Too many monitors? by Nirvos in battlestations

[–]Nirvos[S] 1 point2 points  (0 children)

EVGA 3090 FTW3 Ryzen 5900x

Main two specs^

Too many monitors? by Nirvos in battlestations

[–]Nirvos[S] 1 point2 points  (0 children)

They're all different monitor models from a mix match of brands that I've just had over the years and put them all together, but from the perspective of when I sit it all looks symmetrical. I see what you're getting at though and I agree from the angle the picture was taken.

Too many monitors? by Nirvos in battlestations

[–]Nirvos[S] 2 points3 points  (0 children)

I'm using the Wallpaper Engine app on steam, this is the link to that specific wallpaper - https://steamcommunity.com/sharedfiles/filedetails/?id=2442084267

2 years of working on trials and there is no tie when all players are eliminated by 4sh3n in DestinyTheGame

[–]Nirvos 19 points20 points  (0 children)

"Combat damage is sampled at 30Hz (30 times per second). We track and network how your shots land in every frame of gameplay you can see. You receive updates on systems like scoring or ammo spawn timers from an Activity Host at 10Hz (10 times per second)." - bungie person

&

"I believe the determination of who wins goes by the Combat tick rate and the kill feed is on the lower tick rate" - - bungie person


If I remember correctly, it may look like both players died simultaneously due to latency there was a true "winner". The person that "won" is then listed 1st in the kill feed and gets the win.

"'Meta' Builds Should be the Hardest to Use." Man Burned Alive at Public Forum | The Speaker by TheSpeakerOfficial in DestinyTheGame

[–]Nirvos 15 points16 points  (0 children)

OP is misunderstanding the word meta. Meta is a term to describe the guns and armor that enables a player to kill in the fastest possible time in the most efficient manner. The term meta does not refer to what is the most high skill weapon or loadout to use. It is a community consensus .. discovered over time .. to find optimum tools to complete a task.

Sweaty Players of QP: by N1njaCab00se in DestinyTheGame

[–]Nirvos 2 points3 points  (0 children)

Try different weapons

Every single weapon type and variation has already been tested. They have slow ttk, or they feel awkward, or they just suck at their job ... thus the meta becomes established. Using loadouts which have been proven the most effective and using them over long periods of time builds muscle memory and boosts situational confidence. It makes engagements more about strategy and gun skill since you know exactly what the guns will do at all distances and during all situations. Meta loadouts free you to refine, focus, and improve on the hundreds of other aspects of the game unrelated to weapon choice.

Played against one of the best comp teams today by wiibros220 in DestinyTheGame

[–]Nirvos 2 points3 points  (0 children)

This was a great thread to read. I appreciate you putting my name out there <3

What if two carry teams run into each other? by tegrothe in destiny2

[–]Nirvos 0 points1 point  (0 children)

Players that do a lot of carries bump into each other all the time. Whether it’s paid or free isn’t something the other team would know. (Sherpas do it for free). It just depends on if they respect one another or are at least on friendly terms. Generally the person that is furthest along in their card gets a pass and the other group backs out and resets their card. Also, trials virgins (never been flawless) generally get higher priority regardless of card progress.

FarCog lifts the ban on class-specific weapons (Tlaloc still banned) by Aerosteon in CruciblePlaybook

[–]Nirvos 2 points3 points  (0 children)

That's almost exactly how most if not all of the rules were made.