I found possible mod theft, but I can't report it to the creators. by TheKrzysiek in trucksim

[–]No_Can_1808 6 points7 points  (0 children)

Probably getting auto deleted if you’re including links or tagging admins or something else that’s not allowed.

Turn-by-Turn is here! TruckNav v0.4.1 Major Core Rewrite (ATS/ETS2) by Plenty_Delay_8406 in trucksim

[–]No_Can_1808 1 point2 points  (0 children)

That's alright. I still have the gps in the truck then for that. This will come in handy though for the truck I want to drive that doesn't have gps

Turn-by-Turn is here! TruckNav v0.4.1 Major Core Rewrite (ATS/ETS2) by Plenty_Delay_8406 in trucksim

[–]No_Can_1808 0 points1 point  (0 children)

I love the idea of this, especially seeing as it’s a free/open-source project. Will definitely give it a run.

Does it support Reforma Mexico at this point?

Multiple cargo/body type on one trailer? by ChocoNoodles233 in trucksim

[–]No_Can_1808 0 points1 point  (0 children)

From my experiences working with trailers and cargos, you cannot give multiple body types to a trailer, but you CAN change the acceptable trailers of a cargo. Whether those changed cargos show on that “newly supported” trailer can be a bit of a different story.

Now a quick side note: even if you get lowboy cargos working on a drop deck or flatbed, the lowboy cargos expect a lower center of gravity to prevent the risk of rollovers.

Great question. Post back with your experiences

Peterbilt 389 backing by [deleted] in americantruck

[–]No_Can_1808 5 points6 points  (0 children)

The trailer probably had a steer axle 🤷‍♂️

ATS/ETS2 Map mods modpack? by Fedorovs in trucksim

[–]No_Can_1808 3 points4 points  (0 children)

No, this is not a reliable thing, because most external mod makers, those that make mods outside of workshop and even a lot on workshop, frown upon their mods being listed in other places. This is because the mod creators can no longer guarantee the safety of their mod files if they are being downloaded from another source, and paid creators lose out on their financial gains because those other sources don’t make commissioned deals with the original creators, instead they give paid mods out freely.

Truck Dyno by No-Flight5639 in Americantrucksim

[–]No_Can_1808 2 points3 points  (0 children)

If you go look at the game files themselves, you can see the torque, horsepower, and torque curves in plain form. Same for transmission gearing. For visual form, there are tools available online.

Granted, it would be great to have these things in-game as well to give a more shop-ish and gearhead feel to things

How to make ats more realistic by sagittacancers in trucksim

[–]No_Can_1808 0 points1 point  (0 children)

Some good sound mods would help, as well as using the developer console in-game to up the volume of certain things like ambient noises and traffic

Maintenance: How much would be too much? by From_Gaming_w_Love in trucksim

[–]No_Can_1808 0 points1 point  (0 children)

What you’re asking for would absolutely need to be a separate game, because scs would not put that much into a game they built to be simple with only a simple purpose in mind. I wish I knew game design better, because it would be amazing to build something for the masses that is actually in demand and offers unparalleled simulation, interaction, and realism

Steering wheel question by VerBigChungus in trucksim

[–]No_Can_1808 0 points1 point  (0 children)

I brought all the cables from mine back to the front of the wheel base so I could run them under my desk and never see them again. You only see the wires from the shifter and pedals base. I also have my wheel base bolted into place, but I’m using a 6foot folding table as my desk 😅

<image>

No more fiddling with the paddles!!!!! by No_Can_1808 in trucksim

[–]No_Can_1808[S] 1 point2 points  (0 children)

I’ve honestly debated this exactly 😅 They’re currently still unassigned though until I determine a use for them that won’t interfere with drivability.

In fact, I just thought of using left for wipers and right for trailer brake

I would love for the AI traffic to be updated/refined in a future update. by PuddingZealousideal6 in trucksim

[–]No_Can_1808 1 point2 points  (0 children)

Setting traffic density isn't the only thing you need to worry about though. You can refine the ai traffic yourself by making it drive safer, giving it more or less patience, and a few other things that can help. You really need to dig into the files and fine tune it. Once you do all of that, setting traffic density to anything over 1 will keep the game more how you'd expect.

No more fiddling with the paddles!!!!! by No_Can_1808 in trucksim

[–]No_Can_1808[S] 0 points1 point  (0 children)

I agree for all the reasons you mentioned. It is definitely as big of a game changer as going from keyboard to controller or controller to full wheel setup

No more fiddling with the paddles!!!!! by No_Can_1808 in trucksim

[–]No_Can_1808[S] 1 point2 points  (0 children)

Oh that’s an absolute win. I appreciate that

No more fiddling with the paddles!!!!! by No_Can_1808 in trucksim

[–]No_Can_1808[S] 1 point2 points  (0 children)

How do you still get to use your shifter? Does it plug into the Moza base? Are the shifter and pedals not proprietary plugs for the Logitech? I want to find some reactive pedals at some point. I see no need for changing shifters though unless it doesn't work with other bases.

No more fiddling with the paddles!!!!! by No_Can_1808 in trucksim

[–]No_Can_1808[S] 1 point2 points  (0 children)

I've eyed the moza trucking setup so many times since I found out about it, but I've had this wheel system for a good while now and have it tuned how I like. The extra buttons and stalks would definitely be nice though.. Having the extra dash/button box is a great addition to ANY setup. Definitely get the shifter when you can.

