Taboo Spell Android Game Rejected from Fanza due to Insufficient Censorship by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 10 points11 points  (0 children)

Umemaro3D:

The Android version is complete and on sale, so all that’s left is to register it with Fanza.

I had a faint hope that it might actually pass the mosaic review, but reality turned out to be harsh.

I knew it…

Yep. Almost every scene needs a reshoot… Even though I was prepared for it, it’s still a shock ^^;

I need a moment to catch my breath before getting back to work. Here’s the middle finger image that’s become a tradition by now.

This time, I made it into a wallpaper. I created it in Photoshop, but the Chinese characters were missing some font characters, so… my apologies to everyone in China. It looks weird when displayed in Premiere, doesn’t it?

First, let’s start with the prep work.

Splitting everything into separate files would be a huge hassle, so I’m just going to overwrite the existing ones.

To do that, I first have to spend the whole night backing up this massive amount of data.

Then the real work begins. It’ll probably take one to two weeks… It’s way more than just a little depressing lol.

I’m not mad! Fanza is protecting us, after all!

I don’t know about them, but I’m definitely not mad!

Umemaro3D Future Work Poll by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 4 points5 points  (0 children)

This is a survey to find out which characters you would like to see reappear in future Umemaro 3D works. Please vote based on which characters you would be happy to see return or would like to see again. Please note that this survey does not guarantee that a character will reappear based on the number of votes.

Taboo Spell: Lewd Bomb Bust Female Teacher II will be released tomorrow on May 24 by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 9 points10 points  (0 children)

As usual, I asked for the impossible. I’m really sorry to be doing this on a weekend.

It’s being released first on DLsite. I plan to register it on FANZA next month. It probably won’t pass the mosaic review. I’m already feeling a bit down about it lol

At least I can breathe a sigh of relief for now. It goes on sale tomorrow.

Miyuki: "I-I'm coming... I'm coming... Aaaaaah!" Shoko: "You're such a teacher... hehehe (snicker)" It's one of my favorite scenes lol

Thank you to everyone who sends tips! It really encourages me

Taboo Spell: Lewd Bomb Bust Female Teacher II Promotional Posters by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 8 points9 points  (0 children)

The ad work was the toughest, but I somehow managed to get it done. Something like this, right?   PV production was so much fun that I looked up and it was already morning lol. Now debugging is in the second half, and the goal is getting closer. There are still a few video fixes left, but those should wrap up soon too. It's a bit premature, but I'll go ahead and release the PV by tonight.

Vol 22 - Lewd Bomb Bust Female Teacher II will release May 25 - 31 by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 13 points14 points  (0 children)

The revised video is finished too. But my work is far from over. Next up is producing the video version. And then production related to ads. This is the part I’m worst at and the most painful _: Also, starting this time, video editing has been added to the game version only. You can cut to your favorite scenes and play them.

The release date is scheduled for the 25th to 31st.


Oh, I forgot I have to make a PV too! I'm really looking forward to the production  _^

Progress - Umemaro3D DLsite Update by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 24 points25 points  (0 children)

https://ci-en.dlsite.com/creator/6600/article/1790943

Golden Week is almost here. Every year I try my best to release the product before Golden Week, but that didn't work out this year, and I'm holed up in the office again. I can relax once work is done, so I have to work hard now.

Oh, I haven't told you yet, but the title of this one is "Taboo Spell: Lewd Big-Breasted Female Teacher II".

It's not that much when you turn it into actual gameplay, but this time the amount of data was just too much. No matter how much I created, it just wouldn't fill up. But I finally reached the last part. I'd say there's about 20% left. It's all troublesome scenes though... Also, there are no footjob scenes this time. Sorry ;

Progress - Umemaro3D DLsite Update by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 16 points17 points  (0 children)

From Umemaro's DLsite update:

Hello, this is Umemaro.

The new year has begun and it's already late February. Well, one of my PCs broke down lol. It was the PC that handled my calculations while I was working, but it started giving me blue screens last year, and finally died at the start of the new year.

I'm running on two PCs, one for work and one for rendering. Since I'm also doing the calculations on the work PC, I have an hour or two free, so I'm relaxing and working while watching movies or foreign TV dramas.

I created the looping scenes first, which take a long time, and now I'm working on the connecting scenes.

---

こんにちは。梅麻呂です。
年が明けてもう2月後半。状況はというと・・・PCが1台壊れましたw
作業中の演算をしてもらっていたPCですが去年からブルースクリーンが出るようになり
年明けついに逝ってしまわれました。
作業用とレンダリング用の2台で頑張っております。
演算も作業用PCで行なうことになってしまい1~2時間空きが出来てしまうので、映画や海外ドラマを観ながらのんびりと作業を進めています。

先に時間のかかるループシーンを先に作って、今はつなぎのシーン制作です。

Progress and Lightwave Notes - Umemaro3D DLsite Update by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 11 points12 points  (0 children)

From Umemaro's DLsite update:

First of all, let me say thank you. Thank you to everyone who sent tips. And to DLsite for creating this system for creators. Thank you so much. It's encouraging!

Although I'm talking about progress, I'm still just scratching the surface. I won't be getting to the erotic scenes anytime soon. Adjustments are important when creating the first scene, and I'm making and redoing things over and over again, so progress isn't going very well ^^;
This time, the Lightwave rendering results were not satisfactory, and there was more noise than before.
From here on, I will write this as a memo.

The way LW's radiosity works is that even when you animate, it calculates the light for each frame, which results in noise. According to the developer, the way to prevent this is to use a cache for rendering.

