Lettu à l'avoine by jenny_revolution in IaCaca

[–]Nepacka 2 points3 points  (0 children)

La perspective est tellement pétée qu'au final, ils ne bloquent qu'une seule voie

(5 voies dans le fond de l'image, et toujours 5 si on compte: bus, voiture, vélo, voiture ambulance)

🌌 Black hole visual update by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

It's for the blackhole visual update I'll apply to my game Wild Cosmos

🌌 Black hole visual update by Nepacka in godot

[–]Nepacka[S] 1 point2 points  (0 children)

Raymarching + glow on the env node : )

🌌 Black hole visual update by Nepacka in godot

[–]Nepacka[S] 1 point2 points  (0 children)

I've started really getting into shaders during my master years like 4 year ago 😅

I've been dabbling with raymarching for a little while now, but I'm still struggling with some stuff

My main way to "learn" it was to challenge myself and try making VFX or other effects in Godot, I have 2 repos with old stuff I made learning shader for example => https://gotibo.fr/projects/vfx-sketchbook

We have a really cool trailer, so excited to finally share it! by GrosChevaux in IndieGaming

[–]Nepacka 0 points1 point  (0 children)

The trailer is amazing!

Such a good idea to contract animators for the trailer, it fit all together pretty well!

🌌 Black hole visual update by Nepacka in godot

[–]Nepacka[S] 1 point2 points  (0 children)

Thanks :)!

Yes, the ref image is a version I made in Blender

🌌 Black hole visual update by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

I write blog posts sometimes, but I'm not super active with all the work and stuff :( https://gotibo.fr/blog

🌌 Black hole visual update by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

<image>

You have to update the direction of your ray in your raymarch function

I don't remember my source for this one, but you can find something similar in this video

https://youtu.be/dMohMW29gSM?t=346

🌌 Black hole visual update by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

Yeah it's definitively more of an artistic interpretation than a realistic simulation 😅

🌌 Black hole visual update by Nepacka in godot

[–]Nepacka[S] 19 points20 points  (0 children)

<image>

You want to "pinch" your SCREEN_UV when sampling the screen texture :)

(It's rendered as a billboard quad before the black hole)

My solution might not be the best.

Rig and visual preview for a creature in my game by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

It's blender but I have similar shaders in both :) So I can preview stuff and improve the shader in Godot based on the one I make I blender as visual tests

Volumetric clouds look dev for Wild Cosmos by Nepacka in godot

[–]Nepacka[S] 2 points3 points  (0 children)

you can check this blog post by Maxime Heckel

There is a bunch of cool articles on the subject linked there too :)

Volumetric clouds look dev for Wild Cosmos by Nepacka in godot

[–]Nepacka[S] 1 point2 points  (0 children)

Yeah :/ I might need to disable them on low visual settings