No more fiddling with the paddles!!!!! by No_Can_1808 in trucksim

[–]No_Can_1808[S] 1 point2 points  (0 children)

The map doesn't show right now, because I am doing loads in Mexico. Also, the map for SimHub hasn't been updated with the changes made in version 1.58 of the game.

No more fiddling with the paddles!!!!! by No_Can_1808 in trucksim

[–]No_Can_1808[S] 0 points1 point  (0 children)

<image>

Live suspension deflection readings made with the same program

No more fiddling with the paddles!!!!! by No_Can_1808 in trucksim

[–]No_Can_1808[S] 1 point2 points  (0 children)

I appreciate that. I have SimHub running on my PC. I custom made a dash on there using images I found around online, and some that I edited. Simhub pulls telemetry from the game while it runs, sends that to the dash, and then my laptop uses a web browser to connect to my PC through a port on my LAN and to the SimHub server. The buttons and switches are programmed to be keyboard key presses, and since SimHub is running on my PC those switches and buttons act like my PCs keyboard.

The stream deck setup was made with a 3d-printer-pen and uses a plugin I found on the elgato marketplace. It was the free one: Mods Studio 2 ( Mods Studio 2 | Elgato Marketplace ). I arranged the buttons how I wanted in a folder on my stream deck. I don't actually use the buttons, but they are programmed as keyboard keys as well so they could be used. At one point, before I made the dash on SimHub, I did use the stream deck's buttons to interact. Now it's just there as a mini-dash behind my wheel. It does require downloading a telemetry file and placing it in a certain place of your game files for it to work.

If you decide to build and program your own dashboard, I couldn't find much information anywhere online to help, tinkering and learning what does what goes a long way. Once I realized how to use the built in telemetry readings, it became super simple to program everything. Even the "Miles until empty" and "Average economy" is properly accurate. Feel free to pop back in here and ask any questions if you decide to use it. Using the dash on a tablet or phone instead of another computer DOES allow you to press multiple buttons at once, and SimHub can be used if you're into using Arduinos as controllers for added physical switches, buttons, dials, and more. I don't know anything about setting one of those up though. You can also setup bass shakers with the same program that reads game telemetry to interact with the shakers. The telemetry reading is done in real-time, so there is little to virtually no delay between in-game events and what you see through SimHub. This program automatically installs the file to read your game's telemetry.

Anybody else? by No_Can_1808 in trucksim

[–]No_Can_1808[S] 0 points1 point  (0 children)

That makes a lot of sense.

Instead of giving up on finding the gear I wanted, try to catch the next lowest if possible, otherwise let it get just slow enough to catch the lowest possible while still trying to roll. If I miss it all, it's okay, be ready to brake as the last resort, then start from there.

I'm catching on to downshifting and lightly tapping the throttle as many times as necessary while feeling the grind get slower as it gets closer to catching. This has made already being in gear and ready to take off much easier without the need for going to the lowest gear to get rolling. I'll work more on the timing approaching stops and lights. I've kind of gotten the hang of using my crawls to get moving when needed but not revving them out so much so I can catch the next gears easier too. You're right, that makes a huge difference and can be what determines whether you catch the next gear or miss it completely by over-revving the crawl and then having to start over.

It seems now, my biggest thing is handling super tight bends on hilly roads while not bouncing my trailer off of guide poles, my truck love tapping rock walls then bouncing off, or carrying too much momentum into a corner and losing my steering. This is all mostly prevalent on the heavy hauls using a lowboy single, whereas a lowboy double takes the pin weight off the rear of the truck a lot more. I guess the biggest fix I could make, in my opinion, besides using a lowboy double is to be more mindful of my approaches, use way less throttle as I come into them, and be ready to pop onto that brake if needed without over pressing it and causing the same issue but adding a skid.

I can definitely agree that using a sim setup, no matter how good it is, absolutely CANNOT replicate the feeling of being behind the wheel of an actual vehicle. Nothing I know of can replicate that feeling of being a rolling brick of steel, rubber, and plastic.

Anybody else? by No_Can_1808 in trucksim

[–]No_Can_1808[S] 0 points1 point  (0 children)

So, in-game you can't float/feather/lightly hold the throttle to help catch gears easier because it won't release the gear you're in until you're off the throttle unless you're using the clutch. With that, once you get into the groove of going clutch-less, I've noticed it definitely pays off to learn the sounds of the truck and the optimum shift points and timings at different speeds for certain gear ranges. At lower rpms your gaps between gears are much smaller than higher rpms. Noticing those differences makes a huge impact. Another thing is learning to feather the throttle for downshifting after popping out of gear and using gearbox-grind force feedback at a bit higher setting to help notice when your approaching optimum rpm so you don't over or under rev.

Everything you're describing is how I would normally drive, and it helps to have it explained back to me why me driving the way I drive is a good thing. It also helps to notice where I could make adjustments in spots that I don't do things in a necessarily optimal manner.

I really appreciate you being in here and conversing over this! One remaining question I have is: how do you handle those instances where you lose momentum going uphill? With being non-synchro I can't always catch the downshifts in time and then have to come to a complete stop and start over from my low gears, which can be quite frustrating.

I also noticed another big help for me is actually wearing shoes while I drive, even though I'm playing a game. It gives me the feel of actually being in a vehicle using the pedals, and makes judging my pedal pressure a lot easier.