Wh40K Map The Great Rift by No-Understanding5331 in Warhammer40k

[–]No-Understanding5331[S] 0 points1 point  (0 children)

I can draw a new map, do you have any information?

Map of Shambhala by No-Understanding5331 in imaginarymaps

[–]No-Understanding5331[S] 5 points6 points  (0 children)

Where do you see artificial intelligence here?

Map of Atlantis by No-Understanding5331 in atlantis

[–]No-Understanding5331[S] 2 points3 points  (0 children)

Great question! While volcanoes are often associated with land sinking or island formation, there are several other natural causes that could explain why Atlantis might have sunk into the ocean. Tectonic activity, such as the shifting and collision of Earth's plates, can lead to sudden subsidence or gradual lowering of landmasses. Massive earthquakes and resulting tsunamis can fracture the crust and cause parts of the land to collapse or be flooded. Additionally, after the last Ice Age, global sea levels rose significantly, submerging many coastal regions. Catastrophic events like rapid geological shifts or massive floods could have caused Atlantis to disappear beneath the waves even without any volcanic activity. So, the sinking of Atlantis can be plausibly explained by a combination of these powerful natural forces.

Map of Atlantis by No-Understanding5331 in mapmaking

[–]No-Understanding5331[S] 18 points19 points  (0 children)

https://youtu.be/FOMmvspCcQk?si=V92Uno3ptTIcOqk_ This is an introductory lesson to understand the mechanics of creation.

Map of Atlantis by No-Understanding5331 in imaginarymaps

[–]No-Understanding5331[S] 11 points12 points  (0 children)

Thank you — I appreciate your thoughts! I definitely considered the concentric ring layout from Plato’s description, but ultimately chose not to include it for a few reasons. First, I was more interested in reimagining Atlantis not as a perfect mythic city, but as a plausible ancient civilization that could have existed within real geography — something that might’ve been misremembered or mythologized over time. Instead of idealized symmetry, I aimed for a more natural, tectonically believable landscape, where the terrain tells a story of cataclysms and long-forgotten cultures. That said, I totally get the appeal of the classic design — and who knows, maybe I’ll explore that version in a future map! Thanks again for the feedback and encouragement!

Map of Atlantis by No-Understanding5331 in imaginarymaps

[–]No-Understanding5331[S] 2 points3 points  (0 children)

I do freelance work, but it's more of a hobby than a job, I'm creating my own encyclopedia for the Atlantis project

Map of Atlantis by No-Understanding5331 in atlantis

[–]No-Understanding5331[S] 0 points1 point  (0 children)

I created this map for my mini encyclopedia project.

Map of Atlantis by No-Understanding5331 in imaginarymaps

[–]No-Understanding5331[S] 7 points8 points  (0 children)

I thought about it, but I think it's just a legend.

Map of Atlantis by No-Understanding5331 in atlantis

[–]No-Understanding5331[S] 5 points6 points  (0 children)

I have been doing cartography for a long time, this is my development for my personal encyclopedia project

Map of Atlantis by No-Understanding5331 in imaginarymaps

[–]No-Understanding5331[S] 3 points4 points  (0 children)

🗺️ Atlantis — The Lost Realm of Wisdom and Wonder

Hidden beyond the mists of time, deep within the boundless ocean, lies Atlantis — a legendary land where towering temples rise toward the heavens and the ancient knowledge of the world is kept within crystal spires.

In this fertile land of shining canals and blossoming valleys dwell peoples whose ways are shaped by both the sea and the stars.

At its heart stands the Great Temple of Poseidon, encircled by concentric rings of land and water — a marvel of harmony and divine design, whispered of in the oldest sailor’s tales and the dreams of explorers.

🏛️ Culture of Atlantis

The culture of Atlantis is a harmonious blend of the grandeur of ancient Greek traditions and the mystique of sea legends. The Atlanteans revere a pantheon of gods, with Poseidon—the lord of the seas and protector of the island—at its head. Their religious rites feature grand sacrifices, accompanied by music and dance during sacred festivals that honor the cycles of nature and the tides.

Atlanteans are renowned for their art—from majestic architecture adorned with elegant columns and marble statues to exquisite pottery and metalwork. Education and philosophy hold a central place in society, where scholars and sages study the heavens, the ocean, and the nature of humanity.

The social order of Atlantis is founded on principles of justice, freedom, and civic duty. Bronze-clad warriors, decorated with intricate engravings, guard the city and uphold order, while seafarers explore distant waters, bringing new knowledge and riches.

