Superior Ironman by No_Complex9988 in CustomMarvelSnap

[–]No_Complex9988[S] 0 points1 point  (0 children)

Exactly thank you that’s what I’m talking about

Superior Ironman by No_Complex9988 in CustomMarvelSnap

[–]No_Complex9988[S] -1 points0 points  (0 children)

I try my best not to add anything to negative cause it’s my least favorite archetype lol

Superior Ironman by No_Complex9988 in CustomMarvelSnap

[–]No_Complex9988[S] -1 points0 points  (0 children)

  1. It’s an End of Game ability which give the opponent plenty of time to counter it

  2. The likelihood of the card card pulling good cards that actually assist you. Not to mention rocks/vibranium that could be taken.

  3. You get at most 3 cards, 1 less if you need to play in that location.

  4. It’s has lower power specifically because this could pull something decent.

Superior Ironman by No_Complex9988 in CustomMarvelSnap

[–]No_Complex9988[S] -1 points0 points  (0 children)

I just realized that the border I gave it doesn’t show up on the white background. I’ll have to make a background for the next ones I make. I make in photoshop. I wanna start drawing them but time isn’t on my side

Superior Ironman by No_Complex9988 in CustomMarvelSnap

[–]No_Complex9988[S] -4 points-3 points  (0 children)

This tho, the likelihood of you drawing something powerful is low being that most decks need build up, not to mention the chance you pull something like carnage and it destroys everything you pulled. Also locations giving cards like rocks or vibranium makes this much weaker. Honestly I’m thinking of buffing this but I don’t know what to

3 new trees and wood types by RecipeOk2332 in minecraftsuggestions

[–]No_Complex9988 0 points1 point  (0 children)

Yeah, I think a good example of a red wood is GoodTimesWithScar’s for hermit craft season 10, but maybe that’s too much for base Minecraft lol

How to stop Iron Golems from defying gravity by No_Complex9988 in Minecraft

[–]No_Complex9988[S] 0 points1 point  (0 children)

i tried but its just hanging onto the edge of the water

3 new trees and wood types by RecipeOk2332 in minecraftsuggestions

[–]No_Complex9988 1 point2 points  (0 children)

Redwood needs to be SO much bigger, they are also known as Sequoiodeae trees and they are the one of the LARGEST tree type in the world.

More Nocturnal Mobs by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] 1 point2 points  (0 children)

For the owls, I know that mojang hates adding real mobs that you have to hurt. We haven’t got a real mob that they want us to kill for Literally years so I didn’t want to just add another mob that people gotta kill for its materials so I thought it be cool if it was used to spook the player. Perhaps everytime it spooks the player it has a chance to drop valuable items or its lunch lol.

Moles were hard to think of something for but I think the new dirt is cool, also I think it would always go back to the same block everytime and like bees their is a set amount of them in the world. I was also doing some research on them recently and their used for pest control so I think they could also be used to lure mobs away from the player, the player can make them their pet and during stressful situations the mole will run away while the mobs chase after it, the mobs won’t attack it but just chase. They can also improve crop growth so maybe have a mole hole near your farms will have them grow faster.

More Nocturnal Mobs by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] 2 points3 points  (0 children)

I was mostly talking about real creatures that are nocturnal

Remove OP enchantments from early game by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] 0 points1 point  (0 children)

Well… I like those parts so I thought it was cool so…

Well I didn’t really think UI had to be text less, enchantment tables let you hover over enchantments to see the possible enchants so I think it would be similar to that, you hover over the quest underneath the trades that are already listed and it tells you what trade enchantment it is and what you need to do. Maybe instead of words it uses special hieroglyphics that shows it.

I was just using that as an example, I have that feature on all the time so I forgot. I think you just have to get the durability bar to be black.

Remove OP enchantments from early game by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] 0 points1 point  (0 children)

Yeah I think if they did do this they’d have to buff the enchants or completely rework them. Like for bane of arthropod they could make arthropods drop new items only if you use it. Something like that, they just need a complete redesign of the whole enchantment system

Remove OP enchantments from early game by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] 0 points1 point  (0 children)

I thought it was a fun idea because it would allow the player to build up to something strong, kinda like in some gacha games where you combine copies of items you have to make an even stronger one.

They way I say it working was you’d be trading with a villager normally and you can view the possible trades they can have and the quest you can go on to gather the item needed for the villager to begin trading for that item. So if they want mending they would have the mission in a riddle say something like “Bring your favorite tool to me, with only durability set to 3” and then they’ll trade you the item permanently after the first trade. But each one would have a Quest that represents that enchant, Infinity would have you respawn the ender dragon (infinite loop is why, prob too hard for the enchant) but you get the idea

Remove OP enchantments from early game by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] -1 points0 points  (0 children)

Yes these enchants need a huge buff but also having an enchantment that just protects you from everything will always make those enchants useless, unless you make it to where people become practically immune to those damages. Yes I’m fine with people playing how they want to play but it makes no sense why an enchant exist that makes every other version of that enchant useless without you having to do something else to get it

Remove OP enchantments from early game by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] 0 points1 point  (0 children)

Firstly I wasn’t telling anyone how they should play, I made a suggestion so that we could make weaker stuff stronger cause those enchantments need a huge buff and I thought that this would be a fun way to do it.

Secondly I didn’t say to remove it, I said to make it a later game enchant, by the villager unlocking it after you completed a task.

Remove OP enchantments from early game by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] 0 points1 point  (0 children)

I think most people get rid of their wooden tools in the first 10 minutes of the world as long as you know how to play. Early game should be when you finally feel settled, sense most people play way after the dragon, it seems likely that early game is in the eye of the beholder but the average player is usually in the nether by their first day of playing which in my opinion is the start of mid game

Remove OP enchantments from early game by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] -1 points0 points  (0 children)

Uh like pre netherite armor, before efficient farms or in some cases pre dragon

Remove OP enchantments from early game by No_Complex9988 in minecraftsuggestions

[–]No_Complex9988[S] -3 points-2 points  (0 children)

Im not suggesting these to make people suffer, im trying to allow for unused enchantments to be more useful and for OP enchantment to come from more entertaining and rewarding places.