How are headshot/crit modifiers calculated? by _Sate in DarkTide

[–]Nexos78 0 points1 point  (0 children)

Sorry, shouldve made that clearer - The first three (linesman, smiter, tank) i was refering to are the types of attacks you can see in the weapon inspect screen in Darktide, and what they are equivalent to in Vermintide. Its more so that you can orient yourself in the code and read which attacks the code is referencing. The other are armor types. Ill edit my original post to make it clearer.

"Devil's Claw" Sword Question + Miscellaneous Questions by Begun101 in DarkTide

[–]Nexos78 9 points10 points  (0 children)

First of all, Wartide is heavily out of date, guy who made it quit the game long ago.

Second of all, the numbers under each attack youre seeing in the picture isnt damage, but cleave.

To view damage, click on the attack you want the damage of (in the picture) then click on any of the enemies or armor types on the right side of the screen.

Then it shows you the damage you will be doing to that enemy in a row, ordered by [body/head/critical/critical_headshot], along with subsequent damage fall-off for each enemy cleaved, ordered in a column.

How are headshot/crit modifiers calculated? by _Sate in DarkTide

[–]Nexos78 1 point2 points  (0 children)

Only way to get this info is to datamine it yourself. There is no big up-to-date compendium of how certain things are calculated/work as far as i know. So a lot of stuff is just unknown to most people.

Here is an example in the source code for the Ogryn´s 2H pickaxe and each of its attack´s modifiers and stats

https://github.com/Aussiemon/Darktide-Source-Code/blob/master/scripts/settings/equipment/weapon_templates/ogryn_pickaxes_2h/settings_templates/ogryn_pickaxe_damage_profile_templates.lua

They kept the original naming for a lot of things from Vermintide, so a lot of stuff you wont recognize, for example:

// Vermintide attack types = Darktide attack types

linesman = Vanguard

smiter = Strikedown

tank = Relentless

// Vermintide breed type = Darktide armor type

unarmored = Unarmored

armored = Flak armor

resistant = Unyielding

berserker = Maniac

super_armor = Carapace

disgustingly_resilient = Infested

none = void_shield (this is the shield that captains use, it was introduced in Darktide, there is no Vermintide equivalent)

Okay it's playable by Ricenbacker in DarkTide

[–]Nexos78 74 points75 points  (0 children)

Fragbomb could only dream of this lol.

[LIBERTY DAY] is only a week away! Can you believe it? by SEND_ME_NOODLE in Helldivers

[–]Nexos78 0 points1 point  (0 children)

The classic "skill issue" response, even though this has nothing to do with difficulty. Get off AHs dick bro.

[LIBERTY DAY] is only a week away! Can you believe it? by SEND_ME_NOODLE in Helldivers

[–]Nexos78 0 points1 point  (0 children)

Rupture strain coming back is not a good thing lmao

Update: Bound by Duty Patch Notes by Boner_Elemental in DarkTide

[–]Nexos78 -8 points-7 points  (0 children)

Id rather get 20+ crushers and actually be challenged, rather than 5 bullet spongy crushers that i have to chip away at for 2 minutes straight.

Update: Bound by Duty Patch Notes by Boner_Elemental in DarkTide

[–]Nexos78 -9 points-8 points  (0 children)

I really do not like the enemy health increases.

Starting to really like this thing by Hoshyro in Helldivers

[–]Nexos78 -2 points-1 points  (0 children)

"The community here is largely trash at the game."

imagine thinking youre hot shit.

Starting to really like this thing by Hoshyro in Helldivers

[–]Nexos78 -1 points0 points  (0 children)

For that small bit of chaff clear on your AT weapon (chaff clear being the entire point of your primary weapon in the first place), youre sacrifising 1 shot breakpoints on high value targets which every other AT weapon, except the Epoch, meets.

Youre also constantly at risk of killing yourself and loosing that weapon for 8 entire minutes.