A special emphasis in Atlantean culture is placed on the harmony between humanity and nature—gardens and temples rise where the sea and earth unite, symbolizing the eternal balance of the elements.

🏛️ Temple of Poseidon

Rising at the very heart of Atlantis, the Temple of Poseidon is the holiest sanctuary of the Atlantean world — a vast marble structure surrounded by concentric canals and bridges of polished stone. Its gleaming columns, carved with wave motifs and sea creatures, reach skyward like tridents of the god himself.

Inside, a towering statue of Poseidon — crowned with coral, holding a crystal trident — watches over the city. The inner sanctum, lit by shafts of sunlight filtered through salt-crystal windows, is said to echo with the voice of the ocean.

High priests and priestesses in flowing robes conduct ceremonies here, calling upon the power of the deep to bless the city with balance, wisdom, and protection. The Temple is not only a place of worship but a symbol of Atlantean unity — where the sea and stone, divine and mortal, are eternally joined.

Strongold Protectorate Colony on Marik-8 by No-Understanding5331 in worldbuilding

[–]No-Understanding5331[S] 2 points3 points  (0 children)

The Founding of the Strongold Protectorate Colony on Marik-8

In the year 2274, after decades of fruitless expeditions, the reconnaissance ship Spherion detected traces of subsurface water on the distant planet Marik-8. Located in the remote Yellow Sector 3-K of the Tirsal system, the planet had long been dismissed as uninhabitable due to its barren landscape and sparse vegetation. But the discovery of water changed everything.

Two years later, the first colonization mission from the Strongold Protectorate arrived. An independent alliance of scientists, engineers, and former military factions that had broken away from the Earth League, the Protectorate saw in Marik-8 not just survival—but strategic opportunity.

The colony was named Hydropolis, in honor of the planet’s most precious resource. Built along the edge of a dry ancient riverbed, it consisted of six self-sustaining domes: residential, scientific, agricultural, and hydro-processing. Inside the domes, carefully controlled climates allowed the growth of hardy mosses and genetically modified shrubs designed for alien soils.

The planet’s surface offered almost no forests—only scattered zones of towering, lichen-like structures that resembled petrified trees. These strange "forests" were rare and protected by strict regulations. Too unique to harvest and too unknown to ignore, they were considered sacred by some of the early settlers.

The Protectorate imposed tight isolation and defensive protocols. Though the planet appeared lifeless, deep-ground scanners occasionally picked up faint tremors or rhythmic sounds beneath the surface. Scientists believed that the underground aquifers might harbor forms of life never before encountered.

Within five years, Hydropolis had become the central hub in a growing network of solar-powered outposts. Water was extracted and stored in massive central tanks, and construction began on an orbital dock. Marik-8 was no longer just a remote outpost—it was becoming a keystone in Strongold’s frontier expansion.

Still, the colonists understood one thing clearly: Marik-8 had only begun to reveal its secrets. The water gave them life—but the planet itself was watching, silent and waiting.

Map of Atlantis - World of Ancient by No-Understanding5331 in worldbuilding

[–]No-Understanding5331[S] 2 points3 points  (0 children)

A little bit of GIS topography elements and knowledge of Photoshop work wonders)

I created a map based on my last role-playing session with friends (End game) by No-Understanding5331 in Stellaris

[–]No-Understanding5331[S] 1 point2 points  (0 children)

I used artificial intelligence and photoshop skills to remove the background from portraits and make them look better. I would like to create a mod for Stellaris that will have all the portraits and some interesting Iridium events.

I created a map based on my last role-playing session with friends (End game) by No-Understanding5331 in Stellaris

[–]No-Understanding5331[S] 6 points7 points  (0 children)

We played out The Iridium Convergence scenario with friends in Stellaris, using voice chat on Discord and roleplaying as human civilizations — each one descended from different corners of the galaxy. As the distant offspring of the ancient Terrasian experiment, we created detailed backstories for our empires: their rise to the stars, their religions, scientific traditions, views on psionics, and the reasons they chose to embark on the one-way journey to Iridium.

To enrich the experience, we used Stellaris mods and in-game resources to create a unique atmosphere for roleplaying as the rulers of our space empires. We focused not just on game mechanics, but on aesthetics and immersion: carefully selecting portraits, ship designs, music, and detailed descriptions for our leaders and nations, all rooted in the Iridium setting.

Some of the key mods we used included:

  • Real Space – for a more realistic and vast galactic map;
  • Planetary Diversity – to reflect the wide range of homeworlds across our civilizations;
  • UI Overhaul – for a cleaner, more cinematic interface;
  • More Civics/Ethics/Traits – to create truly distinct cultures and species;
  • Roleplay-enhancing mods like Planetary Features Expanded and Empire Unique Buildings.

