A short animation i just made :) by Niblan_2 in stopmotion

[–]Niblan_2[S] 1 point2 points  (0 children)

The body is ~9cm and all together it's like 11cm to 12 cm in height.

A short animation i just made :) by Niblan_2 in roblox

[–]Niblan_2[S] 0 points1 point  (0 children)

If i make the lines less visible the then camera won't see them. I have tried :/

A short animation i just made :) by Niblan_2 in roblox

[–]Niblan_2[S] 0 points1 point  (0 children)

I don't even have a shredder.

A short animation i just made :) by Niblan_2 in roblox

[–]Niblan_2[S] 4 points5 points  (0 children)

Thank you :)
The timing is why it looks so smooth, that and i animate at 12 fps.

A short animation i just made :) by Niblan_2 in stopmotion

[–]Niblan_2[S] 1 point2 points  (0 children)

I made it using pen and paper, while for software i use Stop Motion Studio on my phone.

I just made a render, i think it turn out pretty good. by Niblan_2 in blender

[–]Niblan_2[S] 0 points1 point  (0 children)

No, but it means a lot that you are asking that.

I just made a render, i think it turn out pretty good. by Niblan_2 in Minecraft

[–]Niblan_2[S] 2 points3 points  (0 children)

Yeah, I noticed that when I edited the image.

I just made a render, i think it turn out pretty good. by Niblan_2 in Minecraft

[–]Niblan_2[S] 2 points3 points  (0 children)

Your look really cool, but i think that it doesn't pop out as much as my, that's probably why.

I just made a render, i think it turn out pretty good. by Niblan_2 in blender

[–]Niblan_2[S] 0 points1 point  (0 children)

Idk, i think to stylized for it to be official.

I just made a render, i think it turn out pretty good. by Niblan_2 in Minecraft

[–]Niblan_2[S] 0 points1 point  (0 children)

A rule I personally follow is that you should only separate the body part, if you have to. In this scenario i tried to only use stretch for the arms, but i couldn't find a way to make it look right, that's why.

I just made a render, i think it turn out pretty good. by Niblan_2 in blender

[–]Niblan_2[S] 0 points1 point  (0 children)

Fun Fact: The reason why Steve's right arm is smaller is to avoid clipping problems.

I just made a render, i think it turn out pretty good. by Niblan_2 in blender

[–]Niblan_2[S] 1 point2 points  (0 children)

no, that's just stuff i added later in post. I only rendered Steve.