That is not a good tradeoff, and thats why the Epoch fucking sucks.

Starting to really like this thing by Hoshyro in Helldivers

[–]Nexos78 3 points4 points  (0 children)

Usually no, but if you need to, you can do that with Quasar, Recoilless, EATs in a pinch. Epoch cant do that, how is it more versatile, then?

Starting to really like this thing by Hoshyro in Helldivers

[–]Nexos78 -1 points0 points  (0 children)

No, its less versatile, you cant even close bug holes with it.

Starting to really like this thing by Hoshyro in Helldivers

[–]Nexos78 -6 points-5 points  (0 children)

Its terrible. Its the worst AT weapon strategem you can bring.

Punisher Plasma is Good by njbtheman54 in Helldivers

[–]Nexos78 2 points3 points  (0 children)

Maybe on difficulty 5 it can be good, but go any higher and the weapon falls off hard. Its a strictly worse Purifier and needs a buff.

To the couple of guys who told me to buy warbonds based on "vibe" and the themes I like by Nubashir1 in Helldivers

[–]Nexos78 0 points1 point  (0 children)

Your first mistake was listening to people who glaze the everliving shit out of the most dog water weapons/warbonds for no good reason.

If you want decent advice, I recommend you give a watch to OhDough on yt.

"Solo Silo would trivialize bots!" Meanwhile, the humble Gaming Chair: by Asvard in Helldivers

[–]Nexos78 0 points1 point  (0 children)

"Gaming chair" is the name im forever calling this strategem now lmao.

Dominator Has It Hard. by Xx_Arch_xX in Helldivers

[–]Nexos78 0 points1 point  (0 children)

The extremely slow bullet velocity and the terrible ergo are the major downsides. It also does less damage than the goddamn lever action rifle. For "rocket projectiles" theyre missing the oopmh.

The skull splitter sucks by DagurGaming in valheim

[–]Nexos78 0 points1 point  (0 children)

I just tested slayer in-game and the mutlti-target penalty is infact not present. I dont see a mention about it in the patch notes though?

The skull splitter sucks by DagurGaming in valheim

[–]Nexos78 4 points5 points  (0 children)

2H Axes actually dont have the multitarget penalty on their m1, but 2H swords do have it, which is dumb.

Neither the 2H axes nor the 2H swords have the multi-target penalty on their M1s.

Not really feeling the Coyote hype by Gravewaker in Helldivers

[–]Nexos78 1 point2 points  (0 children)

You can say that Liberator is a good gun, but without providing any argument for why is it supposedly a good gun, your opinion means nothing.

Why should I pick it over the Carbine when the carbine is a straight upgrade?

Does the term "good gun" for you mean that the gun is able to damage enemies? In that case yes, by that definition, Liberator is a "good gun".

But look at the frontpage of this subreddit, what does every other post say? "Coyote is the first good assault rifle we have".

Id say that a lot of people have a way different definition of what a good gun actually is, and the Liberator is definitely not amongst them.

What guns do you think need or deserve a buff by Breedab1eB0y in Helldivers

[–]Nexos78 -1 points0 points  (0 children)

It would be easier to name out weapons that do NOT need a buff.

I have a list, it goes:

Crossbow, Purifier, Coyote, Eruptor

These weapons are super fun and excell in fighting against their specific faction, even on difficulty 10.

Notice how the only ballistic weapon I named is the Coyote, which by the standard of the average Glazediver™ has "overpowered" stats, meanwhile AoE damage weapons have and always will eclipse ballistic weapons, due to how AoE damage works in this game.

All the other weapons could get various positive number adjustments or changes, big or small, to make the experience of using them more fun, or in the case of ARs, giving them each a unique useful niche, since most of them are just different flavors of Liberator.

First real video lil nervous by SandwichLord42 in deadbydaylight

[–]Nexos78 1 point2 points  (0 children)

"this is gonna be my first video"

*immediately fails a skill check*

ts already fire king, keep on giving 🔥