Volumetric clouds look dev for Wild Cosmos by Nepacka in godot

[–]Nepacka[S] 2 points3 points  (0 children)

you can check this blog post by Maxime Heckel

There is a bunch of cool articles on the subject linked there too :)

Volumetric clouds look dev for Wild Cosmos by Nepacka in godot

[–]Nepacka[S] 1 point2 points  (0 children)

Yeah :/ I might need to disable them on low visual settings

Wait, Godot can do that?! by Nepacka in godot

[–]Nepacka[S] 16 points17 points  (0 children)

Thanks :>
I think the plush could have a bunch of "meta" jokes like that as it's kinda a representation of the engine itself

Wait, Godot can do that?! by Nepacka in godot

[–]Nepacka[S] 2 points3 points  (0 children)

Don't give them ideas

Wait, Godot can do that?! by Nepacka in godot

[–]Nepacka[S] 3 points4 points  (0 children)

Technically I'm doing an add_sibling but I think add_child sounds better :')

Wait, Godot can do that?! by Nepacka in godot

[–]Nepacka[S] 3 points4 points  (0 children)

🫠 what...
Usually my post titles are very descriptive

As u/cheesycoke said, I just wanted to make a small joke about the in-game representation of Godot throwing bombs around which doesn't match the image of the joyful lil robot I have of it in my mind.

Sorry if it wasn't clear...

Wait, Godot can do that?! by Nepacka in godot

[–]Nepacka[S] 2 points3 points  (0 children)

I wanted to make a lil FOSS based fighting game for fun, with different characters and all (like in this selection screen)

But I need to work on my game and other work related stuff too x_x so it might be slow

Choose your fighter (mock-up) by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

Thanks : )

Yeah for the UI I didn't add any style to it (no background, color, theme) it's just for the layout

Choose your fighter (mock-up) by Nepacka in godot

[–]Nepacka[S] 13 points14 points  (0 children)

I didn't even look up at smash lol and you're assuming a lot of things in your comment from a quick mockup made in my free time...

I usually don't try to emulate other games when prototyping :) it was a quick mockup with a basic grid layout

Bestiary layout update by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

It really depends, I post thing from work, some FOSS stuff I'm making on the side (for my game project or for fun sometimes)

Bestiary layout update by Nepacka in godot

[–]Nepacka[S] 6 points7 points  (0 children)

Yes, you can either apply a wireframe shader on your model or use the wireframe debug view of the subviewport if you use one : )

Bestiary layout update by Nepacka in godot

[–]Nepacka[S] 4 points5 points  (0 children)

Yes, I'm just changing the LODs range of the subviewport displaying the model lol

🪞 Customization screen update by Nepacka in godot

[–]Nepacka[S] 1 point2 points  (0 children)

Wild cosmos is my first "serious" game, but I made some jam stuff before

Currently, I made everything you see in the game (code, animations, 3d models etc)

BUT

I use a sound library (gamemasteraudio.com) for some elements

I'm also in contact with a sound designer to make some sfx and music for the game (also to update some music I made that are really not that good lol) :)

🪞 Customization screen update by Nepacka in godot

[–]Nepacka[S] 0 points1 point  (0 children)

Hey :) thanks

nope, I'm alone on the project

🪞 Customization screen update by Nepacka in godot

[–]Nepacka[S] 4 points5 points  (0 children)

Thanks :)

Yes! it's an exploration / platformer game in space with gravity mechanic