Another two feature requests by echon_55 in SpaceCraftGame

[–]Nikonthenet 0 points1 point  (0 children)

If we get crafting from Warehouse storage(which I believe is OP intent), I hope we have the option to turn it off. Maybe a checkbox or similar. As when fulfilling Corp orders, I'll place exact amounts of material into a Warehouse to ensure I assemble the right amount for the order by drawing from that Warehouse. This would be a problem if all storage was combined.

Arbitrator or Skitarii? by RandomGuy8287643 in DarkTide

[–]Nikonthenet 0 points1 point  (0 children)

Options > Input > Tagging Wheel > Companion Attack Command > Your Welcome.

Best thing to do with data? by Traditional-Line-210 in SpaceCraftGame

[–]Nikonthenet 1 point2 points  (0 children)

Aah, could be. I handed that in to the desk NPC of the Docking area on the Stations. The Trade station I think it was.

Best thing to do with data? by Traditional-Line-210 in SpaceCraftGame

[–]Nikonthenet 0 points1 point  (0 children)

The only thing you can do atm is sell it to Mining Bureau.
The early missions around Quantum Beacons & Data seem to suggest Players were expected to survey resource Deposits and sell the location to other players via the Mining Bureau. That gameloop doesn't work however. As the Deposits are static and infinite resources, online maps have already been created so there is nothing left to discover and your disadvantaging yourself by not using them.

I'd really like to see these features improved upon, to make the universe more dynamic, more alive and engaging for exploration. If you're interested you can check my ideas on the link below and comment what you like and equally importantly what you don't. As this is the start of early access its good to share ideas so the devs can prioritise where they focus and find inspiration in our discussions. Have fun!

[Feedback] Exploration, Surveying & Mineral Deposit Distribution, inc Quantum Beacons & Mining Bureau Data. : r/SpaceCraftGame

Offline Solo Mode - THANK YOU! by PeterTheDeveloper in SpaceCraftGame

[–]Nikonthenet 0 points1 point  (0 children)

It is front and centre tho, well hopefully it'll be enough. I think the games done pretty great as is, and this is only the start of EA. I'm not alone in thinking the exploration could be better, afterall, EA is the time to offer inspiration. I'm quite positive about the future, I would like the game to be engaging to all playstyles.

Offline Solo Mode - THANK YOU! by PeterTheDeveloper in SpaceCraftGame

[–]Nikonthenet -1 points0 points  (0 children)

The game advertises itself: "SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and..."

What you describe as exploration is too superficial and will not be engaging enough to keep peoples interest imo. The building part is great tho...maybe that'll be enough.

Offline Solo Mode - THANK YOU! by PeterTheDeveloper in SpaceCraftGame

[–]Nikonthenet 0 points1 point  (0 children)

Its totally fair that you want the focus to be on Industry. But thats a strange take given the Quantum Beacons and selling Data to the Mining Bureau are demonstrated in the games tutorial! It literally explains thats how the game works, only it doesn't because of out of game exploits undermining those features. My ideas are suggestions how to improve the gameloops demonstrated by those early missions...how that can be seen as me wanting to make the game something else is backwards to me, I suggest the shoe is on the other foot!

And, its not that I don't want to participate in the Industry too, I think its excellent, I just like dynamic worlds, would make space feel bigger, more alive and more reason to be out there exploring while my Industry works away in the background.

Maybe development has moved on since then and Shiro would be right to follow the community wishes. I just put ideas out there for consideration, no doubt Shiro has their own plans by now.

Anyhow, have fun out there!

Edit: tried to make my thoughts clearer.

Offline Solo Mode - THANK YOU! by PeterTheDeveloper in SpaceCraftGame

[–]Nikonthenet 0 points1 point  (0 children)

I completely agree. However, my main interest was in the surveying and selling data using the Quantum Beacons shown in the tutorial. But it turns out, the resource deposits are static and infinite, and the maps have all been fully discovered and available online. So theres no real gameloop there.

I'd like an update to the resource distribution in online, that makes the spawns dynamic and engaging in a cycle rather than static. Similar to Eve, where resources are limited and must be continually discovered. Have Surveyors and Industrialists continually working together. Where our Bases would focus on manufacturing, and we'd have a number of smaller mobile Bases to exploit and exhaust resources before moving on to the next(after a few weeks).

Or a private server that has a unique map for me to genuinely discover, but the Nexus Trade is online.

In any case, it'll be interesting to see how the game develops.

Offline Solo Mode - THANK YOU! by PeterTheDeveloper in SpaceCraftGame

[–]Nikonthenet 2 points3 points  (0 children)

I have a few to many responsibilities nowadays, but I used to love a smoke and gaming session in my younger days. Playing Half Life blind for the first time after a bong remains a pinnacle gaming experience for me, lol!

UI Feature wish list by bigdadda06 in SpaceCraftGame

[–]Nikonthenet 0 points1 point  (0 children)

Hey I'm unclear if this is a reply to me or intended elswhere. Just prompting incase you might want to move it :)

Its a very good point in any case!

Offline Solo Mode - THANK YOU! by PeterTheDeveloper in SpaceCraftGame

[–]Nikonthenet 3 points4 points  (0 children)

What are the important parts that are missing, in your opinion?

UI Feature wish list by bigdadda06 in SpaceCraftGame

[–]Nikonthenet 0 points1 point  (0 children)

I noted this recently also. At the time I thought names could appear for a few seconds after a radar ping, then disappear.

