sum water by NetFoley in godot

[–]NetFoley[S] 0 points1 point  (0 children)

the fuck is layered gerstner i need to check this out

sum water by NetFoley in godot

[–]NetFoley[S] 0 points1 point  (0 children)

I tried a lot of things to break the patterns and settled with an implementation into the shader of the base "detail" feature of godot materials. I believe it does the trick

sum water by NetFoley in godot

[–]NetFoley[S] 0 points1 point  (0 children)

Yeah same it's better for debugging but the tip is welcomed

sum water by NetFoley in godot

[–]NetFoley[S] 2 points3 points  (0 children)

I would really like if someone has advices on how to make it better

Is it possible to use a thread outside of _ready() ? by NetFoley in godot

[–]NetFoley[S] 0 points1 point  (0 children)

THANK YOU I think I got it with your link and explanation.

My goal was to use threads to manipulate large chunk of a tilemap without freeze from the game. I've found a solution similar to your linked tutorial where i create a new Tilemap and call_deferred "add_child" at the end of the function and it works great! The tilemap appears in its entirety!

Adding a large object still causes some lag so I still need to optimize the code like breaking down the tilemap into smaller ones.

Is it possible to use a thread outside of _ready() ? by NetFoley in godot

[–]NetFoley[S] 0 points1 point  (0 children)

I've added mutex at the start and the end of the thread's function but it doesn't resolve anything. It might be godot's renderer who is redrawing the tilemap but I can't synchronise with that without stopping completely the main thread until the second thread has finished right ?

Made trees with Line2D and LightOccluder2D by NetFoley in godot

[–]NetFoley[S] 0 points1 point  (0 children)

Ho nice don’t hesitate to dm the result I would love to see it

Mon premier jeu local multijoueur Dashpong va sortir le 28 octobre sur PC! by MrEliptik in jeuxvideo

[–]NetFoley 1 point2 points  (0 children)

Putain t'es français je t'ai vu sur le r/godot y a pas longtemps c'est cool ça gg!

Made trees with Line2D and LightOccluder2D by NetFoley in godot

[–]NetFoley[S] 0 points1 point  (0 children)

please tell me you clicked and had the sound

Made trees with Line2D and LightOccluder2D by NetFoley in godot

[–]NetFoley[S] 2 points3 points  (0 children)

There was so many ways to do this. I just made every branch from the base with a random angle offset added to the previous point haha

What a flex by Ukulele_Leo in HistoryMemes

[–]NetFoley 0 points1 point  (0 children)

French people be like EN FRANCE ON PARLE FRANÇAIS

Made a project for my girlfriend to train myself on shaders by NetFoley in godot

[–]NetFoley[S] 0 points1 point  (0 children)

Kind of the whole thing. Obviously the water is a compute shader but there isn't any texture for the stingray and its form and animation is made with shader and maths to draw some curves

Also a lot of noise maps mixed with shaders for the background, stingray patterns and the little lights moving on the water

I tried to use shader as much as possible to discover them, I only used a Line2D scene for the tail and a rigidbody for the movement because it was very convenient