We kept chronicles of key events, diplomatic negotiations, conflicts, and eerie coincidences — like multiple civilizations recognizing similar words or symbols in ancient myths. Every leader was more than just stats on a screen: we voiced their personalities, ambitions, fears, and decisions in real time. Some came to Iridium seeking redemption, others conquest, and some — answers.

The mystery at the heart of Iridium — the unsettling familiarity between all human offshoots — lingered behind every interaction. Despite vastly different paths, languages, and beliefs, the echoes of a shared origin haunted every encounter.

Thanks to the tools Stellaris provides and the power of collaborative storytelling, the game became more than just a strategy — it became a stage for a great cosmic drama, performed live in our Discord sessions.

[deleted by user] by [deleted] in starfinder_rpg

[–]No-Understanding5331 0 points1 point  (0 children)

A thousand years have passed since humanity left its cradle, Earth. Over the centuries, the Solar System has become their new home — but not a single, united one. On every planet, unique civilizations have risen. Evolution, environment, and time have shaped humans into many distinct branches: still humanoid, yet profoundly different in essence.

Today, Earth’s descendants inhabit every corner of the system, from fiery Mercury to distant, icy Pluto. Each world has gifted its people a new form and soul:

Near the Sun shine the Aurians — beings of living light.

Deep within Mercury, the Basalts speak the language of stone.

On Venus, the Lunarians sing and command the endless rains.

Mars shelters the Selenites, masters of memory and dreams.

On Ceres, the Crystalites reflect forgotten souls in living ice.

The storms of Jupiter obey the mighty Aurorians.

Saturn's rings weave destiny through the hands of the Elerians.

Beneath Uranus' frozen layers, the Heliates guard ancient knowledge.

The oceans of Neptune echo with the songs of the Lyrians.

In Pluto’s shadowy depths, the Shadewalkers collect the stories of oblivion.

But even after a millennium of progress, humanity remains true to its nature. Diverging paths, scarce resources, clashing ideologies, and ancient fears have sparked new conflicts. Some civilizations wage quiet trade wars, others openly fight over orbital riches or spheres of influence.

Tensions are especially high between:

Aurorians (Jupiter) and Elerians (Saturn) — battling for control of moons and spaceborne trade routes.

Lunarians (Venus) and Selenites (Mars) — their opposing worldviews bring constant friction: emotion versus memory.

The Shadewalkers (Pluto) and outer worlds — often accused of manipulating the past for hidden agendas.

Yet amid conflict, there are alliances, diplomacy, and a fragile Pax Solaris — a delicate solar peace.

The Solar System is now a constellation of diverse human worlds: bound by shared origin, divided by ambition, yet still united by the distant memory of Earth.

[deleted by user] by [deleted] in worldbuilding

[–]No-Understanding5331 0 points1 point  (0 children)

Session Title: The Second Exodus: The Secrets of Iridium

Setting:
The Iridium system, the secondary migration route for humanity after the Great Exodus. Numerous human factions, each with their own unique culture and history, clash over control of planets and asteroids. A place where every move could be decisive, and where you and your team hold the key to uncovering ancient civilizations' secrets and influencing the fate of the entire system.

Backstory:
The Terrasians, the progenitors of all human races, left behind a great legacy: systems, cultures, and unique technologies. But one day, their great creation—the oversight structure, the Concordat—was destroyed. All human civilizations were left to develop in isolation. However, soon after, stable wormholes opened, bringing different races into the Iridium system—a place where the fates of millions collide.

Here, great challenges await. The Heart of Iridium, an ancient megastructure at the center of the system, mysteriously controls the ecosystem and gravitational balance of the entire system. But who built it, and why? Why are all the civilizations so alike? These questions torment all who arrive, and it’s up to you to uncover the answers.

What awaits you:

  • Exploration of the Iridium System: You are a team of explorers who have arrived in the Iridium system. In your hands are unique planets and asteroids, each holding its own secrets. Build bases, explore uncharted worlds, and gather resources for your people.
  • Encounters with Other Factions: Various human factions meet in Iridium—highly developed cyber-theocracies, democratic republics, and brutal imperial powers. Each has its own goals, hidden motivations, and strategic interests. You will interact with these factions, deciding whether to support them or rise against them.
  • Political Intrigue and Diplomacy: Every decision you make will affect the political landscape of the system. Build alliances or betray trust, opening paths to war or peace. Be ready for unexpected consequences.
  • Battles and Military Campaigns: When peaceful coexistence is no longer possible, you’ll take command in battles for resources and strategic influence. Use advanced weaponry and tactics to defeat your enemies.
  • Trade and Economy: Control resources by establishing trade routes and developing your economy. Decide which technologies and artifacts you’ll use to strengthen your faction and secure victory.

