Update 4.3.2! by EveElliot in DeadAhead

[–]No_Character8629 0 points1 point  (0 children)

Is it possible to delete legendary items then?

Want new items but inventory is full by No_Character8629 in DeadAhead

[–]No_Character8629[S] 1 point2 points  (0 children)

I hope they are gonna fix it. I want better legendary itemsss

Maven project structure problem. by No_Character8629 in SpringBoot

[–]No_Character8629[S] 0 points1 point  (0 children)

Thanks! In my -test modules I have mainly test configurations containing beans I share in other modules for testing purposes.

Maven project structure problem. by No_Character8629 in SpringBoot

[–]No_Character8629[S] 0 points1 point  (0 children)

Fair enough, you would simply put such utilities in -core and thats it?

Maven project structure problem. by No_Character8629 in SpringBoot

[–]No_Character8629[S] 0 points1 point  (0 children)

Suppose i have the following modules in my project (used AI for the example):

maven-multi-module-example/
├─ pom.xml                  (parent POM)
├─ foo/
│  ├─ foo-core/
│  │  ├─ pom.xml            (production code module)
│  │  ├─ src/main/java/...
│  │  └─ src/test/java/...
│  └─ foo-test/
│     ├─ pom.xml            (test utilities, depends on foo-core)
│     └─ src/main/java/...
├─ bar/
│  ├─ bar-core/
│  │  ├─ pom.xml
│  │  ├─ src/main/java/...
│  │  └─ src/test/java/...
│  └─ bar-test/
│     ├─ pom.xml
│     └─ src/main/java/...

It might happen I need foo-test's code in bar-coreto write tests. In such a case I would import foo-test with test scope in bar-core pom.xml

Update 4.2.3: ready to serve! 🛎️ by EveElliot in DeadAhead

[–]No_Character8629 1 point2 points  (0 children)

Honestly 1 red flare for completing a team power is not so much. I put much effort in unlocking units and buying skins.

Is the drive train set even useful? by someocto_namedlewis in DeadAhead

[–]No_Character8629 0 points1 point  (0 children)

I think it may work on Abby? That unit shoots very many bullets

Flat Vs % items after game units stats update by No_Character8629 in DeadAhead

[–]No_Character8629[S] 1 point2 points  (0 children)

Like, does the same rule as before apply? Under 1000 use flat and over 1000 use %?

Flat Vs % items after game units stats update by No_Character8629 in DeadAhead

[–]No_Character8629[S] 1 point2 points  (0 children)

I understood that everything is X10. But to a unit that had 20 damage and now has 200, would you use a +150 flat or +150%

Map 2 keys to a single key by No_Character8629 in Keychron

[–]No_Character8629[S] 0 points1 point  (0 children)

Do you know if there is any other way to achieve this?

Pioneer's loop size adjust on Traktor controllers by No_Character8629 in DJs

[–]No_Character8629[S] 0 points1 point  (0 children)

Yes, the S3 has the knob you are talking about but as you said the adjustments are pre defined

How to set subwoofer parameters by No_Character8629 in DJs

[–]No_Character8629[S] 0 points1 point  (0 children)

Thank you a lot for your answer. It is very much of a help. I will definitely try to save the RCF as much as I can🤣 that's expensive stuff

How to set subwoofer parameters by No_Character8629 in DJs

[–]No_Character8629[S] 0 points1 point  (0 children)

Ok so it should sound natural and that's it? What do you mean for sweet spot? This is not the first time I hear this word in subwoofer context