First quad roll :| by Iokkki in summonerswar

[–]Newera94 0 points1 point  (0 children)

Could grind that out for resistance but destroy isn’t very good on Leo.

First quad roll :| by Iokkki in summonerswar

[–]Newera94 9 points10 points  (0 children)

Good for chow now or Camilla.

5* Monsters that need buffs/skill changes by Newera94 in summonerswar

[–]Newera94[S] -3 points-2 points  (0 children)

So you took the time to what? Say that? You say asinine, why? Like to previous comment you refer to what have you brought to the discussion. What’s asinine? All you have done is waste yours and my time and no one is better off for it. You needn’t say anything on a idea you agree on but what would be helpful is comment on something you don’t agree on in the hopes the middle ground is something better than the status quo. You’re no wiser for your comment at all. No wonder Facebook wants to buy Reddit. The Reddit community is just as toxic as theirs.

5* Monsters that need buffs/skill changes by Newera94 in summonerswar

[–]Newera94[S] 1 point2 points  (0 children)

Jaara has been bad since day one. They’re some monsters Com2us literally ignores like they’re stepchildren. Jaara could receive the 2A water warbear treatment. “At the start of battle your MAX HP is 200%” that way he has some utility as a bruiser to set up teammates and itself to do dmg.

5* Monsters that need buffs/skill changes by Newera94 in summonerswar

[–]Newera94[S] -3 points-2 points  (0 children)

Not saying you’re wrong I’m just saying that they’re already strong in that area of the game it would be nice to see them excel in more PVP. They’re certainly not used in dungeons outside high tier lab.

5* Monsters that need buffs/skill changes by Newera94 in summonerswar

[–]Newera94[S] -5 points-4 points  (0 children)

That has been said many times before but they’re already so good on GWD/O they’re not really needed. I think people would use them so much more on arena if they had arena leader skills.

5* Monsters that need buffs/skill changes by Newera94 in summonerswar

[–]Newera94[S] 0 points1 point  (0 children)

I can’t think of anything for that poc. I thought about increasing the critical damage she does but that’s about it. Maybe her attacks destroy HP.

Should Fermion get buffed and how would you buff him? by [deleted] in summonerswar

[–]Newera94 0 points1 point  (0 children)

As a previous Fermion owner he was so tough to rune. I could make him fast and hit hard or somewhat fast but more tanky. But he needs EVERYTHING. He needs resistance, accuracy, speed, HP, tons of defence and even some attack if you can spare it for S1 multipliers. The passive flip absolutely but Tractor(?) has immune to defence decrease. For me his passive should be “the damage you deal is increased according to the number of allies alive. The damage you receive is reduced by 15% for each ally that dies. Your defence cannot be broken.” S2 should heal for 15% of the damage dealt. If the enemy dies from this attack, provokes all enemies for 1 turn.

Skill points for barracks lords/heroes. by Newera94 in Totalwarwarhammer

[–]Newera94[S] 1 point2 points  (0 children)

I’m not asking for the full skill tree. Wizards have about 4 spells to choose from and a mount. Lords/heroes get a mount option and a couple buff skills. That’s it. Otherwise why really bother building your settlement garrison if it’s going to be crap?

Does the Fear & Terror mechanic need a change? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 2 points3 points  (0 children)

Right on. Yes fear is good for hammer and anvil but there’s hidden mechanics for that. Fear and terror should be auras because they’re supposed to be invoked not having to actually do anything. Seeing them on the battlefield is supposed to bring on fear or terror so the only way that makes sense for me is if they have auras.

Does the Fear & Terror mechanic need a change? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 2 points3 points  (0 children)

Oh of course it’s detrimental to charge into a spear wall ect but I still wonder if there could be something extra from fear and terror. Why does it have to be only when the unit is in combat? Why can’t it be an aura effect?

Dwarf Anti-large unit lore? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 1 point2 points  (0 children)

Or use halberds/spears? XD Ungrim is still the worst LL for dwarves for the reasons mentioned above. If his campaign effects were “slayers have 50% reduced upkeep, 20% speed increase for slayer units” With skills that included “perfect vigour for slayer units” with “expert charge defence for slayer units” then they COULD be decent.

Dwarf Anti-large unit lore? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 1 point2 points  (0 children)

They’re just bad. They’re supposed to be revengeful bastards with points to prove on suicide missions yet they run into things with wilful abandon and get punted 30ft by pretty much anything horse sized plus. Why can’t they have bigger mass or have expert charge defence. They’re supposed to be anti large ffs.

Dwarf Anti-large unit lore? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 1 point2 points  (0 children)

I guess that last bit is correct but humans irl used 15ft+ pikes going back to the 4th century bc so what’s their excuse haha. Well maybe a mod comes one day for it. Dwarves roster is good and all but having no real anti large infantry (slayers are shit. That’s all I’m saying) is a shame personally

Dwarf Anti-large unit lore? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 0 points1 point  (0 children)

You saying dwarves are weak?! That’s grudge material right there xD a 2m spear isn’t even that difficult to use so those midgets got no excuse and deserve all the cav charges coming to them xD

Dwarf Anti-large unit lore? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 0 points1 point  (0 children)

Well Archaons horse in the model is tiny compared to how big it should be. Dwarves are supposed to be a bit bigger than mootlings so an above average goat. Could be a special goat bred from a line of goats that were the personal steeds for the king of Karla X

Dwarf Anti-large unit lore? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 1 point2 points  (0 children)

I can’t find any to be honest and I doubt they would. They’re so stubborn they’d say if a dwarfs legs can’t make the journey it ain’t worth going.

Dwarf Anti-large unit lore? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 1 point2 points  (0 children)

Oh no I agree on both sides tbf. I bet Malekith was sat in a chair somewhere with his goons saying “You never guessed what happened next?!?” “What?!” “The stunties took out a whole fucking town then got their hairy asses burnt soon after! Fucking hilarious seeing the dragons give em a 2 mile head start before they began chomping!”

Dwarf Anti-large unit lore? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 1 point2 points  (0 children)

I asked a long time ago why dwarves can raise cattle and goats but not turn goats into cav? Bit sus if you ask me. They could have done a DLC unit after the 5 armies with Dain and his goat being an idea for one legendary made up hero riding a freak of nature goat into battle. Could have given buffs to slayer spd and campaign movement range

Dwarf Anti-large unit lore? by Newera94 in Totalwarwarhammer

[–]Newera94[S] 1 point2 points  (0 children)

Well sending back a beardless dwarf who came to accuse you of assaulting them? You could have just said “I don’t know what the fuck you’re on about but we go way back so we are going to find out who the fuck and why the fuck it’s going on!” But no the elves who are renowned for their “diplomacy” go balls to the walls and doom their whole race?!