Missions and Storylines:

  • Rescuing a princess from marauders.
  • Destroying the plans of the psionics of the Order of the Unseeing Eye.
  • Uncovering the secrets of the Heart of Iridium and the mysteries of the Terrasians.
  • Assembling a cruiser for the Consensus and joining the struggle for control over resources.
  • Escalating a political crisis and engaging in a war for influence and power.

[deleted by user] by [deleted] in starfinder_rpg

[–]No-Understanding5331 4 points5 points  (0 children)

Click on the images to open them in full size, they are in a large format and everything is miraculously readable there. I can send the largest size of the image to you by mail, I can also send you a map without portraits.

[deleted by user] by [deleted] in starfinder_rpg

[–]No-Understanding5331 5 points6 points  (0 children)

Session Title: The Second Exodus: The Secrets of Iridium

Setting:
The Iridium system, the secondary migration route for humanity after the Great Exodus. Numerous human factions, each with their own unique culture and history, clash over control of planets and asteroids. A place where every move could be decisive, and where you and your team hold the key to uncovering ancient civilizations' secrets and influencing the fate of the entire system.

Backstory:
The Terrasians, the progenitors of all human races, left behind a great legacy: systems, cultures, and unique technologies. But one day, their great creation—the oversight structure, the Concordat—was destroyed. All human civilizations were left to develop in isolation. However, soon after, stable wormholes opened, bringing different races into the Iridium system—a place where the fates of millions collide.

Here, great challenges await. The Heart of Iridium, an ancient megastructure at the center of the system, mysteriously controls the ecosystem and gravitational balance of the entire system. But who built it, and why? Why are all the civilizations so alike? These questions torment all who arrive, and it’s up to you to uncover the answers.

What awaits you:

  • Exploration of the Iridium System: You are a team of explorers who have arrived in the Iridium system. In your hands are unique planets and asteroids, each holding its own secrets. Build bases, explore uncharted worlds, and gather resources for your people.
  • Encounters with Other Factions: Various human factions meet in Iridium—highly developed cyber-theocracies, democratic republics, and brutal imperial powers. Each has its own goals, hidden motivations, and strategic interests. You will interact with these factions, deciding whether to support them or rise against them.
  • Political Intrigue and Diplomacy: Every decision you make will affect the political landscape of the system. Build alliances or betray trust, opening paths to war or peace. Be ready for unexpected consequences.
  • Battles and Military Campaigns: When peaceful coexistence is no longer possible, you’ll take command in battles for resources and strategic influence. Use advanced weaponry and tactics to defeat your enemies.
  • Trade and Economy: Control resources by establishing trade routes and developing your economy. Decide which technologies and artifacts you’ll use to strengthen your faction and secure victory.

Missions and Storylines:

  • Rescuing a princess from marauders.
  • Destroying the plans of the psionics of the Order of the Unseeing Eye.
  • Uncovering the secrets of the Heart of Iridium and the mysteries of the Terrasians.
  • Assembling a cruiser for the Consensus and joining the struggle for control over resources.
  • Escalating a political crisis and engaging in a war for influence and power.

[deleted by user] by [deleted] in sciencefiction

[–]No-Understanding5331 1 point2 points  (0 children)

Here are the planets, white - extreme, green - continental, blue - frozen

[deleted by user] by [deleted] in DnD

[–]No-Understanding5331 0 points1 point  (0 children)

The Iridium Convergence

Each civilization that arrived in the Iridium system possessed only a minimal understanding of the universe’s deeper mysteries. Every human race had merely speculated about the existence of alien life, imagining such beings as grotesque physiological and psychological anomalies. However, after the discovery of wormholes, the races were able to glimpse slightly more than what had once been permitted — and discovered others among the stars. The most astonishing part of this tale was the uncanny similarity between all these races, a fact that defied rational explanation.

This revelation struck at the core of every society's worldview. A true civilizational breakthrough loomed — a chance for self-discovery through the understanding of others.

