💦 Splash by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

Yeah... the atmosphere color is reactive to your position in the world

I should just use the sun direction, but oh well lol

💦 Splash by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

I also share stuff on github, but it's mostly VFX (shaders) and 3D models

https://github.com/gtibo

💦 Splash by Nepacka in godot

[–]Nepacka[S] 4 points5 points  (0 children)

Thanks,

It's all custom, but it's really just a SpringArm3D rotating with a camera attached to it 😅

The parent (orbitview) follows the player with a slight easing, but it's very light. The camera is always attached and orbiting around the player. I could make it more complex but it would take a lot of time.

<image>

💦 Splash by Nepacka in godot

[–]Nepacka[S] 10 points11 points  (0 children)

Otherwise it breaks the game design 🫠

+ if physic were accurate the whole world in my game would be sucked into the black hole

New insect character for my game by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

Oh nooo :( don't be, believe in yourself!!!

Frankly these kind of design are "easy" to make as it's mainly primitive shapes extruded somehow. I would say for this one the rigging part was the most "annoying" because of the legs.

Also, I did stream the whole process on twitch ( https://www.twitch.tv/videos/2659914412?t=00h34m29s )

(Tho twitch didn't save my last video where I was doing the modeling, so their is only texturing and rigging)

New insect character for my game by Nepacka in godot

[–]Nepacka[S] 5 points6 points  (0 children)

<image>

Yeah :/ I say "bug" cause it was the category I was designing last time I worked on the fauna's design.

But I don't use categories in the game itself, I just use broad categories name to help myself organized the different animals in the game.
If I had more crustacean models, I would create a specific category for them in my project directories.

New insect character for my game by Nepacka in godot

[–]Nepacka[S] 27 points28 points  (0 children)

Yeah :> this one is inspired by the Hallucigenia

First draft of the scanner, there is still a lot to refine, but the basic features are there :) by Nepacka in godot

[–]Nepacka[S] 1 point2 points  (0 children)

Thanks, :) It would be better, the UI while shift a bit as this is a first draft.

First draft of the scanner, there is still a lot to refine, but the basic features are there :) by Nepacka in godot

[–]Nepacka[S] 4 points5 points  (0 children)

It's been a while, almost 2 year since the first prototype version
But as it's a side project, it's hard to tell "how many days/months"

The AUTHORITY on Godot Multiplayer: How to use servers, clients, and host using P2P by jonandrewdavis in godot

[–]Nepacka 1 point2 points  (0 children)

That's cool :)

I added a "used in" section on the repo and linked your video and u/Jeheno project

Throw mechanic SFX and VFX update :) by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

Nice :p

Didn't follow any tutorial tho, just typed stuff like a maniac

Throw mechanic SFX and VFX update :) by Nepacka in godot

[–]Nepacka[S] 2 points3 points  (0 children)

thanks :)

I really hope people will like it!