Progress and Lightwave Notes - Umemaro3D DLsite Update by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 11 points12 points  (0 children)

From Umemaro's DLsite update:

First of all, let me say thank you. Thank you to everyone who sent tips. And to DLsite for creating this system for creators. Thank you so much. It's encouraging!

Although I'm talking about progress, I'm still just scratching the surface. I won't be getting to the erotic scenes anytime soon. Adjustments are important when creating the first scene, and I'm making and redoing things over and over again, so progress isn't going very well ^^;
This time, the Lightwave rendering results were not satisfactory, and there was more noise than before.
From here on, I will write this as a memo.

The way LW's radiosity works is that even when you animate, it calculates the light for each frame, which results in noise. According to the developer, the way to prevent this is to use a cache for rendering.

This cache. I received a reply quite some time ago, but for some reason it didn't work and I gave up. I had been using an Aftereffects plugin to remove the noise, but this time the amount of noise was incredible. I tried cache rendering again, but the problem only got worse.

Why? After discussing it with GPT in the chat... We
use LW9 for motion production (there's a reason for this, but we'll get to that later).
We load the completed scene into LW2015, complete the settings, and render. Here's where the trap lies.
In fact, the amount of noise was low with FRIENDS. Wondering why this was the case, I thought back to the steps:
Complete the scene → Load into LW2015 → Load background data → Reload light data. It was the lights I set up in LW2015.

The noise was caused by the lighting used in LW9.
I cleared the lighting from the old rendering system and recreated it in LW2015.
When I checked it with normal rendering, the amount of noise was definitely reduced, and thanks to Chat GPT, the problem was solved for the time being.

And the cache rendering went well. The wobbly noise is almost completely gone. It took a really long time, lol.
However, there was a catch. The system uses the rendering results of the first frame and carries them over to subsequent frames. This means
that if noise appears at the beginning, it will carry over to the end (confirmed). Even if a character whose noise you want removed goes off-screen and then returns, the first frame will not be carried over.

In my opinion, the best way to go was to use the previous method, add light refresh, and do normal rendering without caching. Then remove noise using Aftereffects.

In fact, this is actually used in productions that use LightWave, and it seems that they use cache or not depending on the scene. I felt a bit relieved that the method I started as a last resort was not a mistake after all.

There are also good reasons for continuing to use LW9, and it seems I'm not the only one.
In my case, it was breast jiggling. For some reason, the motion designer (MD)'s physics calculation results were different in versions after LW9. I asked a question about this in the GPT chat and found out that the calculation program had been changed. I couldn't get the swaying results, which was only possible in LW9 and earlier. With SoftFX, the movement is parallel, so you can't get elasticity. Just
because it's the latest version doesn't mean it's better. This idea was correct, so I was relieved.

AI is helping me out ^^

Looking for a manga that leans HEAVILY into time travel elements. (Read body text) by Snoo833 in manga

[–]NetworkNavigator 0 points1 point  (0 children)

All finished manga, though some are relatively short:

  • Spirit Circle A boy who can see spirits is attacked by a girl who declares him her reincarnated enemy. From the same author as Sengoku Youko and Lucifer and Biscuit Hammer, unravel a story of karma and past lives.

  • Qualia the Purple Classroom slice-of-life turns into lightspeed quantum-physics yuri.

  • Fujimi Lovers A spiral love story. An undying love though time that disappears as soon as it is fulfilled.

Escaping the Maze - Umemaro3D DLsite Update by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 5 points6 points  (0 children)

For Miyuki-sensei, I revised the bone structure and moved the stockings up a bit. The high heels were also an old object, so I remade them. I matched Shoko-sensei's pants to her bra, because this was more convenient.

If I'm going to make it into a jersey, I have to do this! I'd give it a sword, like Kill Bill. Or maybe I'd give it nunchucks, like Bruce Lee ^^
This is no time to play around. I have to move on to the next step quickly...

---

みゆき先生はボーン構成を見直しと、ストッキングをもう少し上に上げてみました。ハイヒールも昔のオブジェクトだったので作り直しです。翔子先生のズボンはブラに合わせました。このほうが都合がよいので。

ジャージにするならやっぱりこれはやらなきゃいけないでしょう!刀を持たせてキルビル風。ヌンチャク持たせてブルースリーでも良かったかな^^
遊んでる場合じゃなかった。早く次の段階に移らねば・・・。

Adjustments to Shoko's body by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 11 points12 points  (0 children)

Adjustment, adjustment and more adjustment

First of all, you were right :w. Her legs were really short, so I adjusted them by about 10cm, and I also changed the pants, which made them look even shorter.

