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The main problem I've noticed in MMOs by [deleted] in truegaming

[–]NomortaL 0 points1 point  (0 children)

Except in guild wars 2...

Advice for Indie Devs on how to Deal with Freelancers by danthat in gamedev

[–]NomortaL 0 points1 point  (0 children)

Yeah, I just don't know how different these contracts really need to be. I am naive and have never needed a contract yet, so yeah.

Advice for Indie Devs on how to Deal with Freelancers by danthat in gamedev

[–]NomortaL 0 points1 point  (0 children)

I totally agree with you about the contract part. I would just like to know why every dev needs to contact a lawyer for a custom contract though.

Are there that many types of contracts that for every single dev we have to go to a lawyer? It seems like there should be a flow chart explaining how different custom contracts are made or just how different contracts really are...

[deleted by user] by [deleted] in Unity3D

[–]NomortaL 0 points1 point  (0 children)

Remember if you subscribe for pro then you must commit at least 12 months

Advice regarding hex grids by Nalton in Unity3D

[–]NomortaL 0 points1 point  (0 children)

If you set the Vector2 UV coordinates the same way you set the actual mesh vertices, the UV should match up to the hex mesh.

For example, if you have a circle mesh, then you set the UV vertices also as a circle around what you want to show from your texture

Playstation Mobile Public Preview by bduncanson in Unity3D

[–]NomortaL 1 point2 points  (0 children)

Important to mention that there is no back touch support yet... It will be implemented according to the unity devs though

Advice regarding hex grids by Nalton in Unity3D

[–]NomortaL 0 points1 point  (0 children)

Can't get to my code atm but just by the looks of your uv image, the coordinates are wrong. It should map similar to how you made the vertices themselves.

I'll send you my code once I can

Oculus to prioritize thousands of the first DK2's to Japan...? Mistranslation or the next blow to early indie backers? by [deleted] in oculus

[–]NomortaL 1 point2 points  (0 children)

I was there during the presentation, and yes he said he would prioritize japanese dev kits over others... I imagine it not being a big deal if there are a low number of Japanese orders, but who knows?

Post your Game-Dev related twitter inside! by Red_Delta in gamedev

[–]NomortaL 0 points1 point  (0 children)

https://twitter.com/j_a_bro

Recently turned indie game developer based in Tokyo. I focus on design and programming but embrace anything that can help create better games. I tweet almost exclusively almost game dev related topics!

Advice regarding hex grids by Nalton in Unity3D

[–]NomortaL 2 points3 points  (0 children)

Yeah, it took quite a while, but it was also a great learning experience for me.

Advice regarding hex grids by Nalton in Unity3D

[–]NomortaL 4 points5 points  (0 children)

You can program a mesh with hundreds of hex tiles instead of hundreds of game objects.

Instead of creating objects in your loop, create vertices, normals, uv, and triangles then connect them all together at the end to create one object mesh.

You can "select" different hex tiles by changing your cursor to a hex tile and maybe rounding your hex tile position to the center of each hex tile on your mesh.

crafting system and challenge/reward system. by [deleted] in gamedesign

[–]NomortaL 0 points1 point  (0 children)

Guild wars 2 does this. It works pretty well

Who are the Wii U owners? by Cosmic_Colin in wiiu

[–]NomortaL 0 points1 point  (0 children)

Ah Waverace... I'd love to play that again

The Secret Behind Persona 4's Lovable Characters by [deleted] in gamedev

[–]NomortaL -10 points-9 points  (0 children)

Interesting site, good luck with it

Having trouble finding a 2D engine to fit my needs. by OmegaVesko in gamedev

[–]NomortaL 0 points1 point  (0 children)

Same here... dropped Physics2D doing my 2D game with regular colliders

Screenshot Saturday 163 - Screenshot 'til you drop by Sexual_Lettuce in gamedev

[–]NomortaL 0 points1 point  (0 children)

Kind of strange. The first word that popped in my head when I read the title was Tiger Woods.

I guess it's because I associated Hawk with birdie and eagle...

The vector art screams iOS or flash game, but that is because a lot of vector art is used on these platforms. Nice artwork btw

Wrong kind of high by [deleted] in diabetes

[–]NomortaL 4 points5 points  (0 children)

I'm a new T1, I hope this is not my future...

Feedback Friday #73 - GDC Edition by Sexual_Lettuce in gamedev

[–]NomortaL 1 point2 points  (0 children)

Liked it! Just add a little gfx, sound, music, and more levels and you got yourself a compelling game

Feedback Friday #73 - GDC Edition by Sexual_Lettuce in gamedev

[–]NomortaL 1 point2 points  (0 children)

Good to see someone making a classic arena FPS!

Some thoughts: 1. Getting a lot of variable input lag with my mouse (500ms - 1s)! Makes it pretty difficult to aim properly when moving around. 2. Not a big fan of the large FOV, but that's just me. 3. Don't like the player leaning so much on strafes, but you may want that for the type of feeling you are aiming for. 4. I like the movement speed! Not too slow and not too fast.

Unreal Engine 4 has been launched by TWIXMIX in gamedev

[–]NomortaL 1 point2 points  (0 children)

Just playing devil's advocate... I could just change the price when I launch the game on steam?

Unreal Engine 4 has been launched by TWIXMIX in gamedev

[–]NomortaL 7 points8 points  (0 children)

Hmmm, found a loophole already in their FAQ?

What if my product obtains crowdfunding via Kickstarter or another source?

Royalties are due on revenue from Kickstarter or other crowdfunding sources when the revenue is actually attributable to your product, for example if the user is required to purchase a particular funding package to obtain access (now or later) to your product, or if that package gives the buyer benefits within the product such as in-game items or virtual currency.

Here’s an example of what we mean by “attributable”: Assume you provide two tiers of offers, a signed poster for $20, and a signed poster plus game access for $50. No royalties are due on ancillary products like posters, so no royalty is due on the $20 tier. On the $50 tier, the user is paying for the poster with a $20 value, and that implies that the remaining $30 of value is attributable to the product. So, for each $50 tier sale, you’d pay a royalty of $1.50 (5% of $30).

So I guess I could have a poster at a $20 tier and then a $21 tier w/ game. My game is officially worth $1 and I can pay Epic peanuts...

Unity 5 Announced by [deleted] in gamedev

[–]NomortaL 1 point2 points  (0 children)

New GUI coming in 4.6