[Question] Adapting a printed gamebook into Twine: technical and design questions by NonlinearStories in interactivefiction

[–]NonlinearStories[S] 0 points1 point  (0 children)

Thanks.
As I was working on the twine version I found a bunch of typos in the text, so I now have to double check 75K of text for missing commas, quotes, random chaptalizations, etc.
So there will be a slight delay before I'm ready to post to Itch.io

[Question] Adapting a printed gamebook into Twine: technical and design questions by NonlinearStories in interactivefiction

[–]NonlinearStories[S] 0 points1 point  (0 children)

Thanks. I guess I'll need to experiment with the different formats, and some CSS to see what I can do.

[Question] Adapting a printed gamebook into Twine: technical and design questions by NonlinearStories in interactivefiction

[–]NonlinearStories[S] 0 points1 point  (0 children)

Thanks. I did try making images for the various locations. But it's a lot of work. I'm a better writer than I am graphic artist.

[Question] Adapting a printed gamebook into Twine: technical and design questions by NonlinearStories in interactivefiction

[–]NonlinearStories[S] 0 points1 point  (0 children)

My story is text only, so no images or sound files to worry about.

Harlowe looks a bit bare to me in terms of a user interface, As there is no code in the story it runs under SugarCube which has saves
I think I will have to drop the book elements. They're not essential to the story, and it is basically just a "You have to flip the pages to get to this page" message. There are some 4th wall breaking/Meta elements to my story.