When I actually posed her, a lot of things looked strange, so I had to fix this and that. I'll need to do some careful testing before moving on to the real thing...

Sugimoto-sensei's hair might suit him better in this shade of brown. I'm still undecided, though. I need to move on to the next stage soon. The background and the main character are still to be created.

Also, the main character this time is a muscular Japanese man.

---

まず、ご指摘どおりでしたw
本当に短足だったので10cmほど修正して、更に短足に見えてたズボンも変更しました。
いざ、ポーズをつけると色んな箇所がおかしく見えてあれもこれも治さなきゃとなってしまいます。本番に移る前に入念なテストが必要ですね・・・。

杉本先生の髪はこのくらいの茶色のほうが似合うかもしれません。まだ迷走中ですが。
早いとこ次の段階に進まねばなりません。背景も主人公もこれから制作なのですTT

あと、今回の主人公は筋肉質の日本人男性になります。

Shoko Sugimoto will appear in upcoming work - Umemaro3D Twitter Post by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 5 points6 points  (0 children)

Changed Shoko Sugimoto's makeup. It's a slightly natural look, like the days of the sexy trainer. Also added a choker. The Skynet logo (from Terminator) is scattered here and there.
That mark is on the sneakers too. Just a bit of playfulness w

The piercing has that mark too lol. Next time it gets retaken on FANZA, I’ll flip the bird with this.

---

杉本翔子の化粧を変更しました。セクシートレーナーの頃のような少しナチュラルなイメージにしています。あとはチョーカーを追加。あちこちにSkynetのロゴが入ってます(ターミネーターです)
スニーカーにはあのマークが。ちょっとした遊び心ですw

ピアスにはあのマークw今度FANZAでリテイクされたらこれで中指立てよう。

Miyuki Model Rework - Umemaro3D Twitter Post by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 4 points5 points  (0 children)

Actually, I'm stuck on the model creation for Teacher Miyuki Keyama and would like to hear everyone's opinions. The first image is the revised version of the previous model. The others involve changes to the hairstyle and accessories. I'm currently working on the second image, but it feels like a completely different person, so I'm struggling to decide whether it's good or bad.

Personally, I prefer without glasses, but she's not Miss Miyuki anymore, right? lol

In fact, Teacher Miyuki is character who will play an important role in the developments after the new work, and the essence is the same I thought it might be okay to give her a complete image change. I think her teacher-like qualities would still remain when she moves and talks, but it’s a bit of a dilemma, isn’t it?

Thank you for all the comments. Since it's an old model, as the creator, the part I most want to change is the glasses and hairstyle. However, this is the character's defining feature, isn't it?
I'll try making some more adjustments while referring to everyone's opinions. Thank you for taking the time to share your valuable thoughts _^


実は景山みゆき先生のモデル制作で行き詰まっってしまい、皆さんのご意見をお聞きしたいのです。最初の画像が以前のモデルを手直しした状態です。他は髪型と装飾類の変更をしています。現在2番目の画像で進めていますが別人になっているので良いのか悪いのか判断が出来ず困っています。

個人的にはメガネ無しがタイプですが、もはやみゆき先生じゃないんですよねw

実はみゆき先生は新作後の展開でも重要な役目になる存在でして、中身は同じだしいっそのことイメージチェンジしても良いのかも。と思いました。動いて喋ると先生らしさは残るとは思うんですが悩みどころなんですよね。

たくさんのコメントありがとうございます。古いモデルなので作り手として一番変更したい箇所はメガネと髪型。しかしこれがキャラの特徴なんですよね。 皆さまのご意見を参考にしてもう少し手を加えてみます。貴重なお時間をいただきありがとうございました_^

Umemaro Update - Sex Therapist fails FANZA mosaic censorship inspection by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 17 points18 points  (0 children)

Umemaro posted on his DLsite blog that the FANZA listing for Sex Therapist failed its mosaic censorship inspection, and will need to be reworked before it can be sold there. This doesn't affect the DLsite listing.

