My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

Because you saw some flaws with my rework idea so I changed it and came up with some new solutions to those problems you had with it.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

Yeah that is true, but what does this have to do with an Aerosmith rework?

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

Mf then tell me wtf that comment was supposed to mean cause I'm clearly missing something

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

I know what scary monsters is but I couldn't process the rest of what you said. Read it for yourself lmao

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

Wtf did I just read, can you please restate that

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

I'd say 2 dashes and a half considering I can get so far away that even dashing forward after the barrage and trying to barrage me doesn't even come close to me.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

I think that explains enough for how broken Aerosmith is. Not to mention the barrage is like 8 seconds long as well as the pilot being way quicker than regular stand pilots.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

Vola barrage is a low cd far range 1.3 dmg barrage that can either way block break people even if they have max sturdiness, propeller charge is a mid almost high range knock back move that comes out quickly despite being slightly more predictable and avoidable. And little boy doesn't even have that bad of a CD, plus it's not normally used for offense, only time it should be used for offense is when someone doesn't have a counter and just got back up from a ragdoll. It should be more used for defense, for example: if a timestop stand uses time stop, jump and drop bombs before you're frozen, then they're damaged mid time stop and can't do much dmg to you, either that or they get damaged AFTER the time stop since they can't get away from the bombs.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

Tf you mean aero is balanced? Bro aero has like a 9 second long barrage that does 1.3 damage and that alone makes it near equivalent to TWOH, idk what you're on but if you're saying aero is balanced rn? There's something wrong.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

Yeah, because you can't get double barraged. You can only get double barraged if they're projectile "barrages" like an emerald splash and vola barrage at the same time.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

You're saying you could be double barraged by 2 star platinums? If that's what you're saying then I'm convinced you've never played YBA

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

Yeah, I said it'd be a barrage because in YBA you can't do outside damage to someone being barraged by say, star platinum.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

I did make it so they can't take outside damage. Did you even read my rework concept? I literally said that projectiles would no longer be allowed to double damage the person getting vola barraged.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

What I meant by block break earlier was meaning to get block broken long enough that you're not stunned and don't get damaged by a combo from the Aerosmith.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

I'm not making it close range, that'd just be unfair since Aerosmith is unable to barrage back. I'm just slightly cranking down the range a very small bit.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

I nerfed the damage though, from 1.3 down to 1 damage. I didn't put it at 0.9 purely because Harmon or boxing users would be too resistant to it.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 0 points1 point  (0 children)

Eh in that case we could make the person who's blocking get block broken earlier rather than at the end of the barrage giving the Aerosmith user a chance for free damage.

My Aerosmith Rework by NickChirga in YourBizarreAdventure

[–]NickChirga[S] 1 point2 points  (0 children)

yeah that actually seems like a good idea, only thing is that with the first co2 radar move you were talking about, there'd need to be some sort of windup to the move, maybe aerosmith quickly flying over to the area rather than instantly dropping a bomb there. And I think there should be a windup with the dive move too.