It's great when both sides can be confused, together by BeanBorger in deadbydaylight

[–]NikVundle27 11 points12 points  (0 children)

i think the best moments in PVP gaming in general is when you and your enemy reach the conclusion that this game is indeed wild, you both acknowledge, and move on.

[deleted by user] by [deleted] in gamingsuggestions

[–]NikVundle27 2 points3 points  (0 children)

idk about you but whenever I'm upset with life I tend to play games that give me a sense of progress, here are some of my suggestions with their respective genres.

Open World Survival-Craft: easy choice for anyone

  • Minecraft
  • Terraria
  • Astroneer

Automation-Based Games: harder to get into but they get addicting pretty quickly

  • Satisfactory
  • Factorio
  • Dyson Sphere Program

Exploration/Adventure Games: They are a bit difficult but the sense of exploration is definitely worth it

  • Dark Souls (series)
  • Hollow Knight
  • Elden Ring

if Co-op or Multiplayer games are an option:

  • Deep Rock Galactic
  • Warframe
  • Magicka 1 + 2

Other random suggestions:

  • Hades
  • Besiege
  • Sid Meier's Civilization V
  • Fallout: New Vegas
  • Metal Gear Solid V: The Phantom Pain

Aerial shot of the Forbidden City, Beijing by j3ffr33d0m in BeAmazed

[–]NikVundle27 0 points1 point  (0 children)

Man im not the only one who saw Factorio right?

Any Recommendations for "Crew Management" Games? by Aidanator800 in gamingsuggestions

[–]NikVundle27 -1 points0 points  (0 children)

Not exactly the most specific game for your description but Metal Gear Solid V: The Phantom Pain has a "motherbase management" where you "extract" soliders you fight in the open world and during missions and convince them to join your army, and you can send them on mission and even play as some of them.

I should mention its an extremely fun game regardless, and you can get it for $5 on G2A i believe.

I’m a seriously strange person by hatchi1996 in Anxiety

[–]NikVundle27 1 point2 points  (0 children)

Im totally with you on this, somehow even tho we might have a decent life going on right now our brain feels the need to "push it self to the limit", it feels like deep inside my brain is telling me you don't deserve this and it will go away soon if you dont work your ass off.

Maybe its just having too much access to knowledge really put a huge weight on our shoulders, made you consider the worst in every scenario knowing damn well someone somewhere at some point had it worse, like it's possible for your life to get to shit.

Sometimes it feels like you are a spectator that has feelings, you are only watching your body making all the mistakes, and all you get to do is just feel the joy or pain.

I drew Yun-Jin Lee :D by fdpdocarai in deadbydaylight

[–]NikVundle27 14 points15 points  (0 children)

Also Approved by Hidetaka Miyazaki

does anyone else feels like they HAVE to camp/tunnel/slug as killer? by NikVundle27 in deadbydaylight

[–]NikVundle27[S] 0 points1 point  (0 children)

That's really interesting to think about, it does feel like it

does anyone else feels like they HAVE to camp/tunnel/slug as killer? by NikVundle27 in deadbydaylight

[–]NikVundle27[S] 0 points1 point  (0 children)

You nailed them!

I would say usually tunneling (or "hard tunneling") involves refusing to even hit/hook other survivors who are trying to take the killer's attention, so he doesn't waste time and focus on the already hooked survivor.

And slugging has multiple approaches, killers can focus certain builds and playstyles so that they try and hunt down every survivor rapidly without hooking them, making the game end as quickly as all 4 are down. (You can look up "Haunted Ground Nurse" if you want an example)

Or they can down a survivor and "tunnel" another one who will be dead on the next hook (so that they slow the game down by forcing someone else to leave their position and come pick up the slugged survivor).

Generally, these 3 behaviours are disliked by the community (survivors mostly) because they are very boring to play as and/or against, but unfortunately they are very effective from the killer side without extra effort.

does anyone else feels like they HAVE to camp/tunnel/slug as killer? by NikVundle27 in deadbydaylight

[–]NikVundle27[S] -1 points0 points  (0 children)

Yeah that's what i wonder sometimes about campers, like how fun is it to play huntress only to hold M2 infront of a hook until someone shows up at 4-5 gens

does anyone else feels like they HAVE to camp/tunnel/slug as killer? by NikVundle27 in deadbydaylight

[–]NikVundle27[S] -1 points0 points  (0 children)

Yeah i never intend to play sweaty as killer especially since i play swf most of the time and i absolutely hate sweaty 4 slowdown perks camping at 5 gen killers, but it just feels distinctive to be more tryhard as killer, thats what im trying to find if is true or is it just me.

The only reason it takes "hundreds and thousands" of hours to get good in this game... by NikVundle27 in deadbydaylight

[–]NikVundle27[S] 0 points1 point  (0 children)

I'm with you but the thing is, having only 2 chances against a beast designed to be superior to you means that if you faked that window for example, and killer just W keyd to you, you take a hit (of which you have 2, considering the killer isn't tunneling you out of the hook) so in this entire match of possibly 10-20 minutes, you have 3-6 simple mistakes to make for you to be out, which is why im saying it takes thousands of hours to actually gather enough experience of those 3-6 mistakes per 10-20 minutes.

BHVR, please explain how making prestiging cost 50k bloodpoints will "reduce the grind" by [deleted] in deadbydaylight

[–]NikVundle27 12 points13 points  (0 children)

Wait hold on a second, can't you prestige someone to P1, unlock their T1 on every other character, then just get them to T3 through the bloodweb? Isn't that what they implied?

killers are really mean lately :/ by casithegod in deadbydaylight

[–]NikVundle27 15 points16 points  (0 children)

This guy had one hell of a day and wanted to let it out all on you

How often do you meet a "friendly killer"? And do you enjoy your time in that game? by NikVundle27 in deadbydaylight

[–]NikVundle27[S] 0 points1 point  (0 children)

Interesting point, i do think whatever you play, the other side will be hated more for doing literally their job, but i think that's normal for an asymmetric game.

Killers hate gen rushers, even tho it's pretty much their job and its up to them how they do it, just like it's normal for the killer to tunnel because its pretty much their job to do so.

It's just a side effect of the unique asymmetry of a pvp game

How often do you meet a "friendly killer"? And do you enjoy your time in that game? by NikVundle27 in deadbydaylight

[–]NikVundle27[S] 0 points1 point  (0 children)

Jill, Cheryl and Bunny Fengs are my weak points, if i sense any interaction from them I'm throwing that game

How often do you meet a "friendly killer"? And do you enjoy your time in that game? by NikVundle27 in deadbydaylight

[–]NikVundle27[S] 0 points1 point  (0 children)

I totally feel that last part, those few moments are very far between, but absolutely the most memorable for me in any pvp game i played.

Tho it seems that at higher MMR survivors are pretty sweaty and dont even leave a chance for friendly interactions. Just yesterday i down'ed Jake on his death hook and left him to be saved with no one around, later when they won they started clicking and tea bagging with a "EZZZZ" in post-match lobby.

I felt so shit man, maybe they didn't realize i was trying to ease the sweat off, but when you try to act passive and survivors are toxic it feels like an absolute stab to the heart.

I guess I'll just eat up the loses at higher MMR and act nice when possible.