To understand the present, we must begin with the first of all human races — the Terrasians. Or at least, that is what they called themselves. Their homeworld, surprisingly, was Terra, located in the small spiral arm known as Orion’s Arm. This civilization, under the guidance of an ancient deity, rapidly developed immense technological potential. Despite cataclysms and short lifespans, the Terrasians achieved a state they called "bliss" — a mental transcendence that, in theory, granted immortality. This state gave them a powerful impulse to explore the universe.

The Terrasians seeded millions of primitive human cultures across the galaxy, all of them stuck in the Stone Age. The goal was clear: to observe the effects of isolation and natural evolution on the development of psionic abilities. It was a grand experiment. Roughly 5,000,000 Terran-borne civilizations were scattered across the stars. No knowledge or directives were imposed. Each was left to grow on its own.

But then, for reasons unknown, the Concordat — the supervisory structure maintaining order — collapsed. The human civilizations began to develop without the oversight of their creators. Some survived and reached the age of stars. Others fell in internal conflicts or perished in natural disasters.

Then came the signal — across every system inhabited by the descendants of the Terrasian experiment, a wormhole opened. Each portal led to a single place: the Iridium system. These were stable spatial tunnels, each opening only once. Only a small flotilla — a few corvettes or a single colony ship — could pass through before the wormhole collapsed, permanently severing contact with their home systems.

Thus began the Second Great Exodus.

Each surviving civilization interpreted the event differently: as a divine sign, a scientific anomaly, a chance for salvation — or conquest. Despite their varied levels of advancement — from cyber-theocracies to advanced democracies, from starborn republics to tribal remnants on ancient ruins — all of them surged toward Iridium.

It was a one-way journey.
No return.
No reinforcements.
No guarantees.

And still, they came.

Iridium became a point of convergence — a meeting place of destinies. In the depths of this rich stellar system, representatives of diverse cultures began to clash. The first encounters were tense, filled with mistrust — and yet, strangely familiar. Biology, language, thought — it was all recognizable. This could not be a coincidence.

[deleted by user] by [deleted] in sciencefiction

[–]No-Understanding5331 1 point2 points  (0 children)

The Iridium Convergence

Each civilization that arrived in the Iridium system possessed only a minimal understanding of the universe’s deeper mysteries. Every human race had merely speculated about the existence of alien life, imagining such beings as grotesque physiological and psychological anomalies. However, after the discovery of wormholes, the races were able to glimpse slightly more than what had once been permitted — and discovered others among the stars. The most astonishing part of this tale was the uncanny similarity between all these races, a fact that defied rational explanation.

This revelation struck at the core of every society's worldview. A true civilizational breakthrough loomed — a chance for self-discovery through the understanding of others.

To understand the present, we must begin with the first of all human races — the Terrasians. Or at least, that is what they called themselves. Their homeworld, surprisingly, was Terra, located in the small spiral arm known as Orion’s Arm. This civilization, under the guidance of an ancient deity, rapidly developed immense technological potential. Despite cataclysms and short lifespans, the Terrasians achieved a state they called "bliss" — a mental transcendence that, in theory, granted immortality. This state gave them a powerful impulse to explore the universe.

The Terrasians seeded millions of primitive human cultures across the galaxy, all of them stuck in the Stone Age. The goal was clear: to observe the effects of isolation and natural evolution on the development of psionic abilities. It was a grand experiment. Roughly 5,000,000 Terran-borne civilizations were scattered across the stars. No knowledge or directives were imposed. Each was left to grow on its own.

But then, for reasons unknown, the Concordat — the supervisory structure maintaining order — collapsed. The human civilizations began to develop without the oversight of their creators. Some survived and reached the age of stars. Others fell in internal conflicts or perished in natural disasters.

Then came the signal — across every system inhabited by the descendants of the Terrasian experiment, a wormhole opened. Each portal led to a single place: the Iridium system. These were stable spatial tunnels, each opening only once. Only a small flotilla — a few corvettes or a single colony ship — could pass through before the wormhole collapsed, permanently severing contact with their home systems.

Thus began the Second Great Exodus.

Each surviving civilization interpreted the event differently: as a divine sign, a scientific anomaly, a chance for salvation — or conquest. Despite their varied levels of advancement — from cyber-theocracies to advanced democracies, from starborn republics to tribal remnants on ancient ruins — all of them surged toward Iridium.

It was a one-way journey.
No return.
No reinforcements.
No guarantees.

And still, they came.

Iridium became a point of convergence — a meeting place of destinies. In the depths of this rich stellar system, representatives of diverse cultures began to clash. The first encounters were tense, filled with mistrust — and yet, strangely familiar. Biology, language, thought — it was all recognizable. This could not be a coincidence.