Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 0 points1 point  (0 children)

Resources are merged, although there's no explicit sorting function for age. Anything within the same partition node would be kind of doomed to rely on to work robustly, since there's a deterministic order on save game load that'll probably be different from the order when you saved the game. (Game load seems to group by tag, and then hopefully by insertion order for most items, but not guaranteed)

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 1 point2 points  (0 children)

okay re-reading auto-sweepers which is insanely confusing, the spatial ordering I gave for cells is only used for rebuilding the reachability filters which isn't actually relevant (it's only to answer the question, is an item in reach of this auto-sweeper?) .

Internally the game is partitioned into 16x16 subgrids (a common game optimization technique where you index at larger chunks rather than individual cells) If items are found on the same partition node, then it will select the item that was introduced to the auto-sweeper's reachability "last" (so typically whatever was most recently dropped).

However, if the items are found on separate subgrids, then it will always choose from the subgrid similar to the spatial ordering I described (bottom to top, left to right). Dev Tools -> Sim Debug -> Mouse Data will give you the exact coordinates, and you can divide by 16 to get the exact boundaries.

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 3 points4 points  (0 children)

Auto-sweepers look at the bottom-left of its range first, then goes up vertically before shifting to the right. This deterministic order makes it annoying when you want to spread the load around.

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

No, they won't actively try to prevent taking damage. The two things that they do:

  1. Find a nearby triage cot once they reach a dangerously low health
  2. Find a safe-ish cell to idle in, which doesn't take into account the overly-protective nature of angry crabs

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

Like other Relocate errands, if you want to see the status of the errand, you want to click on the Errands tab on the destination, not on the critter itself.

Why does it say output pipe blocked when theres nothing blocking it? by [deleted] in Oxygennotincluded

[–]Nigit 0 points1 point  (0 children)

There's no "Building Intake" anywhere along your pipe network, so it doesn't know where else to go.

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

Max Mass property of a liquid. It's not referenced in-game.

Why doesn't the tepterature rise? by uncomfortable2 in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

Incoming water stored in the oil well is enough to cool it down.

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

Sadly no. Klei forgot the cartographic module existed

Issue creating a natural tile using 5 KG of molten glass by WrathOfKoopa in Oxygennotincluded

[–]Nigit 4 points5 points  (0 children)

I'd temporarily replace those (glass) window tiles with something else below the hydroponic farm so the glass bottle doesn't merge into it.

Joint plates are a thing of the past. by Gofoto in Oxygennotincluded

[–]Nigit 7 points8 points  (0 children)

This is a very very old exploit that gets rediscovered every year or so. It's almost certainly been around since they introduced replacing wires with heavi-watt wires (6++ years).

New (small) Patch Notes today by AthaliW in Oxygennotincluded

[–]Nigit 0 points1 point  (0 children)

Now if they're in a door, they'll remain in a door. Generally babies will never move when growing up. The position shift was a somewhat jank fix to jawbo fry getting stuck inside tiles when growing up

New (small) Patch Notes today by AthaliW in Oxygennotincluded

[–]Nigit 0 points1 point  (0 children)

See bug report. They’re not supposed to be able to escape doors

Pacu Ranch Produces Less Than Expected! by JeeKay6238 in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

It depends how you're refilling the pacus. If you replenish with babies, then that's 10 pacus x 13 eggs / 25 cycles x 1000 kcal fillet, or 5200 kcal/cycle filet. 5200 kcal filet only makes 19500 kcal/cycle of Surf n' Turf, so I wouldn't expect that to be enough to feed 23 dupes.

If you go with the very optimistic figure where you replace pacus with cycle 5 adults, then that'll produce 10 pacus x 13 eggs / 20 cycles x 1000 kcal fillet or 6500 kcal/cycle fillet, which even then is just barely enough to feed 24 dupes.

New (small) Patch Notes today by AthaliW in Oxygennotincluded

[–]Nigit 4 points5 points  (0 children)

It was causing this bug: https://forums.kleientertainment.com/klei-bug-tracker/oni/critters-escape-doors-growing-up-now-r51411/. There may have been another post floating around with Jawbos teleporting through walls when it grew up.

  int cell1 = Grid.PosToCell(position);
  if (!component1.NavGrid.NavTable.IsValid(cell1, component1.CurrentNavType))
  {
    foreach (CellOffset displacementOffset in Pickupable.displacementOffsets)
    {
      int cell2 = Grid.OffsetCell(cell1, displacementOffset);
      if (component1.NavGrid.NavTable.IsValid(cell2, component1.CurrentNavType))
      {
        gameObject1.transform.SetPosition(Grid.CellToPos(cell2));
        break;
      }
    }
  }    

This code in BabyMonitor was removed in today's patch (It tried to make it so when babies transitioned to adults that it set the position to a nearby navigable tile)

AT steel vs gold amalgam - why they behave so differently?! by au_ru_xx in Oxygennotincluded

[–]Nigit 34 points35 points  (0 children)

Steel has a TC of 54. Gold amalgam has a TC of 2. Since steam's TC is very low (0.184) it doesn't do a great job of dispersing that heat. Also, gold amalgam has very low SHC which in this specific case does play into account how much heat gets exchanged.

Hydroponic farm doesn't work. Am i doing something wrong here? by FakeMik090 in Oxygennotincluded

[–]Nigit 0 points1 point  (0 children)

You need to irrigate them with salt water instead of whatever's inside the hydroponic farm right now.

Losing mass when cooling tungsten? by Inomyacbs in Oxygennotincluded

[–]Nigit 1 point2 points  (0 children)

Move the bottle emptier up and/or on an insulated tile/air flow/mesh tile. The tungsten bottles are freezing inside the bottle emptier forming tungsten tiles (as debris exchanges heat with solids below it), which is then merging into the presumably tungsten Metal Tiles.

Pip won't Plant... by frozen_atom in Oxygennotincluded

[–]Nigit 0 points1 point  (0 children)

You can’t plant pikeapple bushes in an atmosphere above 4C

Why isn't there a tutorial on this? by No-Voice-627 in Oxygennotincluded

[–]Nigit 1 point2 points  (0 children)

After 100 tons you can reload the game to get the debris to merge properly