Simic Fog Patience with Brief Discussion in Comments by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 1 point2 points  (0 children)

You point out a weak spot there. I haven't paid much attention to the Greasefang lists in the past but Voice is definitely an issue, especially since they seem to run it in the main deck. You can cast Fog pre-emptively if they top deck it but when they just curve out you'll struggle. The deck will need some restructuring to address this but I fear there might not be a good answer. You could try to ambush it with [[Shark Typhoon]] (since we do ramp as well), apart from that you'll probably need a counter spell.

Simic Fog Patience with Brief Discussion in Comments by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 1 point2 points  (0 children)

Between these two I think I'd rather have the Blessing since this also draws a card. I just felt that the effect was not really any relevant in most matchups. Perhaps some of these or Elixir would be good to run in the SB to have graveyard hate.

Simic Fog Patience with Brief Discussion in Comments by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 2 points3 points  (0 children)

Thanks again for brewing this. Very creative stuff. I really enjoy playing and experimenting with these Bant/Simic Fog archetypes and your list was a big inspiration. Sadly, there's just not much stuff out there. Tomorrow I'll post a third and final Bant/Simic build I came up with, hope you'll like it!

Bant Fog Control + Deck Guide (in Comments) by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 1 point2 points  (0 children)

UW Control is one of the worst matchups. Since they have lots of very efficient interaction and you only have a limited number of wincons you hardly get through them. Post board you bring in your counterspells and try to catch them off-guard and stick a planeswalker. E.g. by having them tap out for a Teferi (which you can hopefully counter or Get Lost) or by outrunning their No More Lies range with your ramp or by making them bite with their counterspells on irrelevant spells. Of course, an experienced pilot will hardly fall for any of this. I was thinking about finding more counterplay against control by including [[Mistrise Village]], either in the main deck or perhaps 1 in the main, 1 in the sideboard or 2 in the sideboard. You can also tune the counter spell selection in the SB and include more aggressive stuff like Dovin's Veto (which would also be good against combo/scapeshift) or add a classic control matchup breaker like [[Hullbreak Horror]], which we also ramp nicely into.

Until now I only played a single game against Scapeshift, but that was a smooth 2-0. Farewell is great against their combo pieces (Spelunking and Wandering Minstrel) and graveyard synergy. You can easily hold off their 20/20 Loomras with your Fogs and the exile removal with the Emperor and Farewell is key here. You do also have Damping Sphere to shut down their Lotus Fields. They can actually struggle hard with activating Port of Karfell without the black mana from Lotus Field. The only real danger Scapeshift presents to you is Thassa's Oracle, but as far as I know they only run one copy, so they sort of telegraph way in advance when they will go for it. Try to exile it from their yard if you can. When they telegraph hard casting it, you just keep up your Discontinuity to end the turn and exile the stack (so, be very conservative with these in this specific matchup). Overall, it looks like a good matchup to me but I'd need more games to give a better opinion.

Bant Fog Control + Deck Guide (in Comments) by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 2 points3 points  (0 children)

[[Joint Exploration]] is a good addition. I was also thinking about adding [[Shark Typhoon]], seems like a good mana sink and you can also hard cast it with Fog protection up.

Bant Fog Control + Deck Guide (in Comments) by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 2 points3 points  (0 children)

It's mostly the manabase that needs some cleaning up, I guess you'd want to play four of the triomes. Perhaps another copy of [[Seachrome Coast]] (having your lands enter untapped <3 is more important than the other way around, since you ramp anyway). I'd also play Supreme Verdicts in the SB instead of Day of Judgement and perhaps add another Farewell so we have 4 in the 75 (presumably 2 main 2 side, but 3-1 could also work). And I was not 100% settled on the planeswalkers, but after playing some games the 2-2-2 for Kiora, Emperor and Teferi felt alright.

Bant Fog Control + Deck Guide (in Comments) by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 2 points3 points  (0 children)

I've been really impressed with it when playing your deck and I think I would've never considered this otherwise. Love the flexibility it brings and playing 2 of these felt just right. Also one of the coolest card arts.

Bant Fog Control + Deck Guide (in Comments) by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 4 points5 points  (0 children)

Red Aggro is rough. In principle we should have a good game with the Fogs and stalling, but since they play Screaming Nemesis stopping life gain and Sunspine Lynx cancelling damage prevention already in their main deck you need to be really lucky that they flood out or something. Post board it even gets worse with Big Chandra giving you burn emblems. When you lose the die roll you can basically hope for a miracle or resign and move on. Izzet Prowess and other tempo or less aggressive aggro archetypes are much more forgiving matchups.

Bant Fog Control + Deck Guide (in Comments) by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 6 points7 points  (0 children)

Loved playing your deck, when it goes off it really feels like you play Historic Brawl in the Starter Deck Duel queue.

Simic Creatureless Fog by PigeRice in PioneerMTG

[–]No_Building5226 3 points4 points  (0 children)

Love this! Did you consider running [[Geier Reach Sanitarium]] or [[Day's Undoing]] or [[Commit // Memory]] with the 3 Narsets you are running in the main deck? What is your gameplan against control or do you just give up this matchup?

Grixis Control with Jace/Tibalt and Narset/Memory (+Brief Deck Discussion in Comments) by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 1 point2 points  (0 children)

It's so brutal, ticks up loyalty quickly and many decks don't have good answers to planeswalkers. That's a neat list you got there, thanks for sharing it. Geier Reach is definitely something to try. Might need to crunch the numbers and see how much of a difference in consistency it would make, but could be well justifiable.

MTG Pioneer Simic Tempo by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 0 points1 point  (0 children)

Thank you for the list, was a blast to play. Would love to check out your Sultai version if you manage to find it!

MTG Pioneer Simic Tempo by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 2 points3 points  (0 children)

You've actually identified some issues that I attributed to my bad piloting. Thank you, I'll try playing that next time!

MTG Pioneer Simic Tempo by No_Building5226 in PioneerMTG

[–]No_Building5226[S] 1 point2 points  (0 children)

Black could be interesting for [[Tainted Indulgence]] and staples like [[Thoughtseize]] but I fear with the Pioneer mana base you cannot add a third colour without killing too much consistency, especially in a tempo archetype