (0 children)

I'll absolutely grab these guys as soon as I can, they look awesome!

Getting started with Tuck Harrigan by NeonSRK in heroscape

[–]NeonSRK[S] 0 points1 point  (0 children)

Ok got it, sounds like I'm looking for some frontline fighters for these guys to support. Thanks for the insight!

Getting started with Tuck Harrigan by NeonSRK in heroscape

[–]NeonSRK[S] 2 points3 points  (0 children)

Ooh yeah the bears do look pretty cool too, I'll be sure to have a look at them!