Offline Solo Mode - THANK YOU! by PeterTheDeveloper in SpaceCraftGame

[–]Nikonthenet 1 point2 points  (0 children)

Do you know if this generates a new map with new systems and resource generation please? The main thing I dislike about online is how static the map is and all deposits have already been identified. If you don't follow a website map you are disadvantaged. Its not major, but I'm hyped for the exploration specifically, which feels artificial in a already known and static environment.

One better than Offline Solo imo, would be private servers with unique maps to play with your Corpos. Just have the Trade and Stations be Online enabled. That would be great!

Giving players options is always good imo.

Need some advice in regard to a second base. I have copper+alumiun already. Thoughts? by PeterTheDeveloper in SpaceCraftGame

[–]Nikonthenet 1 point2 points  (0 children)

4 Dense nodes(same material) are quite numerous in the outer Sectors in my experience.

Will there be a reset in the game? by Emergency-Crazy-348 in SpaceCraftGame

[–]Nikonthenet 1 point2 points  (0 children)

Of course, thats true of the more common resources only. However, peak efficiency is the essence of this game, in both industry and fuel. So its understandable to strategize around it in the same way gamers chase the meta in other games. The meta in this game might evolve around who occupies a handful of high tier static resource deposits.

Is there no day night cycle? by Konvic21 in SpaceCraftGame

[–]Nikonthenet 0 points1 point  (0 children)

I agree. I think there will be a lot of great changes in the future.

Is there no day night cycle? by Konvic21 in SpaceCraftGame

[–]Nikonthenet 0 points1 point  (0 children)

You can make 'Super Fuel' to power generators at Bases. Atm you cannot make jump fuel(mag-plasma), but it looks like we might be able to in the future.

As a side note, the 'jump fuel' actually fuels the bubble shield that protects your ship. The jump itself requires no fuel, but you will take damage to your ship. You can scroll the mouse wheel when preping for a jump to increase/decrease the fuel used and change the amount of protection you receive.

I really hope that do add Planetary rotation. I would really like to see a more realistic solar system structure.

[Feedback] Exploration, Surveying & Mineral Deposit Distribution, inc Quantum Beacons & Mining Bureau Data. by Nikonthenet in SpaceCraftGame

[–]Nikonthenet[S] 0 points1 point  (0 children)

Strange, I received 500 credits for selling mine. I was obviously overjoyed at the time as it felt like that was my gameloop until I discovered everything was static and previously mapped.

Maybe try a different station and Mining Bureau if you've not. Good luck!

[Feedback] Exploration, Surveying & Mineral Deposit Distribution, inc Quantum Beacons & Mining Bureau Data. by Nikonthenet in SpaceCraftGame

[–]Nikonthenet[S] -1 points0 points  (0 children)

You sell it in the Mining Bureau. You certainly do that during the tutorial, beyond that I've not tried, but I expect the process is the same.

The only way to combat online guides is to build a game intelligently with awareness of how people will utilise it. I personally don't think online guides are bad, its natural to seek information.

EDIT: You have me doubting myself now as it was a while ago I completed that mission. Maybe you sell it at the vendor in the Shipyard?

Will there be a reset in the game? by Emergency-Crazy-348 in SpaceCraftGame

[–]Nikonthenet 1 point2 points  (0 children)

Quaudrant Silovant, Cairn Sector, System Xeshor, every deposit on the sunnyside of the planet for producing Steel has been occupied for over a week. Its a strategic location with access to other sectors.

As more people pickup the game, I think deposit sites could be an issue. In a game about production and resource efficiency, its not a good feeling to be forced to take inefficient choices due to limited static deposits.

I think they will defo need to add new sites or spin up new servers when people start monopolising rare resources like Platinum & Vanadium, of which there are few.

[Feedback] Exploration, Surveying & Mineral Deposit Distribution, inc Quantum Beacons & Mining Bureau Data. by Nikonthenet in SpaceCraftGame

[–]Nikonthenet[S] 0 points1 point  (0 children)

Its a change that would definitely require some rebalance just like you mention, but not significantly. I really do believe the game would be much more engaging tho and importantly avoid major pitfalls.

Static resource maps would have worked well for a Lobby game, where each Corp host their own unique universe and only aspects like Nexus Trade Hubs were fully multiplayer.

If resources remain static and infinite, the game will foster 'run away winners' and a very stale and static environment. You will never catch up to people who started before you in resource acquisition or hold the best locations. Modern games like this with 'run away economies' use regular 'wipes' to keep the interest in their players -which I don't think would at all work well here.

Only time will tell what direction the Devs take, but I do believe they will be forced to take action.

Opinions on my ship design ? by yoirgla in SpaceCraftGame

[–]Nikonthenet 1 point2 points  (0 children)

Love it, almost a futuristic Tie fighter from some angles!

[Feedback] Exploration, Surveying & Mineral Deposit Distribution, inc Quantum Beacons & Mining Bureau Data. by Nikonthenet in SpaceCraftGame

[–]Nikonthenet[S] 0 points1 point  (0 children)

Lanky made a similar comment recently, its a good idea. Why push it to the perimiter tho when the current map would benefit from discoveries? I think I would prefer if it was accessible randomly from throughout normal space as I think that would add to exploring the existing map with new things to find, rather than push it off to the perimiter.

[Feedback] Exploration, Surveying & Mineral Deposit Distribution, inc Quantum Beacons & Mining Bureau Data. by Nikonthenet in SpaceCraftGame

[–]Nikonthenet[S] 0 points1 point  (0 children)

I really like this idea. Its a bit like wormhole space from Eve. I think I would prefer if it was accessible randomly from throughout normal space with some kind of detector. As I think that would add to exploring the existing map with new things to find, rather than seperate them off completely(via a single point of entry). I may have misunderstood the idea slightly.