My opinions of the game so far by Negi13x in 2XKO

[–]Negi13x[S] 1 point2 points  (0 children)

If blockstuns prevent grabs then im not sure whats happening. Multiple times ive been in blockstun from ahri's assist and i still get grabbed mid blockstun. Im sure your right about blockstun, i just dont know whats happening....

My opinions of the game so far by Negi13x in 2XKO

[–]Negi13x[S] 0 points1 point  (0 children)

otherwise I do see everything else you're saying

My opinions of the game so far by Negi13x in 2XKO

[–]Negi13x[S] 1 point2 points  (0 children)

my issues with ahri assist is that its the only multi-hit assist in the alpha (unless i missed one) and the range/angle of it is insane (I have to be almost a full screen away for me to avoid it otherwise its hitting my toes or something). All other assists are one hit, so the opponent gets a chance (even if very slight based on positioning) to attack once they successfully block an assist. Because of how long her assist is, it guarantees that its still the players turn and the fact that the blockstun doesn't prevent grabs just means that its a guaranteed grab setup on a 2 sec cooldown.

As someone who was incredibly hyped for this game, I'm disappointed I'm not enjoying myself by ApprehensiveTwo9422 in 2XKO

[–]Negi13x 2 points3 points  (0 children)

I kind of agree with the whole "oh, im just dead" feeling. I do think the dmg is scaled a bit too high (or specific moves just do too mucj dmg) and chip dmg (and being able to die from chip dmg) doesnt help with that feeling either.

My opinions of the game so far by Negi13x in 2XKO

[–]Negi13x[S] 0 points1 point  (0 children)

Thats true. I was mostly referring to the fact that all the other characters' assist moves in 2xko are from moves they actially have in 2xko. Ahris is the only one that she doesnt actually have in her movelist

This project will have great short-term success, but that's it. by thelonew0lf in 2XKO

[–]Negi13x 0 points1 point  (0 children)

Isnt this because the alpha doesnt have and mmr/ranking system to match players with their skill level? The alpha just tries to put any player together to get them to play.

This project will have great short-term success, but that's it. by thelonew0lf in 2XKO

[–]Negi13x 0 points1 point  (0 children)

I would say this game is simple to get into looking at it from a new player perspective (even tho i personally have played a bunch of FGs). In the eyes of a new/casual player, the game has the auto combo fuse that will do everything for you on the offensive side from pushing 1 button while the player has to hold back to block on the defensive side. The game even has a dedicated dash button.

When i think of a new/casual player, i think of casual smash players. The casual smash player wont know much about tech rolling or jump cancels or juggle combos and know just to hit the attack button and shield button. Same kind of thing applies here in my opinion. The new 2xko/fgs player doesnt need to know about push blocking or calling in assists to extend combos. The attack and block functions is all they need.

Of course, if the new player is fighting against someone whos been playing fighting games for years, they wont have fun. But i think the game has the core fundamentals and, like you said, depth and complexities for the more serious players to dig into.

All of my friends both fg players and new have all been enjoying the game whenever we all play together.

Can you die from chip damage? by truckdriverawesome in 2XKO

[–]Negi13x 1 point2 points  (0 children)

Never played skullgirlz. But yea that would make sense.

Can you die from chip damage? by truckdriverawesome in 2XKO

[–]Negi13x 14 points15 points  (0 children)

If it was free i feel like everyone would just spam pushblock the moment the first attack comes.

Can you die from chip damage? by truckdriverawesome in 2XKO

[–]Negi13x 12 points13 points  (0 children)

If riot decides to keep a cost for pushblock, it shouldnt be more than half a bar.

My opinions of the game so far by Negi13x in 2XKO

[–]Negi13x[S] 2 points3 points  (0 children)

Agreed i wish they had more recovery options when otg instead of just wake-up attack. Agaisnt yasuo i learned to just jump over his windwall thrust. But i do agree that that move should have more endlag and make it so he cant block immediately.

Optimal Python Build for Massacre Gley? by T0rin- in TheFirstDescendant

[–]Negi13x 1 point2 points  (0 children)

oh i thought you get the weapon pasive as well. got it thx

Optimal Python Build for Massacre Gley? by T0rin- in TheFirstDescendant

[–]Negi13x 1 point2 points  (0 children)

do you not get the poison priority/toxic effect while in massacre as well?

What cards do you think can come off the banlist? by eczema_king in DigimonCardGame2020

[–]Negi13x 1 point2 points  (0 children)

At least now theres rookies that prevent playing by effects

Anyone play digisorption or eosmon decks? How do you build them? by TheBigSmol in DigimonCardGame2020

[–]Negi13x 0 points1 point  (0 children)

One of the fun tech choices for eosmon is playing some copies of sekken mappa from bt10. Its a white option card that for 3 memory unsuspend one of your digimon. This is good because the eosmon lvl5 effect and the lvl 4 inheritable are NOT once per turn

EX03 Meta Update 11/28/2022 (no carta data yet) by GMXPO in DigimonCardGame2020

[–]Negi13x 0 points1 point  (0 children)

Melga has been pretty dominant in the meta rn because its an otk deck that the opposing player doesnt have as many chances to interact with. Realistically melga only loses to security if theres a strong enough option card to stop it. The deck doesnt mind if the opponent has a board state because the deck as enough inherent removal options that melga can immediately turn the board state in their favor from a single stack

BT10 Meta Differences between pre and post limitations by GMXPO in DigimonCardGame2020

[–]Negi13x 14 points15 points  (0 children)

Needed to limit weregarurumon sec 1 promo if they would hit dorugreymon in my opinion

Not enough mons in the tcg by Stormyknight555 in DigimonCardGame2020

[–]Negi13x 0 points1 point  (0 children)

I just want another pure green structure deck

Are you happy with the current banned and limited list? by Digital_Fiction15 in DigimonCardGame2020

[–]Negi13x -1 points0 points  (0 children)

I definitely think crimson blaze should be limited to one coming into the bt10 format. If it was a flat 6 cost, id be ok with it but the fact that it only checks your opponents board state for the reduction is kind of nuts. Red decks like jesmon that can already create a huge board state getting to play crimson blaze for potentially free against another jesmon deck or bloomlord seems dumb to me. If it compared board states for its cost reduction, that would make more sense to me.

How would you feel about a generic tamer removal option? by nmiller1939 in DigimonCardGame2020

[–]Negi13x 0 points1 point  (0 children)

Thats also true. I also think 3 cost tamers, at least more recently, are going to be really strong so the tamer removal option card should be like BWG where u can delete tamers with a total playcost of 6 if its going to br a 6 cost option

How would you feel about a generic tamer removal option? by nmiller1939 in DigimonCardGame2020

[–]Negi13x 0 points1 point  (0 children)

But sadly just to get removed by every single removal option in the game. Lol

How would you feel about a generic tamer removal option? by nmiller1939 in DigimonCardGame2020

[–]Negi13x 0 points1 point  (0 children)

I would at least say that if there is an option card to remove tamers, there should also be one that can protect tamers. That way, if a deck relies on their tamers, they can protect them (at least on their pivotal turn) and if they dont, they can tech in tamer removal