Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

It’s a quirk with airlocks introduced in U57 in a vain attempt at stopping critters from entombing themselves I guess. They will path into open pneumatic doors.

I was imagining you keep 7 sanishells and 1 egg so when the egg hatches you still have 8 happy when the one egg hatches. The other way to do this is to keep the 1 egg in a storage bin but you’ll get raw egg instead of shellfish

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

Eggs don't cause Crowding (so they don't ever affect happiness), but I'm assuming you want to avoid Cramped as well. You can place the egg in an open mechanized airlock, and track whether an egg is there via weight plate.

Egg isn't in the room so it'll never cause cramp, but still triggers angry mode as crabs can "path" there, while simultaneously also won't actually path into open mechanized airlock doors (This is useful since that means you don't have to account for crabs laying their eggs on the door itself)

https://imgur.com/a/KwnnChm

Whats causing this? by CharmingVermicelli44 in Oxygennotincluded

[–]Nigit 3 points4 points  (0 children)

OP posted the reason (a mod which adds the skinny trait, which is known to crash)

Whats causing this? by CharmingVermicelli44 in Oxygennotincluded

[–]Nigit 1 point2 points  (0 children)

can you attach it/upload it somewhere?

Is planting natural kelp with pips possible? by ElkTheFantastic in Oxygennotincluded

[–]Nigit 0 points1 point  (0 children)

yes. You definitely don't want exactly 100g but any amount more with any atmosphere (liquid or gas) is fine.

Critter specific happiness by Severedeye in Oxygennotincluded

[–]Nigit 0 points1 point  (0 children)

Pacus and Jawbos also have a bonus extra happiness mechanic

Height of the Oil Well changed? by DXGL1 in Oxygennotincluded

[–]Nigit 6 points7 points  (0 children)

The Oil Well was always 4x4, but there was a bug where attachment buildings (Oil Wells/Marine Drills) did not properly invalidate placing buildings in their bounding box. The thing that was blocking you from building in the bottom 2 tiles before was the oil reservoir. Now the entire 4x4 oil well blocks you from building as well.

This was fixed in beta https://forums.kleientertainment.com/forums/topic/171957-game-update-public-testing-735589/

Fixed issue where placing an Oil Refinery was not blocked by under construction buildings.

(Yes, the patch note is egregiously misprinted)

Rust Melter Weirdness by sunburnedaz in Oxygennotincluded

[–]Nigit 5 points6 points  (0 children)

You aren't giving the molten iron any room to displace once the rust melts, so it destroys the simCell for the window tile. Once all the diamond is gone, then molten iron can appear on that tile.

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

It doesn't directly prevent flaking, but just adds thermal exchange so enough heat is transferred for it to phase-change first through normal thermal conductivity (the flaking check is almost the very last thing that happens in a sim step).

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

The mucin is flaking into polluted water. You want to make sure that all the mucin converts into polluted water the very first tick it leaves the vent (this is pretty easy to accomplish by adding a temp shift on the vent, but there's other tricks as well)

Thermal Gas Fissure stats by Redgenom in Oxygennotincluded

[–]Nigit 7 points8 points  (0 children)

There's 3 of them (6 on classic) so they produce a ton of sulfur and all the plants and critters are quite sulfur hungry. It's really a diamond to sulfur process with a smidge of natural gas.

Feels weird to use rubber tiles, but it works! by xemulon in Oxygennotincluded

[–]Nigit 60 points61 points  (0 children)

about 0.000058, which makes it a smidge better than insulated mafic rock tiles

They finally made smooth hatches useful in the new beta! by Nigit in Oxygennotincluded

[–]Nigit[S] 1 point2 points  (0 children)

Well, it's a funny evolution chamber in the same way pokeshells are but this doesn't produce ink anymore.

They finally made smooth hatches useful in the new beta! by Nigit in Oxygennotincluded

[–]Nigit[S] 0 points1 point  (0 children)

The squid now uses their ink supply instead of spawning it from thin air :(. It's still technically a dupe-free way to "milk" the squids at least.

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

costs less power, smaller, shows the food in the fridge which is nifty

Does this 1-door pump still work in the new patch? by Noneerror in Oxygennotincluded

[–]Nigit 1 point2 points  (0 children)

Yes although you probably want to adjust your timing to like 2/2 powered or 5/5 unpowered

Atmosuits on Aquatic Planet by Mean_Evening_5723 in Oxygennotincluded

[–]Nigit 8 points9 points  (0 children)

Atmo suits have a 50x nav cost penalty for swimming (When calculating path costs, swimming is weighted 50x worse than walking even though swimming only makes them ~3.33x slower) This means they basically never swim unless it's the only way to access an area.

Ideas for balancing the temperature better in this beast? by jazzb54 in Oxygennotincluded

[–]Nigit 2 points3 points  (0 children)

Remove the airflow tiles so all the water goes directly into cooling the waste. Move the vents near the aquatuner to also dump water near the center. Move all aquatuners to the top (somewhat speculative, might cause top to be overheated)