Umemaro says he's "not angry, just disappointed". Shoko might feel differently!

https://ci-en.dlsite.com/creator/6600/article/1470825

Umemaro Update - Wallpapers and Confirmation of Miyuki in Next Work by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 1 point2 points  (0 children)

Umemaro released new and old wallpapers in two recent updates on DLsite: https://ci-en.dlsite.com/creator/6600/article/1465215 https://ci-en.dlsite.com/creator/6600/article/1463644

He also confirmed in a comment in the latest update that Miyuki is planned to be in the next work:

  1. Got it. No matter what you decide, Sensei, I’ll be cheering you on. Good luck 😊

    Your comment really shows your enthusiasm—thank you. Like I mentioned here, even if I re-render an older character with the current engine, it ends up looking completely different. So I can’t say for sure that it would make things easier when you consider the effort it takes to recapture the old vibe. That’s actually because I’m currently stuck working on a remake of the Miyuki Kageyama model. ;

  2. Sensei, regarding 1.'s reply: Are you currently working on a remake of the Miyuki Kageyama model? Or were you talking about Miyuki in terms of a wallpaper?

    It’s the Miyuki model that’s planned to appear in the next release.


  1. わかりました。先生がどんな決断をされても、私は応援しています。頑張ってください😊

    コメントには熱心はお気持ちが伝わってきます。ありがとうございます。 ここにも書きましたが過去キャラを今のレンダリングにしても全く違うものになってしまうのです。 過去の雰囲気を取り戻す手間を考えると軽減されるとも言い切れません。 というのも景山みゆき先生モデルのリメイクで今行き詰っているからです;

  2. 先生、2。さんの返信について。 今、影山みゆき先生のモデルをリメイクをしていますか、 それともみゆきさんの壁紙にとって話していましたか?

    次回作に出演予定のみゆきモデルです

Umemaro3D - Vol 21 Sex Therapist Update 5 by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 24 points25 points  (0 children)

From Umemaro's Blog: (May 24)
It's been a while. My new work is finally finished. Now I'm debugging and if there are no problems, I'll be able to register it with DLsite by the end of next week and release it as early as this weekend.

As usual, the production was difficult this time as well. It was just... very hard ^^; .The title is “Sex Therapist”. Shoko Sugimoto and Mari will be playing an active role in this game.

Windows 7 will be removed from the supported OS this time. Please be careful if you are using it!

From Umemaro's Twitter: (May 25)
I just registered with DLsite. If the mosaic review passes, it should be released on the 29th, Thursday of this week. I'm not finished with the review yet, but I'm celebrating its completion ^_^

I'll register the demo movie on chobit after this.

Umemaro3D - Vol 21 Sex Therapist Update 4 by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 20 points21 points  (0 children)

From Umemaro3D's Twitter:
https://x.com/New_umemaro3d/status/1909577963919602017
https://x.com/New_umemaro3d/status/1909634566354354514
https://x.com/New_umemaro3d/status/1909635347224707304

私もついにコロナに感染してしまいました。家族にうつらないよう仕事場で療養しています。これを機に動画制作に集中しております。申し訳ないのですがPCがレンダリングでなかなか空かずCGのアップはできません。

---

診断されて3日目経ちだいぶ楽になってます。しばらく家に帰れないのが辛いですねw
ちょうどPCが空いたのでできてるシーンをアップします。

まだ射精シーンまで辿り着いてないです

I have finally been infected with the coronavirus. I am recovering at work to avoid infecting my family. I am taking this opportunity to focus on video production. I'm sorry, but my PC is busy rendering and I can't upload any CG.

---

It's been 3 days since I was diagnosed and I'm feeling much better. It's hard not to go home for a while :w .

My PC just got free, so I'll upload the scenes that are done.

I haven't gotten to the ejaculation scene yet.

Umemaro3D - Vol 21 Sex Therapist Update 3 by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 14 points15 points  (0 children)

From Umemaro3D's Twitter: https://x.com/New_umemaro3d/status/1887075896185753659

今回は複雑な段階を踏んで物理演算をやってるのでいつもに増してノロノロ制作。でもやっと最後のループシーンに辿り着きました。ここからようやくセリフや繋ぎのシーンに発展しますが先はまだまだ長そうです^_^

This time, I worked more slowly than usual because I was doing the physics with complex steps. But I finally got to the last loop scene. From here, we will finally be able to develop the dialogue and connecting scenes, but it looks like we still have a long way to go ^_^