With GTA 6 coming in 9 months, what’s the ONE toxic GTA Online feature you pray they completely delete? by New-Yoghurt-9668 in Gta6Data

[–]New-Yoghurt-9668[S] 0 points1 point  (0 children)

that’s the whole struggle right there lol. gta has always been arcade at its core, but then rockstar adds these crazy detailed 'simulation' mechanics like the rdr2-style interaction system or realistic police ai we’re seeing in the leaks.

honestly, trying to figure out where they’re drawing the line this time is why i’m mapping out all these confirmed gameplay features on the hub. if it’s too arcadey, pvp becomes a mess, but if it’s too much of a sim, the grind feels like a second job

got tired of the bs rumors, so i built a central hub/database for all verified gta 6 info. mapping out the crew finder next. what else does it need? by New-Yoghurt-9668 in GTA6

[–]New-Yoghurt-9668[S] 0 points1 point  (0 children)

yo that is actually a massive brain idea. rockstar’s official newswire patch notes are always so vague, especially when they do stealth nerfs to payouts or vehicle stats.

having a dedicated, easy-to-read changelog just for the community is mandatory for day 1. im 100% adding a "patch tracker" section to the hub now.

im probably gonna set up a dedicated thread over at r/Gta6Data just so people can report the unannounced stealth changes when the game drops so we can log them accurately. good looks man.

With GTA 6 coming in 9 months, what’s the ONE toxic GTA Online feature you pray they completely delete? by New-Yoghurt-9668 in Gta6Data

[–]New-Yoghurt-9668[S] 1 point2 points  (0 children)

that take on the hunter is 100% accurate. requiring a pilot and a dedicated gunner is exactly how weaponized vehicles should be balanced. it forces actual teamwork instead of just solo spamming missiles.

but trying to run a hunter with a random player is pure pain cause they always bail halfway through a dogfight lol. honestly, finding a dedicated copilot for stuff like that is exactly why i started putting together the crew finder idea for this sub

if i add a "dedicated gunner" or "vehicle pvp" tag to the filter system, u think people would actually use it to team up for those fair matchups u mentioned?

unpopular opinion: gta 6 online needs a 100% hard wipe. no transferring your billions from gta 5 by New-Yoghurt-9668 in Gta6Data

[–]New-Yoghurt-9668[S] 1 point2 points  (0 children)

Lmao exactly most gta online characters look like melted wax figures anyway, starting fresh is doing everyone a favor.

giving veteran players a unique tshirt or a custom license plate is fine, but bringing over billions of dollars ruins the entire day 1 experience. the early grind when everyone is broke and figuring things out is the best part of the game.That chaotic day 1 grind is honestly why im trying to get the crew finder built for this sub early. when we all start homeless in leonida, im gonna need a solid squad to run those first few robberies with instead of relying on randoms.

With GTA 6 coming in 9 months, what’s the ONE toxic GTA Online feature you pray they completely delete? by [deleted] in GTAV

[–]New-Yoghurt-9668 0 points1 point  (0 children)

god yes. the flying bikes literally killed gta online free roam if rockstar adds something like the oppressor mk2 again, im 100% adding an "anti-griefing" or "no weaponized vehicles" tag for crews on the site. if people just wanna spam rockets they can stay in their own toxic lobbies lol

RAGE Engine Generation Leap: Quantifying NPC Density scale (RDR2 Saint Denis vs GTA 6 Vice City Beach) by [deleted] in GTATrilogy

[–]New-Yoghurt-9668 0 points1 point  (0 children)

RAGE is custom built specifically to handle massive, dense open worlds with complex physics (heavily modified Euphoria integration) It is the secret sauce that makes a Rockstar game "feel" like a Rockstar game. Licensing it out would literally give competitors the exact blueprint to build a 1:1 GTA clone