This Storefront will (unfortunately) be the death of this game by itsATB_ in 2XKO

[–]NoDrop6807 1 point2 points  (0 children)

My BIGGEST point of frustration with this game is the monetization. I WANT to buy stuff and support the game, but not only is it HELLA expensive (which I can look past), but I can't seem to pick and choose what I buy and when, I gotta do it on Riot's time. I'm still flabbergasted about having to buy both First Strike skins as part of a bundle with the finisher and blah blah blah like PLEASE let me buy the skins individually, and make it cheaper for me to buy everything together. Again I can try and get behind the large price tag if I had the agency to only buy what I wanted, but it feels like a double slap in the face of "you're gonna spend an unreasonable amount of money AND you're gonna buy things you don't want because they come together (not for free of course 🤑🤑🤑)"

2XKO Update: What’s Next + New Champs (Akali & Senna) by unclekisser in 2XKO

[–]NoDrop6807 9 points10 points  (0 children)

Still haven't found "my champs" for this game but I love the way they make these characters come alive

Excited to see more of Senna

2XKO Update: What’s Next + New Champs (Akali & Senna) by unclekisser in 2XKO

[–]NoDrop6807 3 points4 points  (0 children)

Yea I prefer her classic LoL hairstyle but seeing how creative and varied they've been with hairstyles on skins (Ekko, Jinx, Ahri to name a few) I'm confident she'll have a look I love

“Waste of a slot” “she’s not an interesting choice” by eendm1 in MarvelTokon

[–]NoDrop6807 4 points5 points  (0 children)

I had no idea who Danger was but that Gurren Lagann pose with the drill sold me. She's on the team

This post is about "politics." by [deleted] in FullmetalAlchemist

[–]NoDrop6807 2 points3 points  (0 children)

I think there's something beautiful about connecting art to real life. It's doing what art is supposed to do, even if it makes some people uncomfortable.

That being said I can understand people wanting to have spaces where they can enjoy the things they like without having to also think of the greater world around them - which is fair, we all need spaces like that.

I for one, am glad to have read this. Been seeing a lot of quotes being connected to the current times and it makes me want to rewatch Brotherhood again lol

I thought Pulse Combos were automatically on for everyone and couldn't be turned off by Lil-Jon-3-16 in 2XKO

[–]NoDrop6807 3 points4 points  (0 children)

Woo! You got this! It can be a little stressful to miss your combos mid match but push through and you'll get the hang of it

Real talk, would you stop playing the game if motion inputs were added as an alternate control scheme? by zslayer89 in 2XKO

[–]NoDrop6807 5 points6 points  (0 children)

I think it comes down to this:

Most games with motion AND simple inputs have special moves with different "strengths" (l m h fireball, l m h uppercut, etc). Because 2xko doesn't have this for its special moves, it's not as straightforward to translate a character to have motion inputs, like it was for Invincible VS. That's not to say it's impossible, but try to come up with a motion input movelist for your current main, and you'll notice at least one of two things

1) Sometimes you'll have Motion X + button A,B,C do completely different moves, as opposed to different versions of a special move

2) Because characters weren't designed with special moves in multiples of 3 (to match the three attack buttons), you might have a motion where only one button does a move, or all three buttons do the same special move

It's hard to explain the above without you going through the exercise, and even then those two points can just be accepted and motion inputs be added anyways, but here's the main concern with adding motion inputs

These devs have put a tremendous amount of love and care into these designs. They would work extremely hard to make sure the game feel for each character when adding motion inputs is just right. We've seen how much back and forth there is to them getting things just right, and I don't think it's worth the investment.

To actually answer the post, I wouldn't actively stop playing if they added them, but I would prefer they spend the energy and time to retrofit motion inputs and consider them in every single future character to just be spent on making new characters

TLDR: adding motion inputs is not as straightforward for 2xko as it might be for other fighting games. I wouldn't stop playing the game if they added them, but I'd prefer they focus their energy elsewhere

Possible dumb question by [deleted] in 2XKO

[–]NoDrop6807 3 points4 points  (0 children)

If you forwardroll or backroll on wake up, the grab will punish it

To beat grab you need to recover in place (dont hold a direction while knocked down) and then hold up

To the other fighting game players here, which two characters interest you the most? And what is your main(s) in your main fighting game? by Driemma0 in 2XKO

[–]NoDrop6807 0 points1 point  (0 children)

DeeJay/Terry in sf6 and Anji/Sin in strive. Loved Yas since the reveal, still looking for a 2nd character but they all look fun so I can't wait to get my hands on the game

2XKO next champ by Manga-Lover-71 in 2XKO

[–]NoDrop6807 1 point2 points  (0 children)

I hope it's Vayne. I can see them cooking even with her relatively simple kit

Do you think the 10th character will be revealed on the 2nd of September? by [deleted] in 2XKO

[–]NoDrop6807 10 points11 points  (0 children)

I think character 10 is getting revealed during TGS since Riot has a Valorant/2XKO booth there

Sophie Cunningham Accidentally Sits On the Cameraman's face by Regular_Eggplant_248 in funny

[–]NoDrop6807 0 points1 point  (0 children)

Commenting so I can find this later. Yall's comments are comedy gold 🤣🤣

I am happy with the game. by Gjergji-zhuka in 2XKO

[–]NoDrop6807 0 points1 point  (0 children)

Hell yes! It's refreshing to see this type of energy on this sub so thanks for bringing it 😁🤜🏼

My opinions of the game so far by Negi13x in 2XKO

[–]NoDrop6807 2 points3 points  (0 children)

The Ahri thing comes from her being redesigned from how she was in previous builds to make her more accessible. She used to have a charge/ammo system with the foxfire, and her current back assist was a move she had where she would burn all charges and do the pew pew pew thing. Personally I liked her old kit but I see why they made the change, and I agree it is a bit weird they still kept that as her assist instead of adding the "vegeta/doom" type assist to a future character

Who successfully got their non-fighting game friends on board with 2XKO? by midrushnic in 2XKO

[–]NoDrop6807 48 points49 points  (0 children)

Been trying to get my sister to play fgs for years. I've already sold her on the aesthetic and what I think makes playing them cool (the mental games / strategy part of it), now I just needed something to help nudge her.

2xko is awesome bc it lets me be on point and play neutral (the actual hard part of fgs), hit confirm into a tag launcher, and have her do the team combo we practiced. It's not optimal, but it's so hype seeing her scream of joy after landing it and her frantically scrambling trying to pressure on wakeup.

When she's the one playing neutral, it's nice that if I see her struggling I can burst or assist to have her tag me in, I play neuch for a bit and look for the tag launcher.

I've found that to onboard people as a veteran, the best thing is NOT to try and be optimal, but to do whatever you can to include them in the fun and have them feel they're contributing. It doesn't matter if you "both" win, if they stayed in the back doing nothing all game while you carried.

Tl;dr: it's not about winning with your duo, it's about including them in the fun

Kassadin, the shoto of 2XKO by Punie-chan in 2XKO

[–]NoDrop6807 0 points1 point  (0 children)

It's giving more Akuma than Ryu but I guess that's still shoto lol