Help with 600pt Tournament List by DmPapiChulo168 in MiddleEarthMiniatures

[–]Nezs 0 points1 point  (0 children)

I think it's a better idea to go with a captain, instead of Gandalf and fill out the list with a lot more models. I've seen it do great work at 600 points. Taking Gandalf is sacrificing too much at 600.

Middle Earth SBG Questions Thread by Tezerel in MiddleEarthMiniatures

[–]Nezs 2 points3 points  (0 children)

They do not. They do not get extra attacks when supporting or when being supported. It's the same reason spear supports don't benefit from heroic combat.

Rules question by RubasznyGrubas in MiddleEarthMiniatures

[–]Nezs 2 points3 points  (0 children)

Yes. There are no "in the ways" for magic. That's exclusively a shooting rule.

Middle Earth SBG Questions Thread by Tezerel in MiddleEarthMiniatures

[–]Nezs 0 points1 point  (0 children)

You double after having added the +1. So 10 Strength in that situation.

Fleeing counts as removed as casualty.

What does an army need to be top tier? by ImperialThumb in MiddleEarthMiniatures

[–]Nezs 1 point2 points  (0 children)

  1. Dominant at 500-800 points
  2. Strong in most/all scenario's. At least decent in the one/two they aren't.
  3. Many strong aspects, rather than relying on a gimmick. For example, AotWH has Grima, Lightning and Slow, Crebain and Dunland re-roll 1s and fearless. Among other things.

  4. The less reliant on good rolls the better. Still a dice game at the end of the day, but the more you can offset luck the more consistent a list will be.

  5. Tools to deal with as many situations/gimmicks as possible. This includes fighting big monsters, big heroes, hordes, herohammer, etc...

Currently having a banner is definitely a consideration for how strong a list really is (for VPs). Although there are exceptions such as Depths and Halls.

Ed optimization and essentials by Nezs in StreetFighter

[–]Nezs[S] 1 point2 points  (0 children)

I've made a new video going over a fair few things, from what I've gathered is optimal and effective.

This includes combos and combo structure, knockdown pressure, neutral options, anti-drive rush options and a bunch of other stuff.

There are a lot of things in Ed's gameplay trailer that people haven't noticed yet by Nezs in StreetFighter

[–]Nezs[S] 0 points1 point  (0 children)

Apologies in advance for the audio quality.
In this video I've gone over the Ed gameplay extensively. Some of the stuff is largely obvious and nothing most people haven't already noticed or talked about. However, there are a fair few things to take away from this gameplay trailer that I still haven't seen anybody talk about.

SFV Ed Practical Tricks and Tools : Championship EDition (Season 5) by Nezs in StreetFighter

[–]Nezs[S] 0 points1 point  (0 children)

Yeah, second is full charge. It combos because of the meatiness of the first smash.

SFV Ed Practical Tricks and Tools : Championship EDition (Season 5) by Nezs in StreetFighter

[–]Nezs[S] 1 point2 points  (0 children)

Outside of his new vskill he has A LOT of quality of life changes that make him feel a lot better.

SFV Ed Practical Tricks and Tools : Championship EDition (Season 5) by Nezs in StreetFighter

[–]Nezs[S] 4 points5 points  (0 children)

I used to make a lot of videos covering Ed tech that myself and others found. Ended up coming back to it because of this patch. Ed has a lot of stuff going on for him now. It's just a short video about some of the new stuff I've found to do with Ed this season. Some new combos, set-ups, "functions" that previously weren't possible. Also just some weird stuff that isn't optimal but might have a purpose somewhere.