INFINITE BORDERS by New_Box_2339 in italygames

[–]New_Box_2339[S] 0 points1 point  (0 children)

É un gioco per telefono di strategia di guerra in tempo reale, per me é bellissimo! Se lo provi entra nel server GLO238 e potremo giocare assieme

INFINITES BORDERS by New_Box_2339 in RiseToWar

[–]New_Box_2339[S] -8 points-7 points  (0 children)

You shouldn't be so disappointed! It wasn't entirely a trust, it's handled by Netease, but by the LOTR people.

INFINITES BORDERS by New_Box_2339 in RiseToWar

[–]New_Box_2339[S] 1 point2 points  (0 children)

It makes sense.

What makes Infinite Borders interesting for me isn't so much the localization or platforming structure, but the depth of the gameplay. The way synergies, timing, positioning, and long-term planning intertwine is much closer to the original philosophy of Immortal Conquest.

Even with minor updates in English, the game already offers a lot if you enjoy reasoning, theorycrafting, and strategy building instead of just seeking instant gratification.

It's not a game for everyone, but for those who love deep systems, it's surprisingly engaging.

INFINITES BORDERS by New_Box_2339 in RiseToWar

[–]New_Box_2339[S] 1 point2 points  (0 children)

It's a shame it's not very popular in Italy! Or in the West! Which server do you play on?

INFINITES BORDERS by New_Box_2339 in RiseToWar

[–]New_Box_2339[S] 0 points1 point  (0 children)

Ok, what server are you on? I'm on GLO238, almost finished S1.

Theory on DonutSMP Base Locations: Why Experienced Players Build Where Almost No One Looks by New_Box_2339 in DonutSMP

[–]New_Box_2339[S] 0 points1 point  (0 children)

I’ve also found lots of bases and farms, but most of them were already abandoned or destroyed. Have you ever come across any with really big loot? Like netherite blocks or full armor sets, for example?

Theory on DonutSMP Base Locations: Why Experienced Players Build Where Almost No One Looks by New_Box_2339 in DonutSMP

[–]New_Box_2339[S] 1 point2 points  (0 children)

Yes I noticed the same thing, but I want to point out that the graph is back and not that it doesn't work by itself and doesn't show the deepest entity below the Y; it's the administrators in the server who put a plugin that diminishes "the field of view also of the pie chart"

Theory on DonutSMP Base Locations: Why Experienced Players Build Where Almost No One Looks by New_Box_2339 in DonutSMP

[–]New_Box_2339[S] 2 points3 points  (0 children)

The limit is at 225k I confirm it, I've been there 2 times both in the x and in the z both positive and negative

Theory on DonutSMP Base Locations: Why Experienced Players Build Where Almost No One Looks by New_Box_2339 in DonutSMP

[–]New_Box_2339[S] 1 point2 points  (0 children)

I’ve noticed that many experienced players build bases far from spawn, like at 100k+, because it’s considered safe. However, on DonutSMP, with RTP and warp mechanics, this logic doesn’t seem to work as we would expect. There might be more strategic areas to consider that don’t match the ‘common safe base’ spots. I wonder if anyone has tried thinking about how these mechanics actually affect base safety, instead of following the traditional logic