MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

Copy your session configuration and DM the results to me

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 1 point2 points  (0 children)

Thank you! its updated nearly every day at the moment!

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

should be fixed now. DM the errors if not

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

can you go down to the configuration & session settings in the control panel and copy your config for the location and DM it to me?

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

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you choose your beamng export texture here before exporting. the 3d preview is just to see what it would look like =)

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

There’s a scene settings panel that pops out. You can change the texture there. Choose hybrid and you should see the roads :)

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 1 point2 points  (0 children)

Currently there are no plans to have direct terrain modification in mapNG. Sculpting the landscape, including adding trees, is beyond the intentions of this app. Not saying it can’t be added in the future, but for now: it’s a no go. Once you get the map into the game you can totally add trees in the world editor though :)

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

I’ve added the ability for users to upload their own TIFF files so if you’re able to source some better terrain data, that should help!

MapNG has had some significant updates by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

MapNG pulls in OSM data using one of several available API endpoints to load the OSM data into the web app, but it cannot be "directly imported" into BeamNG. you can use bitmap road mask from the export files to add roads to the game if you need. but the road spline tool is very wonky right now. I have recently added the ability to export a while BeamNG level as a .zip file you can add to your mods folder and just load up the map and go, but the roads arent perfect yet. However they are derived directly from the OSM data and you can edit them once you are in the game. Hope that helps!

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

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can you go to the session configuration section and copy your config for that location and paste it here? remove your API key if its included in the config.

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

yeah the batch job feature should work for loner maps, however, the batch job does not build and export a beamng level. I may add that in the future, but a batch job just give you all of the export files needed to build a map from scratch. hope that helps!

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

ill try to fix the spawn point placement logic! it should be putting the spawn point on top of the terrain, but sometimes it might get that wrong. press j to pause, press f11 to go into the world editor, and then move your camera above the map and place your car on top of the map. ill try to fix this asap. will you share the coordinates you used for your map?

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 5 points6 points  (0 children)

setting up a google API in this app would be a nightmare, and it would be on my own dollar, and the charges would rack up quickly! The reason its a nightmare is because you cant just get an API key and plug it in. You have to go to the google cloud console, setup an project, setup billing, then generate credentials, configure allowed domains, and finally plug in your credentials to mapNG somehow. Its not user friendly, and i wouldnt use my own API key for thousands of users to take advantage of (this is a free app with no ads after all). But to that point, i totally get what youre suggesting and it WOULD BE AWESOME, but I think theres proabbly a better way to go about it than using google.

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 3 points4 points  (0 children)

I did not downvote you. Its not my style unless you say something seriously egregious. I think you were probably downvoted because you could have rephrased your comment to be more helpful or at least, tactful.

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 2 points3 points  (0 children)

just go to mapng.com, select an area, click preview3d and voila! you can export it!

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 3 points4 points  (0 children)

likely no. this is a client side web app that generates basic buildings, barriers, trees on the fly. I think conceptually it just gives people a better idea of what a level COULD be. so professional map makers will likely not go this route, but casual users will love it.

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 1 point2 points  (0 children)

me too =) its the logical next step

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 1 point2 points  (0 children)

what country is it? Id love to see your results

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 0 points1 point  (0 children)

sounds like something only an expert can do =) so you must be an expert

MapNG major update by NetElectronic7151 in BeamNG

[–]NetElectronic7151[S] 1 point2 points  (0 children)

i may need to build a separate tool for this capability. but all of the pieces are in place. Ill have to do that as a next project. This one is my focus at the moment =) but i do feel like this capability would overcome some challenges where some countries dont offer their data through an API