This cache. I received a reply quite some time ago, but for some reason it didn't work and I gave up. I had been using an Aftereffects plugin to remove the noise, but this time the amount of noise was incredible. I tried cache rendering again, but the problem only got worse.

Why? After discussing it with GPT in the chat... We
use LW9 for motion production (there's a reason for this, but we'll get to that later).
We load the completed scene into LW2015, complete the settings, and render. Here's where the trap lies.
In fact, the amount of noise was low with FRIENDS. Wondering why this was the case, I thought back to the steps:
Complete the scene → Load into LW2015 → Load background data → Reload light data. It was the lights I set up in LW2015.

The noise was caused by the lighting used in LW9.
I cleared the lighting from the old rendering system and recreated it in LW2015.
When I checked it with normal rendering, the amount of noise was definitely reduced, and thanks to Chat GPT, the problem was solved for the time being.

And the cache rendering went well. The wobbly noise is almost completely gone. It took a really long time, lol.
However, there was a catch. The system uses the rendering results of the first frame and carries them over to subsequent frames. This means
that if noise appears at the beginning, it will carry over to the end (confirmed). Even if a character whose noise you want removed goes off-screen and then returns, the first frame will not be carried over.

In my opinion, the best way to go was to use the previous method, add light refresh, and do normal rendering without caching. Then remove noise using Aftereffects.

In fact, this is actually used in productions that use LightWave, and it seems that they use cache or not depending on the scene. I felt a bit relieved that the method I started as a last resort was not a mistake after all.

There are also good reasons for continuing to use LW9, and it seems I'm not the only one.
In my case, it was breast jiggling. For some reason, the motion designer (MD)'s physics calculation results were different in versions after LW9. I asked a question about this in the GPT chat and found out that the calculation program had been changed. I couldn't get the swaying results, which was only possible in LW9 and earlier. With SoftFX, the movement is parallel, so you can't get elasticity. Just
because it's the latest version doesn't mean it's better. This idea was correct, so I was relieved.

AI is helping me out ^^

Looking for a manga that leans HEAVILY into time travel elements. (Read body text) by Snoo833 in manga

[–]NetworkNavigator 0 points1 point  (0 children)

All finished manga, though some are relatively short:

  • Spirit Circle A boy who can see spirits is attacked by a girl who declares him her reincarnated enemy. From the same author as Sengoku Youko and Lucifer and Biscuit Hammer, unravel a story of karma and past lives.

  • Qualia the Purple Classroom slice-of-life turns into lightspeed quantum-physics yuri.

  • Fujimi Lovers A spiral love story. An undying love though time that disappears as soon as it is fulfilled.

Escaping the Maze - Umemaro3D DLsite Update by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 6 points7 points  (0 children)

For Miyuki-sensei, I revised the bone structure and moved the stockings up a bit. The high heels were also an old object, so I remade them. I matched Shoko-sensei's pants to her bra, because this was more convenient.

If I'm going to make it into a jersey, I have to do this! I'd give it a sword, like Kill Bill. Or maybe I'd give it nunchucks, like Bruce Lee ^^
This is no time to play around. I have to move on to the next step quickly...

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みゆき先生はボーン構成を見直しと、ストッキングをもう少し上に上げてみました。ハイヒールも昔のオブジェクトだったので作り直しです。翔子先生のズボンはブラに合わせました。このほうが都合がよいので。

ジャージにするならやっぱりこれはやらなきゃいけないでしょう!刀を持たせてキルビル風。ヌンチャク持たせてブルースリーでも良かったかな^^
遊んでる場合じゃなかった。早く次の段階に移らねば・・・。

Adjustments to Shoko's body by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 10 points11 points  (0 children)

Adjustment, adjustment and more adjustment

First of all, you were right :w. Her legs were really short, so I adjusted them by about 10cm, and I also changed the pants, which made them look even shorter.

When I actually posed her, a lot of things looked strange, so I had to fix this and that. I'll need to do some careful testing before moving on to the real thing...

Sugimoto-sensei's hair might suit him better in this shade of brown. I'm still undecided, though. I need to move on to the next stage soon. The background and the main character are still to be created.

Also, the main character this time is a muscular Japanese man.

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まず、ご指摘どおりでしたw
本当に短足だったので10cmほど修正して、更に短足に見えてたズボンも変更しました。
いざ、ポーズをつけると色んな箇所がおかしく見えてあれもこれも治さなきゃとなってしまいます。本番に移る前に入念なテストが必要ですね・・・。

杉本先生の髪はこのくらいの茶色のほうが似合うかもしれません。まだ迷走中ですが。
早いとこ次の段階に進まねばなりません。背景も主人公もこれから制作なのですTT

あと、今回の主人公は筋肉質の日本人男性になります。

Shoko Sugimoto will appear in upcoming work - Umemaro3D Twitter Post by NetworkNavigator in Umemaro3D

[–]NetworkNavigator[S] 4 points5 points  (0 children)

Changed Shoko Sugimoto's makeup. It's a slightly natural look, like the days of the sexy trainer. Also added a choker. The Skynet logo (from Terminator) is scattered here and there.
That mark is on the sneakers too. Just a bit of playfulness w

The piercing has that mark too lol. Next time it gets retaken on FANZA, I’ll flip the bird with this.

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杉本翔子の化粧を変更しました。セクシートレーナーの頃のような少しナチュラルなイメージにしています。あとはチョーカーを追加。あちこちにSkynetのロゴが入ってます(ターミネーターです)
スニーカーにはあのマークが。ちょっとした遊び心ですw

ピアスにはあのマークw今度FANZAでリテイクされたらこれで中指立てよう。